Dynamo Posted January 18, 2020 (edited) I don't know if these were ever made before, but I needed them so I made them. Credits to Cage for the base. 8 Share this post Link to post
nrofl Posted January 18, 2020 I tried making a flesh wall because ive never tried one before: 10 Share this post Link to post
OniriA Posted January 20, 2020 Demonic Lion {112x128} Divine Statue {64x12} Support Vertical {8x128} & Horizontal {128x8} Ingame: 12 Share this post Link to post
OniriA Posted January 21, 2020 (edited) Sun Temple Door {128x128} Ingame: Edited January 21, 2020 by OniriA 3 Share this post Link to post
EffinghamHuffnagel Posted January 24, 2020 (edited) Ran across this texture in a map. The original 'static' fire didn't seem right, so I animated it using the flame from Hexen. Also ran across the GATEB1 face; thought the others should exist too. And a couple of yellow versions of orange textures. Since I use actual yellow Skull Key sprites, orange textures used as yellow key indicators bothers me. I had a bunch more things, mostly switches and hints for secrets, and was trying to organize them into groups when my HD crashed. I'm going to have to start posting things as soon as I do them. Edit: Removed the yellow texture that already existed. I checked gothictx to make sure it wasn't there before I posted it; just found it in cc4-tex. Mine was a touch brighter, but still. That's embarrassing. And a waste of time and effort. Edited January 25, 2020 by EffinghamHuffnagel 4 Share this post Link to post
Negatronica Posted January 24, 2020 On 1/18/2020 at 12:13 AM, elend said: I recently made some water for my map. And while I was at it, I thought I could also do some toxic slude, blood, mud, etc. The liquids are 128 x 128 and in 24-bit png format (the anim.gifs don't do them justice). They are meant for zdoom maps played in OpenGL but might also look good in Doom dimensions. Try resizing and repalettizing them if you want. All caustics were created with Caustics Generator free version by Dual Heights and then adjusted and modified with a bunch of filters and distortions as to make them not look so bland. Please use them if you want, just gimme a small credit maybe. Most of the work was done by the Caustics Generator, though. Download everything here: http://www.vidgames.de/images/temp/doom_wad/elend_liquids.zip Also while I was at it, I tried some more filters and crap which then resulted in those two fleshy looking things. The animation is a bit wonky, but you might just as well enjoy any single frame of them as its own texture. They all tile well of course. Damn, those are nicely done and hypnotic. I'm definitely going to mess around with that program, I had no idea a program like that existed! 5 Share this post Link to post
Doom_Dude Posted January 24, 2020 19 minutes ago, Shtbag667 said: Damn, those are nicely done and hypnotic. I'm definitely going to mess around with that program, I had no idea a program like that existed! I knew it existed but never got around to messing with it. Think I'll give this a mess around as well. :) 1 Share this post Link to post
Nootrac4571 Posted January 26, 2020 It's always bothered me that crates in Doom don't have pallets underneath them. How do UAC move them around? Example: 26 Share this post Link to post
Stopsignal Posted January 26, 2020 48 minutes ago, Nootrac4571 said: It's always bothered me that crates in Doom don't have pallets underneath them. How do UAC move them around? Example: Hide contents We may still lose the Start To Crate almost instantly, but at least it's with more dignity now, good 5 Share this post Link to post
garbaged Posted January 27, 2020 modified doom grey texture modified online texture from somewhere 1 Share this post Link to post
Scorpius Posted January 27, 2020 This took me a grand total of 10 seconds to make. Hope you like it. :) https://imgur.com/a/ZN6Ypi5 Spoiler E1M1 - Holy shit this is terrifying. What have I done?! https://imgur.com/a/i1LAIWk 1 Share this post Link to post
Impboy4 Posted January 28, 2020 5 hours ago, Scorpius said: This took me a grand total of 10 seconds to make. Hope you like it. :) Hide contents E1M1 - Holy shit this is terrifying. What have I done?! 3 Share this post Link to post
EffinghamHuffnagel Posted January 28, 2020 Originally, I wanted to make a 128-high version of BIGDOOR6. Then I realized big doors usually have edge supports. I thought others might find the in-between steps useful as a base for their own additions. First one is 128x112, second is 128x128. It also always bugged me that the faces on BIGDOOR7 were not centered on the wood. So I moved them over. And the faces I used. No drop shadows. 15 Share this post Link to post
Gez Posted January 29, 2020 20 hours ago, Nootrac4571 said: It's always bothered me that crates in Doom don't have pallets underneath them. How do UAC move them around? Used to have to do this the ghetto way, with STEPLAD1 and FLAT5_2: (This little warehouse is from ZDCMP2 if you're curious.) 11 Share this post Link to post
DiaBomb Posted January 29, 2020 1 hour ago, Gez said: Used to have to do this the ghetto way, with STEPLAD1 and FLAT5_2: (This little warehouse is from ZDCMP2 if you're curious.) Reminds me of the creates in Half Life 2 Share this post Link to post
Nootrac4571 Posted January 30, 2020 On 1/18/2020 at 5:13 AM, elend said: Also while I was at it, I tried some more filters and crap which then resulted in those two fleshy looking things. The animation is a bit wonky, but you might just as well enjoy any single frame of them as its own texture. They all tile well of course. I actually really like the animation: Looks like muscles spasming and twitching. Really suits the texture. 0 Share this post Link to post
Negatronica Posted January 30, 2020 I've made a few grimy metal textures: The short textures are for stairs and should look good for 8,16, and 24 heights although I haven't tested them yet. I've been messing around with that Caustics Generator and made a couple dirty water / slime textures. Here's a zip of those textures, there's 12 frames for each: liquids.zip 17 Share this post Link to post
Gokuma Posted January 31, 2020 On 1/26/2020 at 10:02 AM, Nootrac4571 said: It's always bothered me that crates in Doom don't have pallets underneath them. How do UAC move them around? They had the Doom guy to lift them. I don't see any fork trucks around. 0 Share this post Link to post
doomsucksass Posted January 31, 2020 6 hours ago, Gokuma said: I don't see any fork trucks around. They were inside of the crates. 2 Share this post Link to post
Gez Posted January 31, 2020 13 hours ago, Gokuma said: They had the Doom guy to lift them. I don't see any fork trucks around. Spoiler (Same place as my previous screenshot, using a voxel model from @NerdKoopa's vehicle pack.) There's a number of maps with sector-based forklifts. For example Kama Sutra MAP09. 1 Share this post Link to post
Gokuma Posted January 31, 2020 I don't see any in E2M2 Containment Area though. That's what the berserk pack is there for. Hopefully the merch isn't fragile. 1 Share this post Link to post
Doom_Dude Posted February 1, 2020 (edited) @Shtbag667 Like the look of those grimy metal textures. :D I've been messing with the marble faces.. . And a remix of two Doom 2 doors... Edited February 1, 2020 by Doom_Dude 13 Share this post Link to post
Gez Posted February 1, 2020 20 minutes ago, Doom_Dude said: I like this one. Nice frankenstein job, it looks really creepy. 7 Share this post Link to post
Negatronica Posted February 1, 2020 35 minutes ago, Doom_Dude said: . I love this one, looks very evil and ember-like. 6 Share this post Link to post
Doom_Dude Posted February 1, 2020 Thanks Gez and Shtbag667. :D A couple screens in a test map I threw together for texture testing... 6 Share this post Link to post
Doom_Dude Posted February 1, 2020 (edited) @AconyX Nice! I really like these two: 2 Share this post Link to post