VanaheimRanger Posted January 24, 2020 25 minutes ago, Walter confetti said: A little thing i made in these days, is it too gray? lol Try using a different color on either the walls or floor. I think the gray concrete wall would go well with a brown rock floor texture. Or vice-versa, keep the gray floor and use a brown wall :) 1 Share this post Link to post
Slipgate Tourist Posted January 25, 2020 (edited) Spoiler NSFW Spoiler Edited January 25, 2020 by Slipgate Tourist 11 Share this post Link to post
Gez Posted January 25, 2020 That's Kinsie's deathmatch simulator mod, isn't it? 1 Share this post Link to post
Rainne Posted January 25, 2020 Hmm, an incentive to complete it quickly! 😏 0 Share this post Link to post
BloodnBrain Posted January 25, 2020 Made my own attention cargo sign and put the attention poison sign on some walls i made a little more green! The walls i use are from Nightmare / 5th Episode Texture Pack. If you see the Maria was here a secret is near! :) Maria is from my horror card game Totenstadt and drawn by Kaydee Artistry! Not sure if i can get it in a better quality ingame but i try. 12 Share this post Link to post
DMPhobos Posted January 25, 2020 Some mapwich screens from the collab im working on with @Misty 41 Share this post Link to post
Captain Toenail Posted January 25, 2020 Still puttering away with Heretic. May have to start a project thread soon... 16 Share this post Link to post
killerkouhai Posted January 26, 2020 (edited) More work on my remake of Epitaph from Halo 3 32 Share this post Link to post
Doom_Dude Posted January 26, 2020 (edited) [Edit] A version minus the greenery in the sky. Edited January 26, 2020 by Doom_Dude 27 Share this post Link to post
xdarkmasterx Posted January 26, 2020 (edited) welcome back to hell the blazes the faces shoot a demon in the face fuck it 19 Share this post Link to post
valkiriforce Posted January 26, 2020 Played Legend of The Hidden Tech recently - pretty much what you'd expect to find in a mixture of temples and tech themes, and surprisingly open for something produced in such a short time. 27 Share this post Link to post
GrogLoopy Posted January 26, 2020 Update time! Here's map04 and 05 from my megawad I posted about earlier in this thread! Map04 Map05 10 Share this post Link to post
Tango Posted January 27, 2020 some really lovely shots on this page, everything looks awesome! here's some shots from a WIP (but nearly done) collab with @Major Arlene for Mapwich 2: 50 Share this post Link to post
Spectre01 Posted January 27, 2020 9 hours ago, valkiriforce said: Played Legend of The Hidden Tech recently Which port are you using? I see that the wad is limit removing but those pixels look too chunky even for Crispy Doom. 2 Share this post Link to post
bradharding Posted January 27, 2020 3 hours ago, Spectre01 said: Which port are you using? I see that the wad is limit removing but those pixels look too chunky even for Crispy Doom. That'd be Doom Retro, but in low detail mode. 4 Share this post Link to post
Zanieon Posted January 27, 2020 Stood a couple days without working on this due to mapper's block, but finally i got more ideas for it: 35 Share this post Link to post
Roofi Posted January 27, 2020 3 hours speedmapping (nearly completed !) 28 Share this post Link to post
Antroid Posted January 28, 2020 Opened this level in doombuilder again, realized something amusing about it: it's made up majorly of parts with weird contexts. Dunno how interesting this is to others but what the hell, right? The blue area is a part that used to be attached to the previous level, but didn't quite fit, so I ripped it off and made this one start there instead. The yellow area is all secret (multiple secrets inside one another to be precise), started off as just a side path that I added on a whim that completely doesn't fit the theme of the level, but all things considered it still works. It seemed cool to just make it all a big secret area though. The red area is probably the weirdest because it was completely unrelated to the level, I literally just had Doombuilder open on this level when I was telling a friend over DMs about a place I had dreamt about, so I sketched it out in Doombuilder and sent him a screenshot instead of trying to rely on words. Decided right then and there that I'll find a way to incorporate it into the level. Just like the secret area, it doesn't fit the theme at all on the surface, but it still works for story reasons. 15 Share this post Link to post
DynamiteKaitorn Posted January 28, 2020 When self referencing sectors fail to work, thus killing a great idea. :( (Pic took in GZDBBF). 6 Share this post Link to post
garbaged Posted January 28, 2020 actual in-game screenshot (played with the pain palette) screens via doomretro 9 Share this post Link to post
129thVisplane Posted January 28, 2020 Not a super cool map screenshot like everyone's been posting, but a no context shitpost: 19 Share this post Link to post
Terminus Posted January 28, 2020 (edited) M O R B I D M A N O R Coming soon to a Mapwich near you. (Collaboration map between me and Remmirath) MOAR screenies! 28 Share this post Link to post