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Clay

Just my first Boom map.

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Yeah thanks for that. My browser crashed and I forgot to re-add the images.

 

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Neat map. Gave it a spontaneous try, with not much knowledge of your style but only the mapwich map and hurt, and no screenshots, so what I saw looks true to that similar aesthetic: libraries, some brown bricks, the symbol on a carpet, a semi-circular room with pain sector, and a hell-ified touch towards the end.

 

Few things to consider: 

 

- Make sure that every hanging corpse that is on active space, and doesn't play any particular role other than decoration, is non-blocking, because in prboom+ it's infinitely tall. On the subject of "particular role", if for example you want corpses to intentionally block a way, like a soulsphere or any item so you're supposed to access to it from another point, then that's pretty cool and rare.

- A backpack, or scrap the two cell packs that clip on the marble switch, because you already get 240 cells and plenty rockets to deal with everything prior the finale.

- Also move the ammo less closer to the switch so it doesn't float. 

- Three armors are too much, the second blue armor should be out imo, as it makes the third one redundant. Perhaps a soulsphere instead if you want on lower skills.

- Mmm few misaligned textures in the monster closets. 

- So you can go through the midbars and jump on the courtyard, might want to set the line impassable if that's unintended.

 

In particular I liked the final area the most, the crushers do add a twist that could screw with strafing if one isn't paying attention.

 

I made this FDA for funsies, essentially a blind run, I hadn't used prboom+ in like two months and the laggy framerate always weirds me out at first, I'm more of a Crispy player. fdabygal.zip

 

Good job Clay, keep it up!

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10 minutes ago, galileo31dos01 said:

I hadn't used prboom+ in like two months and the laggy framerate always weirds me out at first

Try GLBoom+ in that case, or perhaps use PrB+ in windowed mode. Not sure what type of "lag" you're referring to, but one of those two suggestions might fix your problem.

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48 minutes ago, Nine Inch Heels said:

Try GLBoom+ in that case, or perhaps use PrB+ in windowed mode. Not sure what type of "lag" you're referring to, but one of those two suggestions might fix your problem.

 

Paraphrasing myself better, with "lag" I mean that my movement isn't as smooth to me as it is in Crispy all the time, excepting only Hellbound map 29. This is mostly a sensation for the first minutes and specially after using nothing else than Crispy for days, not a big deal actually. If there's an actual problem I don't know how to solve is that on any resolution that isn't 1600x900 or 320x200 the screen doesn't scale correctly, I think it's something to do with the aspect ratio that prb/glb doesn't fix it or whatever. Mine is 16x9 and most sunder maps lag like hell even forcing a lower res, even on hardware mode. I have not tried on windowed, yet, will see. I also named prboom instead because I know Clay isn't very familiarized with the port, but I typically use glb+. 

 

tl;dr the issue is that my laptop has outdated drivers, which I can't do anything about unfortunately.

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8 hours ago, galileo31dos01 said:

Neat map. Gave it a spontaneous try, with not much knowledge of your style but only the mapwich map and hurt....

 

I didnt make hurt. That was @elend But thats still flattering LMAO!!

 

8 hours ago, galileo31dos01 said:

- Also move the ammo less closer to the switch so it doesn't float. 
 

 

Dang. I thought I fixed that already! Thanks! Going to look into your other feedback as well.

 

 

7 hours ago, GrogLoopy said:

Man, if these are the standards for "first maps" nowadays... I've got a pretty high bar to reach.


First "Boom" map. I have quite bit more experience these days. I did make a 7-map Wad called "Bloody Sunday" when when starting out with this stuff but I trashed it.

 

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I played this just now and also noticed the pass-through bars into the courtyard right at the beginning. Also, for me the red door didn't open, even though I had the red key? Very strange. Other than that, it looks rather awesome. I just died during the Cyberdemon fight. Have to cheat later. xD

 

 

 

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Yeah the cyber fight is hard but fun. This will be the third time setting the bars to impassable. Finger crossed. The door should work but just incase I re did the whole thing. Thanks for playing mate!

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On 1/2/2020 at 8:00 AM, GrogLoopy said:

Man, if these are the standards for "first maps" nowadays... I've got a pretty high bar to reach.

yeah. please, people, can you return to "boxes connected with boxes" first maps, so i can keep at least part of my broken ego? ;-)

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So after completing Doom 64 For Doom 2 i totally forgot about this map =( since i didn't added to my menu  , but  i've just finished it  , it starts as a normal map , it gets a bit complicated after you open the blue door , and ends with a complex fight against those 3 cyberdemons , man that was really a hard fight until i managed to destroy them 

 

This is a nice, short, hard and well designed level. 
Do more please 

 

PS: I've played it on DosBox using Marine Best Friend v2.04-snm10 and it runs great :) 

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