Rastrelly Posted October 28, 2019 (edited) I made a more experimental, tighter map, with more unlocking parts of level geometry to constantly rebuild the way central arena works. Not yet ready to say it's finished, so feedback is appreciated. Please do have fun. https://drive.google.com/open?id=1rZadbyGRSK-Emgqd665VSywyifLYUf7A Screenshots: Spoiler Currently tested on gzDoom (works), Zandronum (works) and Chocolate Doom (does not work). Considering it has nothing too special (i.e., no magic scripts, or layered floors, or even MAPINFO) it should run on more or less any advanced sourceports. Definitely won't run on vanilla. Edited October 29, 2019 by Rastrelly 4 Share this post Link to post
kknot5889 Posted October 29, 2019 Alright. Here's my playthrough with commentary. Spoiler Really enjoyed this map, man. Great job! Thanks for sharing. 1 Share this post Link to post
Rastrelly Posted October 29, 2019 Made an update based on feedback from kknot5889, for which I am very grateful, and my own additional testing. 1. Fixed problem with secrets. Now it's 2, as intended 2. Cleaned up some misaligned textures, added additional textures for some corners and some additional detailing 3. Fixed chaingunner riding the elevator on the Western side of the map 4. Added one more stimpack to a bit compensate for too low healing possibility after barons/hellknights 5. Added MAPINFO with level name Also, additionally tested on Zandronum (it works) and Chocolate Doom (It does not work) Link to updated WAD in first post 0 Share this post Link to post