The_SloVinator Posted December 14, 2019 Decided to get back to my personal project. This takes place on Earth's moon. New E1M3 28 Share this post Link to post
Adahn Posted December 17, 2019 My first time trying out custom assets, with new weapons, monsters, sprites and textures. Gonna see how it turns out. 8 Share this post Link to post
PeceMan Posted December 17, 2019 On 12/14/2019 at 5:17 PM, The_SloVinator said: New E1M3 Looks cool :) Let me know if you need a playtester 0 Share this post Link to post
PeceMan Posted December 17, 2019 Actually that applies to anyone I'd love to do playtesting for anyone who asks nicely 0 Share this post Link to post
DynamiteKaitorn Posted December 17, 2019 a e s t h e t i c - i s h skybox texture. :) 5 Share this post Link to post
IRod54 Posted December 22, 2019 (edited) My next map titled Plutoxic Desires Edited December 27, 2019 by IRod54 20 Share this post Link to post
galileo31dos01 Posted December 22, 2019 @IRod54 There's a strong Alien Vendetta vibe in every picture. I'm intrigued. 4 Share this post Link to post
haruko haruhara Posted December 22, 2019 (edited) My new project that I hope I can finish an get better at mapping I am planning 12 maps as Bata Edited December 22, 2019 by haruko haruhara 1 Share this post Link to post
NiGHTMARE Posted December 22, 2019 Hope to have this out sometime next year. Spoiler 26 Share this post Link to post
damned Posted December 22, 2019 1 hour ago, NiGHTMARE said: Hope to have this out sometime next year. Is it made from scratch or just edited original? Looking good anyway. 0 Share this post Link to post
pcorf Posted December 22, 2019 (edited) My first slaughter wad - IDDQD Arena. As you know I'm not a slaughter wad fan at all so this junk is rather unplayable as is for fun purposes only, such as fastweapons, notarget, etc. A Cyberdemon and Spiderdemon duel it out on the court and over 28,000 spectators will attempt to destroy the fight. Has Coop and DM starts. The arena organ plays away in the background with renditions of songs from 2002ado, WOS, Zone 300 and a few originals thrown in. A Cray Supercomputer with the most insane, fast graphics cards will help. AREIDDQD.zip Edited December 22, 2019 by pcorf 9 Share this post Link to post
ukiro Posted December 22, 2019 21 minutes ago, pcorf said: A Cray Supercomputer with the most insane, fast graphics cards will help. As soon as I fired a gun, I got 1 fps on a 2080ti in gzdoom 4.2.0. Is gzdoom multi threaded? Curious if this level might be a good test with a 16 core CPU maybe. 0 Share this post Link to post
seed Posted December 22, 2019 13 minutes ago, ukiro said: As soon as I fired a gun, I got 1 fps on a 2080ti in gzdoom 4.2.0. Is gzdoom multi threaded? Curious if this level might be a good test with a 16 core CPU maybe. I don't think it is, yet. Graf mentioned that was on the to do list iirc. 0 Share this post Link to post
pcorf Posted December 22, 2019 12 minutes ago, ukiro said: As soon as I fired a gun, I got 1 fps on a 2080ti in gzdoom 4.2.0. Is gzdoom multi threaded? Curious if this level might be a good test with a 16 core CPU maybe. Just use notarget in zdoom console. Less spectators on easier skills. 16 core CPU, haha maybe 2fps. 0 Share this post Link to post
Archanhell Posted December 22, 2019 After the cancellation of my first Mod, Entering The Impending Chaos, I stopped anything related to DooM mapping, however.. Since the beginning while I was working on ETIC, I had another Project on mind.. I won't show you much, as anyways there will be a short version of E1S1 as the Demo, so just have two normal screenshots for now~ 8 Share this post Link to post
NiGHTMARE Posted December 22, 2019 (edited) 4 hours ago, damned said: Is it made from scratch or just edited original? Looking good anyway. E1, which is what I'm focusing on for release next year, is entirely based on the original levels. I have not only the rest of Doom 1 but also Doom 2 on the back burner, and of these E2M1, E2M2, and E2M7 are partially from scratch (due to copy'n'pasting in areas from old projects), and E4M7 and MAP08 are entirely from scratch (the former is one of the first remakes I ever started, and the latter was that it was easier than enlarging areas in the original level). I hope to upload screenshots from all other in-progress levels before the new year. 0 Share this post Link to post
Doomenator Posted December 22, 2019 10 hours ago, NiGHTMARE said: Hope to have this out sometime next year. Hide contents I have long wanted to see something like that. Hopefully, I won't have to redo my HD texture pack for this. :) 1 Share this post Link to post
joepallai Posted December 24, 2019 Started spreading out the existing sections (so I can cram shit between them later most likely knowing me, which is the way I like it). The duplicate, rotated sectors is just me figuring out a good way to reuse that bit of the old map; not sure if any of them will be kept just yet. The upper NE section will most likely get pared down. I like the new location of the old exit, just have to make connections to it once I figure out the key card order. I'm liking the all grey theme with blue carpets so much better than what I had used before (STARTAN). Things to do: I'm going to need to use some different ceiling/floor flats if I want this to have an old section angled 45 degrees. Figure out the map's flow and minimize the back tracking that was originally inherit to this map. Insert the Maintenance Section that I always wanted into the central building. Reuse the NW building and improve on it's original purpose (it was way too cramped even back then) 10 Share this post Link to post
Szuran Posted December 25, 2019 (edited) I'm pretty happy with how this effect turned out. EDIT: added the outdoor version. Edited December 25, 2019 by Szuran 8 Share this post Link to post
pcorf Posted December 30, 2019 Working on E4M5 for Next ADO, by 3 different authors. It combines a reject from 2002ADO (by Richie "Skarj" Gay) and an unfinished map by Christian Hansen with architectural changes and new areas added by me. 15 Share this post Link to post
Gaia74 Posted December 30, 2019 (edited) I am working on a manual for my Kaiser X mod, this will detail every enemy that is in my mod in addition to some extra things like a bit of history, will detail each enemy's parameters such as their level of danger, their name, skills and most importantly , the weakness. (yeah is in spanish for now, but i will translate them to english :P) 3 Share this post Link to post
haruko haruhara Posted December 30, 2019 (edited) my mod so far monster horde it will be serious! i fixed map05 an map06 they are both complete i am now working on the 2nd map 2 Share this post Link to post
Magicana Posted January 1, 2020 Starting work on a vanilla (Well, probably limit removing) hell map (For something different). Feels a bit monotextured at the moment (Redrock and brown stone)... Not sure how to make it interesting with vanilla textures, but that's another story. 3 Share this post Link to post
TheOrganGrinder Posted January 1, 2020 Deimos techbases are fun. This one started out with the intention of being an E2M4 fill-in by the name of "Quarantine" but maybe "Deimos Sketchbook" fits it better since it's coming out a bit disjointed. 8 Share this post Link to post
DMPhobos Posted January 1, 2020 This map is almost done now, layout is nearly complete at the moment 30 Share this post Link to post
Misty Posted January 3, 2020 I started my Mapwich 2 collab, results are nice so far. 23 Share this post Link to post
Negatronica Posted January 3, 2020 4 minutes ago, Misty said: I started my Mapwich 2 collab, results are nice so far. Damn, I'm digging that theme so far. 2 Share this post Link to post
Archanhell Posted January 3, 2020 On 12/29/2019 at 10:28 PM, Gaia74 said: I am working on a manual for my Kaiser X mod, this will detail every enemy that is in my mod in addition to some extra things like a bit of history, will detail each enemy's parameters such as their level of danger, their name, skills and most importantly , the weakness. (yeah is in spanish for now, but i will translate them to english :P) I'm late but I may read that once I can, it's cool that you make a guide with visuals for the understanding of stuff inside your mod :p I am also planning to do this on the form of a PDA soon or later for my Mod, and I'm also writing it on Spanish xD, but it's because It's easier to write and understand it like that than if you do it from the start on english. (Though I write some sections in english, liike the Titles) Good luck with that! 1 Share this post Link to post
Gaia74 Posted January 3, 2020 52 minutes ago, Archanhell said: I'm late but I may read that once I can, it's cool that you make a guide with visuals for the understanding of stuff inside your mod :p I am also planning to do this on the form of a PDA soon or later for my Mod, and I'm also writing it on Spanish xD, but it's because It's easier to write and understand it like that than if you do it from the start on english. (Though I write some sections in english, liike the Titles) Good luck with that! Thank you! Of course it is easier to write it from Spanish in first xD, I plan to release both versions anyway and probably first release the one in Spanish so that people can give me their opinion, I will also read your PDA if you do it, good luck too! :P 0 Share this post Link to post