arcadeadriano Posted February 3, 2020 Tim Willits Podcast Interview - Doom Legend Reveals All The id Software legend Tim Willits joins Arcade Attack for a no holds barred podcast chat about creating the Quake games, leading design on DOOM titles and what he really thinks about some of his former id colleagues (you’ve probably guessed who we’re on about). He also responds to 'those' allegations that he lied about first coming up with the idea of dedicated multiplayer maps. Greener pastures await him at Saber Interactive after around 24 years at id. Think you’ve heard all there is to know about Quake and DOOM? Think again! Tim’s truly got his BFG out for this one and we loved it, hope you will too. https://www.arcadeattack.co.uk/podcast-february-1-2020/ 4 Share this post Link to post
Tartlman Posted February 3, 2020 dude why are you posting this topic across 3 forum sections 5 Share this post Link to post
arcadeadriano Posted February 3, 2020 I wasn't sure where best this would belong. I can delete 2. But where is the best place in your opinion. Sorry. 0 Share this post Link to post
Tartlman Posted February 3, 2020 i'd say probably doom general is the best place to post something like an interview. 2 Share this post Link to post
Lüt Posted February 3, 2020 9 minutes ago, arcadeadriano said: I wasn't sure where best this would belong. I can delete 2. But where is the best place in your opinion. Sorry. Once in General is fine. And thanks for the link, I'll give it a listen when I get up tomorrow. 3 Share this post Link to post
baja blast rd. Posted February 3, 2020 (edited) Posting the same thing in three subforums screams spam. It also didn't help that you lifted the puff text from the website. For the 15 seconds I thought you wrote it yourself, it felt exactly like drive-by spam. So if you aren't a spammer, use a quote block next time. Or if you are, change nothing -- to facilitate your detection. ;) 3 Share this post Link to post
Nine Inch Heels Posted February 3, 2020 I'm 12 minutes in, and already have to laugh about how Tim says that mappers nowadays put every texture in their maps which makes them "inconsistent". I don't remember when I've last seen such a map, if ever, but it's definitely funny that Tim, once again, has problems with details... 10 Share this post Link to post
JBerg Posted February 3, 2020 Did he finally announce a sequel to "Kick Attack!" ? 1 Share this post Link to post
Nine Inch Heels Posted February 3, 2020 I'm gonna put my thoughts into spoilers from here, because spoilers... Spoiler So, for something that promotes itself with headlines like "reveals all", there isn't a whole lot of revealing going on. I get it though, you somehow gotta get people to click, and also Tim probably won't just put his neck into a noose either... So clickbaiting is to be expected. Now, as for what's being discussed, there isn't a whole lot spice to be had, certainly not BFG levels of spice. Aside of a few jabs in Romero's direction, either by refusing to mention him early on, or saying that Romero was actually fired (even though he says that he wasn't), there isn't much content aside of Willits's new job at Saber, and few personal anecdotes (which I didn't necessarily find particularly interesting or insightful, to be honest). Your mileage may vary, I'm just saying my piece here. Anyway, good for you to get Tim on the show, too bad your copy-pasted OP promised significantly more than the interview was able to deliver, from my point of view. Whether or not Tim practises what he preaches with regards to "old farts not saying their opinions about new id games" (as if that was somehow bad in the first place) remains to be seen... :P 5 Share this post Link to post
Eurisko Posted February 3, 2020 Fr 1 hour ago, Nine Inch Heels said: I'm gonna put my thoughts into spoilers from here, because spoilers... Reveal hidden contents So, for something that promotes itself with headlines like "reveals all", there isn't a whole lot of revealing going on. I get it though, you somehow gotta get people to click, and also Tim probably won't just put his neck into a noose either... So clickbaiting is to be expected. Now, as for what's being discussed, there isn't a whole lot spice to be had, certainly not BFG levels of spice. Aside of a few jabs in Romero's direction, either by refusing to mention him early on, or saying that Romero was actually fired (even though he says that he wasn't), there isn't much content aside of Willits's new job at Saber, and few personal anecdotes (which I didn't necessarily find particularly interesting or insightful, to be honest). Your mileage may vary, I'm just saying my piece here. Anyway, good for you to get Tim on the show, too bad your copy-pasted OP promised significantly more than the interview was able to deliver, from my point of view. Whether or not Tim practises what he preaches with regards to "old farts not saying their opinions about new id games" (as if that was somehow bad in the first place) remains to be seen... :P You've put me off listening to that LOL!! 0 Share this post Link to post
Gez Posted February 3, 2020 1 hour ago, rdwpa said: Tim Willits Reveals All what the hell why does this exist 5 Share this post Link to post
xdarkmasterx Posted February 3, 2020 (edited) i take offence at your mischaracterization of modern levels as having no consistent texture theme, mr.willits. I'll have you know our tastes in textures are just as boring as they were back in the day ;) 1 hour ago, Gez said: what the hell why does this exist Sexual fetishism or erotic fetishism is a sexual fixation on a nonliving object or nongenital body part. The object of interest is called the fetish; the person who has a fetish for that object is a fetishist. A sexual fetish may be regarded as a non-pathological aid to sexual excitement, or as a mental disorder if it causes significant psychosocial distress for the person or has detrimental effects on important areas of their life. Sexual arousal from a particular body part can be further classified as partialism. While medical definitions restrict the term sexual fetishism to objects or body parts, fetish can, in common discourse, also refer to sexual interest in specific activities. 5 Share this post Link to post
_bruce_ Posted February 3, 2020 (edited) Interesting - I'll give this a listen later on. Tim has done some incredible stuff as mapper(Q2DM1 for example) but as a person leading creative efforts he seems somewhat incompetent. He lacks Romero's sting and appears too bland. 0 Share this post Link to post
GarrettChan Posted February 3, 2020 3 hours ago, Nine Inch Heels said: (Spoilers) Actually I thank you for the spoilers and I don't need to listen to 1 hour long thing, especially your saying of not too much a reveal. Solely from my immature speculations and far-from-complete information, I feel he's out of the Doom community for way too long to understand mapping or stuff. Considering he only had 2 maps in EP4 and 2 more Master Levels, I personally would consider his maps are fine. At least Romero did get in some later ideas of details and put into his maps recently. 1 Share this post Link to post
JBerg Posted February 3, 2020 Willits' jealousy of Romero is really hilarious. 5 Share this post Link to post
Diabolución Posted February 3, 2020 (edited) Another interview from two months ago. 1 hour ago, GarrettChan said: I personally would consider his maps are fine. Indeed, they are fine. They suffer a bit of monotexturing though. Edited February 3, 2020 by Diabolución : Repair the format. 2 Share this post Link to post
dew Posted February 3, 2020 "It's visual consistency," says man pranked by colleagues to only show BROWN* textures in editor selection. 8 Share this post Link to post
GarrettChan Posted February 3, 2020 (edited) 1 hour ago, Diabolución said: Indeed, they are fine. They suffer a bit of monotexturing though. 15 minutes ago, dew said: "It's visual consistency," says man pranked by colleagues to only show BROWN* textures in editor selection. I guess these 2 sentences perfectly sums up my "fine" for his maps. I definitely need to "improve" my English to show my precise description like these :P 0 Share this post Link to post
xdarkmasterx Posted February 3, 2020 1 hour ago, dew said: "It's visual consistency," says man pranked by colleagues to only show BROWN* textures in editor selection. They prankesters might as well not have bothered, since most of his work was found in QUAKE, ;) 0 Share this post Link to post
DemilinX Posted February 3, 2020 "And so that's why in Quake 1 you can rocket jump through some of the levels. Because we had no clip brushes - clip brushes kinda stop you from moving through areas - and we had no clip brushes on some of the ceilings and things. Whereas in Quake 2 we learned you need to clip brush the ceiling to stop people from rocket jumping through your level.." I had no idea that the open sky portals in the ceilings of Quake were "passable." Hilarious! 0 Share this post Link to post
cybdmn Posted February 3, 2020 He worked for quite some time under Zenimax now, which owns Bethesda too, and he still didn't get his facts together. Quake was NOT the first game with a "true" 3D engine. Bethesdas Terminator Future Shock was released in 1995, was running on Bethesdas XnGine, which was "true" 3D. In the year Quake was released, Bethesda released Terminator SkyNet and Elder Scrolls Daggerfall using the same engine. 1 Share this post Link to post
Lila Feuer Posted February 3, 2020 I thought this guy was just a dork when he made those false comments about inventing MP-only maps and the rest of the team thinking it was a stupid idea, but now I know that he is in fact a full-on wiener due to his feelings about Romero. 7 Share this post Link to post
Gez Posted February 3, 2020 I always considered he was kind of a douchebag, and the more I learned about him, the more confident I became in this evaluation. 6 Share this post Link to post
KillPixel Posted February 3, 2020 1 hour ago, cybdmn said: He worked for quite some time under Zenimax now, which owns Bethesda too, and he still didn't get his facts together. Quake was NOT the first game with a "true" 3D engine. Bethesdas Terminator Future Shock was released in 1995, was running on Bethesdas XnGine, which was "true" 3D. In the year Quake was released, Bethesda released Terminator SkyNet and Elder Scrolls Daggerfall using the same engine. I think Descent actually predates Terminator. 4 Share this post Link to post
KillPixel Posted February 3, 2020 2 hours ago, GarrettChan said: I guess these 2 sentences perfectly sums up my "fine" for his maps. I definitely need to "improve" my English to show my precise description like these :P is "adequate" the word you're looking for? 2 Share this post Link to post
dew Posted February 3, 2020 42 minutes ago, Lila Feuer said: I thought this guy was just a dork when he made those false comments about inventing MP-only maps and the rest of the team thinking it was a stupid idea, but now I know that he is in fact a full-on wiener due to his feelings about Romero. Yeah the "continued beef" is annoying, because Romero helped start up the commercial DWANGO service before Willits was even hired by Raven. The community was playing DM-only maps and id was getting a cut from the profits since 1994! DWANGO5 is quite literally a fifth DM map compilation from July 1995. Here are some logs featuring Romero in dwango's irc chat from July 1996, hyping up Quake's upcoming release in a dedicated DM community. It's absurd to lie about it so brazenly just because the current day crowds are ready to eat it up. All of this is easily provable, because people documented history. 8 Share this post Link to post
KickAss Posted February 3, 2020 Hallo, the podcast interview is a bit boring, nothing "new" revealed. Just about the good old games, the good old days and all that. 4 Share this post Link to post
Megalyth Posted February 3, 2020 If he doesn't talk about his love for GSTONE, I'll be sorely disappointed. Spoiler Yes, I will continue to drive this joke face-first into the ground forever. 4 Share this post Link to post
VGA Posted February 4, 2020 6 hours ago, JBerg said: Willits' jealousy of Romero is really hilarious. Is it because Romero is a legend and Tim Willits is just Tim Willits? Yes. 3 Share this post Link to post