Hey, so apologies if this is a stupid question. Anyways, so as I was mapping for my wad, and I've ran into a lot of troubles working with low sky(ceiling) height. Let's say for example that I have a large open area with some elevated terrain. The low sky needs to be raised to account for this. In doing so, it of course raises other textures on connected linedefs and whatnot. As a result, I end up doing all kinds of janky stuff to fix my map, and it all get's quite messy really quick, which seems unnecessary.
That being said, if you're making a map with alot of 'outdoor' sections, is it common practice to just draw out a large working area first, raise the ceiling (to serve as the sky) really high and then working inside the perimeter of that space to make your map? Or is there other more effective methods?
Hey, so apologies if this is a stupid question. Anyways, so as I was mapping for my wad, and I've ran into a lot of troubles working with low sky(ceiling) height. Let's say for example that I have a large open area with some elevated terrain. The low sky needs to be raised to account for this. In doing so, it of course raises other textures on connected linedefs and whatnot. As a result, I end up doing all kinds of janky stuff to fix my map, and it all get's quite messy really quick, which seems unnecessary.
That being said, if you're making a map with alot of 'outdoor' sections, is it common practice to just draw out a large working area first, raise the ceiling (to serve as the sky) really high and then working inside the perimeter of that space to make your map? Or is there other more effective methods?
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