ChicagoTrash Posted August 31, 2019 Is it possible to end a level and show a series of 20 images? 0 Share this post Link to post
1 Kappes Buur Posted September 1, 2019 (edited) 23 hours ago, ChicagoTrash said: Is it possible to end a level and show a series of 20 images? For BOOM you could use the ANIMATED lump. For GZDOOM you could use either the ANIMATED or the ANIMDEFS lump and some ACS scripting. Example PWAD on MediaFire 0 Share this post Link to post
0 ChicagoTrash Posted September 2, 2019 21 hours ago, Kappes Buur said: For BOOM you could use the ANIMATED lump. For GZDOOM you could use either the ANIMATED or the ANIMDEFS lump and some ACS scripting. Example PWAD on MediaFire Thanks. 0 Share this post Link to post
0 lovlxshed Posted December 14, 2019 (edited) On 9/2/2019 at 7:13 AM, Kappes Buur said: Download a file from Mediafire in a new window. Then, after the file is downloaded, simply close that window, and presto, no spam. Solved,thanks a lot Edited December 15, 2019 by lovlxshed : thanks 0 Share this post Link to post
0 lovlxshed Posted December 14, 2019 (edited) On 9/2/2019 at 7:13 AM, Kappes Buur said: For BOOM you could use the ANIMATED lump. For GZDOOM you could use either the ANIMATED or the ANIMDEFS lump and some ACS scripting. Example PWAD on MediaFire Solved,thanks Edited December 15, 2019 by lovlxshed : have reached the maximum post number,so i can only reply you in this way now 0 Share this post Link to post
0 Kappes Buur Posted December 14, 2019 (edited) Reposted I don't know what's up with MediaFire. I uploaded the file again with a different name, so the file is there. Edited December 14, 2019 by Kappes Buur 1 Share this post Link to post
0 Doomkid Posted December 14, 2019 Please don't use mediafire, AKA spamfire https://doomshack.org/upload.php 0 Share this post Link to post
0 Kappes Buur Posted December 14, 2019 (edited) 11 hours ago, Doomkid said: Please don't use mediafire, AKA spamfire https://doomshack.org/upload.php Download a file from Mediafire in a new window. Then, after the file is downloaded, simply close that window, and presto, no spam. @lovlxshed @ChicagoTrash It's just as well that the file did not download, because on second thought it did not meet the criteria. Instead of ANIMDEFS, which runs the image sequence out of sync, I should have used SetLineTexture, which gives more control over what's happening. Load your images between TX_ markers Then make a script, such as #include "zcommon.acs" int line1 = 101; int time = 2; script 1 (void) { SetLineTexture(line1, SIDE_FRONT, TEXTURE_MIDDLE, "Jump001"); delay ( time); : : : SetLineTexture(line1, SIDE_FRONT, TEXTURE_MIDDLE, "Jump450"); delay ( time); SetLineTexture(line1, SIDE_FRONT, TEXTURE_MIDDLE, "Jump451"); delay ( 35*2); Exit_Normal ( 0); } My animation has 451 images, with the last one having a goodbye message and then the script ends the game. Edited December 15, 2019 by Kappes Buur 1 Share this post Link to post
Is it possible to end a level and show a series of 20 images?
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