I'm using 209 transfer heights for some nukage sectors and set to swimmable and lower texture GRNMAP. When I add a 3D bridge to a couple sectors it disables the GRNMAP and swimmability for them. So everything seems fine until you go under a bridge and the color changes to normal and you drop to the bottom with gravity until you go out from underneath the bridge. I see one of my maps from 2012 with water and a light blue colormapping I tried to compensate with blue colored lighting underneath some docks, but it doesn't look quite the same and swimmability is still missing. I suppose I could fix the swimmability with transferring another 3D sector with opaqueness 0 to be totally invisible and have it swimmable. That will still be missing the GRNMAP though.
I'm using 209 transfer heights for some nukage sectors and set to swimmable and lower texture GRNMAP. When I add a 3D bridge to a couple sectors it disables the GRNMAP and swimmability for them. So everything seems fine until you go under a bridge and the color changes to normal and you drop to the bottom with gravity until you go out from underneath the bridge. I see one of my maps from 2012 with water and a light blue colormapping I tried to compensate with blue colored lighting underneath some docks, but it doesn't look quite the same and swimmability is still missing. I suppose I could fix the swimmability with transferring another 3D sector with opaqueness 0 to be totally invisible and have it swimmable. That will still be missing the GRNMAP though.
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