Chris Moyer Posted October 15, 2018 Just now, DivineWaffle said: Thank you sir, I appreciate it! No problem, I realized the link in the original post was the one you were talking about. I fixed it now. :) 0 Share this post Link to post
BlackMetalChainsaw Posted December 12, 2018 To anyone reading this topic, I will let everyone know wether I was involved or not before. I am no longer affiliated with this project or it's contributors in any way. I withdrew my resources and maps from this project months ago. In case anyone was previously confused about me being a part of this. I am not. And haven't been for more than 6 months. Therefore. My work is not a part of this was project, in any way. 0 Share this post Link to post
DivineWaffle Posted December 31, 2018 Why the departure? Care to elaborate? 0 Share this post Link to post
Chris Moyer Posted January 8, 2019 Solid work on a forest/castle map by one of our mappers, Scott M.! 7 Share this post Link to post
rodster Posted January 8, 2019 Is this going to be playable with prboom+ or glboom+ ? 1 Share this post Link to post
Gaia74 Posted January 8, 2019 this project looks very good, I would join this project, but unfortunately I am not mapper, I am more of creating difficult enemies with decorate xD 0 Share this post Link to post
Chris Moyer Posted January 9, 2019 18 hours ago, rodster said: Is this going to be playable with prboom+ or glboom+ ? It should, but no guarantees. Our focus is making it Zandronum compatible and GZDoom C/S compatible when it is released. 18 hours ago, Gaia74 said: this project looks very good, I would join this project, but unfortunately I am not mapper, I am more of creating difficult enemies with decorate xD You are more than welcome to contribute in any way you would like. In fact, I would be interested in having someone make a few DECORATE enemies, since we are looking to add a few bosses to this. So, maybe we should keep in touch. Did you join the Discord link in the first post? I am more active there, then here on Doomworld. Facebook is also good (Same name and profile pic on there). 2 Share this post Link to post
Chris Moyer Posted March 9, 2019 Lot's of progress on this Space Station map! 5 Share this post Link to post
Chris Moyer Posted May 20, 2019 The old school days of Chillax with Eweps is back. The server that inspired the "RELAX" sequel project. This time overhauled with bug-fixes and a new version of the Eweps weapons mod. Simple and chaotic. Look for "[TSPG] Exciter: Old School Chillax with eweps-v3" on the Zandronum servers! 0 Share this post Link to post
Chris Moyer Posted May 20, 2019 On 5/8/2019 at 7:24 PM, Van Daemon said: More progress on my map for RELAX I love the theme, especially the second screenshot. 0 Share this post Link to post
Chris Moyer Posted May 20, 2019 Hard at work, building terrain. Very WIP but coming along nicely. 2 Share this post Link to post
mArt1And00m3r11339 Posted May 20, 2019 I will have to try this WAD out once it is finished. 1 Share this post Link to post
Van Daemon Posted May 20, 2019 1 hour ago, mArt1And00m3r11339 said: I will have to try this WAD out once it is finished. You all will have to play and make a party out of it 1 Share this post Link to post
Ed Posted June 30, 2019 Hybrid between Quake 2, Unreal Tournament 99's city maps and, of course, Putrefier. 10 Share this post Link to post
Chris Moyer Posted July 1, 2019 8 hours ago, Ed said: Hybrid between Quake 2, Unreal Tournament 99's city maps and, of course, Putrefier. Looks great man! 2 Share this post Link to post
nue Posted July 22, 2019 Im interested in making a map form this wad. what are the limitations on textures? 1 Share this post Link to post
Chris Moyer Posted September 12, 2019 On 7/21/2019 at 10:16 PM, Rhebiz said: Im interested in making a map form this wad. what are the limitations on textures? Hello, I am sorry for not getting back to you. We don't check this thread often as we use Discord and group chats more. No texture limits for this WAD as of right now. What exactly were you looking to do? Feel free to PM me here or join our Discord (First post in this thread) and message there. 0 Share this post Link to post
Chris Moyer Posted September 12, 2019 The WIP map of mine is based off of a real location called the High Flux Isotope Reactor. It is a nuclear research reactor located at Oak Ridge National Laboratory in Oak Ridge, Tennessee, United States. 4 Share this post Link to post
Morgul Posted October 2, 2019 That's sick, i like how it doesn't go over the edge 2 Share this post Link to post
Chris Moyer Posted November 18, 2019 The upload limits are really killing me here, that's why I haven't been posting much lately, but here is a screenshot of a small ship I am working on. Better lighting will be implemented than what is presented here. 3 Share this post Link to post
Chris Moyer Posted November 18, 2019 The best places to follow updates are: Doom Modding Discord under #relax: https://discord.gg/CSsUtex Doom Modding Facebook: https://www.facebook.com/DOOMModding/ Doom Repository Facebook group: https://www.facebook.com/groups/180107965965298/ Doom Modding Twitter: https://twitter.com/DoomModding And in the near future a YouTube channel will be posted to follow updates as well I love Doomworld and Zdoom forums but unfortunately their moderator limitations make posting on large social media platforms seem much easier. Thanks for your understanding! 3 Share this post Link to post
Chris Moyer Posted February 4, 2020 Progress is always continuing as usual. Remember to follow us using the post above to get more regular updates. :) 4 Share this post Link to post
Maggle Posted February 9, 2020 I really like all the unique mapping concepts that are going into this. I'm honestly pretty stoked for this, even though a chillax sequel isn't normally something I would play. Def keeping an eye on this, and maybe check out the Discord server, if it's public. 0 Share this post Link to post
Chris Moyer Posted February 11, 2020 On 2/9/2020 at 1:58 AM, Maggle said: I really like all the unique mapping concepts that are going into this. I'm honestly pretty stoked for this, even though a chillax sequel isn't normally something I would play. Def keeping an eye on this, and maybe check out the Discord server, if it's public. I really appreciate hearing that. You can definitely expect a lot of variety in the maps, and a large step up in game play quality and design with this, compared to the original Chillax. It is quiet different from the original, part of the reason is because none of the people from Chillax are involved with this. The Discord is definitely public and open to all. Feel free to join us whenever! 1 Share this post Link to post
Chris Moyer Posted August 25, 2020 This is a timelapse of some terrain I made for a map that will be used in RELAX. 1 Share this post Link to post
mArt1And00m3r11339 Posted August 28, 2020 I will wait until this wad is finished before doing videos. 0 Share this post Link to post
Babos Posted April 20, 2022 https://www.youtube.com/watch?v=OOsnscH-W9Q Has Part 2 resumed development? 0 Share this post Link to post
Babos Posted June 25, 2022 https://www.youtube.com/watch?v=eyeqA1FTirk Is this your latest career? 0 Share this post Link to post