Toilet_Wine_Connoisseur Posted November 11, 2019 A little shot of an interior area of hellish/gothic themed WAD i am working on with a little easter egg to a discord server im in lol. 12 Share this post Link to post
Bridgeburner56 Posted November 12, 2019 Cross post from the Age of Hell thread: WIP shots from the boss map for episode 1 And one of the new weapons by Amuscaria 47 Share this post Link to post
Kristian Nebula Posted November 12, 2019 @Bridgeburner56 that's some jawdropping stuff!!! :) 2 Share this post Link to post
_Mud Posted November 12, 2019 (edited) Edited November 12, 2019 by _Mud 20 Share this post Link to post
DiaBomb Posted November 12, 2019 9 hours ago, Bridgeburner56 said: That skybox looks like its from AMID EVIL. 2 Share this post Link to post
Ex Inferis Posted November 13, 2019 A few random screenshots from something i've been quietly working on for the last few years. I expect to be able to release a megawad sometime next year. 35 Share this post Link to post
Doom_Dude Posted November 16, 2019 (edited) Secret map in some megawad thingy. Calling it Slough Death. 19 Share this post Link to post
reflex17 Posted November 17, 2019 (edited) Went to market and found this: 9 Share this post Link to post
RaphaelMode Posted November 18, 2019 In costrast to my other atistic endeavor which tend to be utterly austere like the original Stanley Parrable, this thing is the most perfect Doom level I have brought into existence so far. Alas, even though it's its own thing, it employs abstraction, an abstraction I could not employ with equal affectiveness through any means other than embedding it as a secret level in another, extremely unrelated megawad that contains none of the outstanding themes seen here and instaed fits the HUD a lot better. And that is why I cannot share this well-honed work of modern art with you. We can only hope its hidden nature only enhances the experience. Perhaps the remaining three levels of the megawad will be completed in not so far future. 10 Share this post Link to post
RonnieJamesDiner Posted November 23, 2019 When Doomguy finally found a mirror. 24 Share this post Link to post
The_SloVinator Posted November 23, 2019 Decided to try out some Heretic mapping. WIP 11 Share this post Link to post
_Mud Posted November 23, 2019 (edited) Edited November 23, 2019 by _Mud 34 Share this post Link to post
RonLivingston Posted November 23, 2019 Invented custom weapon segments, only for heretic starting with 5 player classes, corvus, sigvard, ghazala, pasternack, and jorstad 6 Share this post Link to post
Roofi Posted November 26, 2019 Vanilla Speedmap made in 3h30 with many quake textures. 23 Share this post Link to post
ReaperAA Posted November 26, 2019 (edited) Another new palette is coming to town and this time for Heretic (See spoiler for the screenshots taken in GZdoom softpoly renderer): Spoiler EDIT: Get it from Here Edited November 27, 2019 by ReaperAA 19 Share this post Link to post
Doom, Coffee, & Doughnuts Posted November 26, 2019 Doom guy! There's an Archvile behind you! Oh no! He can't hear us! He has his airpods in! 5 Share this post Link to post
Poncho1 Posted November 26, 2019 On 11/23/2019 at 9:41 AM, RonnieJamesDiner said: When Doomguy finally found a mirror. I think you missed the pistol, bro. :P 3 Share this post Link to post
NaZa Posted November 26, 2019 (edited) You won't be in the area while the script occurs, but I was happy with the way it changed the environment (even if not instantly) and it's not able to be translated well enough with pictures what exactly happens. As it's my first more "complex" Boom script, I wanted to share. EDIT: I tweaked it a bit, but seems like imgur didn't like this gif as much. Enjoy this awkward filter thing. Edited November 26, 2019 by NaZa : tweaked the script, got uglier gif in return 29 Share this post Link to post
Kyka Posted November 27, 2019 Every time I look at this thread, the odlschool 90's mapper in me feels as if I have been transported to some alternate universe in which a relatively low tech 2.5D engine can do things like I see here. Amazing stuff. It's like having the ability to start a fire with two sticks, and then using that level of technology to build a cold fusion reactor. Like wtf? Well, I'm off to continue my not mapping career. Very blessed to be able to play the caliber of levels that regularly appear on these forums. Thanks so much. 4 Share this post Link to post
AL-97 Posted November 27, 2019 21 hours ago, ReaperAA said: Another new palette is coming to town and this time for Heretic (See spoiler for the screenshots taken in GZdoom softpoly renderer): Reveal hidden contents I would assume this should also work reasonably well with Hexen? 0 Share this post Link to post
magicsofa Posted November 27, 2019 17 minutes ago, AL-97 said: I would assume this should also work reasonably well with Hexen? No, Hexen palette is different than Heretic. It's not like Doom and Doom2 which use the same one. 2 Share this post Link to post
Shawny Posted November 27, 2019 Guest map for a (Boom) project. (Screenshots were taken in GZdoom) Spoiler Spoiler Spoiler Spoiler Spoiler 21 Share this post Link to post
Crunchynut44 Posted November 28, 2019 Replacing some of the (really) bad maps for Baculus, I don't think too highly of the wad these days but i'm giving it a face lift. Map01: Spoiler Map08: Spoiler Map10: Spoiler 31 Share this post Link to post
Jaska Posted November 28, 2019 Well as I had problems in "Lost civilization" with the large open areas... I did even bigger! Well IF I continue to this kind of terrain type, it should be very carefully planned as changes to the terrain will be very painful task to do. And sure I should do the idgames version of the lost civ. other than experiment with this.. 26 Share this post Link to post
Lorenz0 Posted November 28, 2019 @Jaska Wow, how did you do that? All vertex slopes? 0 Share this post Link to post
Jaska Posted November 28, 2019 31 minutes ago, Lorenz0 said: @Jaska Wow, how did you do that? All vertex slopes? I used Trimble Sketchup 2017 versions sandbox tool to make terrain. It could't export it to .obj so I had to convert it from .dae to .obj. Then I just imported it to GZDoom (bugfix). And yes, it shows as vertex slopes in GZDbuilder. Maybe something like Blender could do this straightly? 0 Share this post Link to post