And from my understanding, you need to use the bugfix version of gzdb, assign a number to the zscript actor in DoomEdNums in MAPINFO, and include gzdoom.pk3 as a resource file during "Add Resource" when starting a new map on GZDB(Bugfix), and tick "Exclude this resource from testing parameters".
I have done this but for some reason when I need to add the actor, I need to type out it's Type in Things in order to add it in, I can't add it from any folder in Things. When I do add it in the editor it shows up as a white question mark ball on the map, which will be difficult to add things since I can't see what I am adding if the amount of actors keep increasing.
But when I then run the map the intended thing does show up with all its properties in game, but I can't tell what actor I am referencing in gzdb during editing.
Hello, as the title has said, how do I achieve this? I have followed the following threads:
https://forum.zdoom.org/viewtopic.php?f=123&t=59994
And from my understanding, you need to use the bugfix version of gzdb, assign a number to the zscript actor in DoomEdNums in MAPINFO, and include gzdoom.pk3 as a resource file during "Add Resource" when starting a new map on GZDB(Bugfix), and tick "Exclude this resource from testing parameters".
I have done this but for some reason when I need to add the actor, I need to type out it's Type in Things in order to add it in, I can't add it from any folder in Things. When I do add it in the editor it shows up as a white question mark ball on the map, which will be difficult to add things since I can't see what I am adding if the amount of actors keep increasing.
But when I then run the map the intended thing does show up with all its properties in game, but I can't tell what actor I am referencing in gzdb during editing.
Here is a short editing process so far:
In SLADE:
Adding this pk3 file as a resource in GZDB:
I'll appreciate any help given.
Share this post
Link to post