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everennui

what are you working on? I wanna see your wads.

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I have no clue when this will be released, but I'm near completion of it. Just a one level wad. Currently unnamed (screenshot taken in Zdoom).

 

 

Screenshot_Doom_20200206_134947.png

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22 hours ago, 00_Zombie_00 said:

atmospheric psx doom style map, for Doomworld Mega Project 2020

Screenshot_Doom_20200208_164051.png

I love this! Keep it up man. Don't quit.

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On 2/5/2020 at 2:12 PM, Szuran said:

The environment felt a bit lifeless, so I animated the background. I think the difference is huge.

 

animback.gif.7e1532dd86380c8bd30c77659e7d9174.gif

I think I saw this in my DOOM Repository group on Facebook. Yes? Who are you on there?

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5 hours ago, Chris Moyer said:

I think I saw this in my DOOM Repository group on Facebook. Yes? Who are you on there?

 

Hey, yes, I'm there, my name's Michal.

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Here's in game screenshot from that map plan I posted earlier. 

Screenshot_Doom_20200210_213858.png

Edited by Misty

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On 2/9/2020 at 7:33 PM, Dubbagdarrel said:

The skin temple of Nyarlathotep beckons you.

Screenshot_Doom_20200209_223123.png.c6fc5c069de97da4a0aba14eb5a48a97.png

Yog-sothoth awaits to devour your sanity. Eye ball texture by @Solmyr

Screenshot_Doom_20200209_223211.png.e64ae8ce6b2e9ef6da2427a58940c04d.png

 

Loving this design, man. Hope to see this finished

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37 minutes ago, guitardz said:

Atomic Island MAP06: Chaos Circuit

 

Progress!

 

doom06.png

doom05.png

doom04.png

doom03.png

doom02.png

doom01.png

doom00.png

Capture.PNG

 

This is just the entrance...

 

Q: How does your teleport work?

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1 hour ago, vincent0s said:

 

Q: How does your teleport work?

There aren't any teleports in this map at all yet.  What are you referring to exactly?  If you are talking about the sectors at the south end, they are sky transfer, brightness transfer, and voodoo scrollers to lower platforms on a timer.

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Supercharge Final Scourge - Catharsis (work in progress, megaWAD to release this year....

@Tango @guitardz

 

 

 

 

I have been working on this project, and i must say im pretty excited about it. Here are some pictures (that might have some changes after my final review) until MAP05, currently working in MAP06 and keep on going...

 

MAP 01 =====================================

 

H9lzyVn.jpg

 

LNPQkA7.jpg

 

MAP 02 =========================================

 

SZh2GCm.jpg

 

onyDiD5.jpg

 

VkLbOMo.jpg

 

MAP 03 ==================================================

 

pyRzMoS.jpg

 

kizWs3f.jpg

 

R41aRvC.jpg

 

MAP 04 ==========================================

 

iykClei.jpg

 

AzMhMGZ.jpg

 

ARPHnAd.jpg

 

MAP 05 ==============================================================

 

dP76xei.jpg

 

5Z0LTfO.jpg

 

0lwlAzJ.jpg

 

...

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On 2/4/2020 at 10:55 AM, Andy Johnsen said:


 

Glad to see you're adding more material of your own this time around.

Brings to memory this post from near ten years back when the project received some flak for relying too heavily on other maps:


IRod54
Posted December 25, 2010
"It was certainly fun to do this but this cant be released haha not much originality, many ideas taken from other maps, guess I can enjoy this on my own"

---


I certainly cheer on whatever is fresh in this project. Some of the more original areas look interesting.


As for these blatant remake parts, I just don't get it. Some such stuff can be cool and noteworthy and a nice tribute to existing work, but in excess it just points to a lack of originality.


A 3 color secret map?

"Valley of Risk"
"Colorful End 


Even the map names echo a striking lack of original thought :)


I guess one should be flattered, but darn. To spend that much time on making this many near identical settings seem like a terrible waste of time which could otherwise be spent cooking up fresh and exciting scenery. Just a thought. We've seen this already;


 

cc.png

OK I guess I'll just shelve this then, Ive enjoyed my time as a map maker but Im just not going to risk any backlash if this was released

 

Just lecture me what maps to cut out and I'll do that http://www.mediafire.com/file/aml0bbn3a2f60ws/jthdemo2.zip/file

Edited by IRod54

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2 hours ago, IRod54 said:

OK I guess I'll just shelve this then, Ive enjoyed my time as a map maker but Im just not going to risk any backlash if this was released

 

Just lecture me what maps to cut out and I'll do that http://www.mediafire.com/file/aml0bbn3a2f60ws/jthdemo2.zip/file

I wouldn't worry much about all that.  All the best stuff is inspired by other work, and truly original art is extremely rare.  If your maps are good, don't worry too much about them being derivative of others, just worry about if they look good and are fun to play.

 

How many wads have you seen where the text file reads "Heavy inspiration taken from X..."?

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2 hours ago, IRod54 said:

OK I guess I'll just shelve this then, Ive enjoyed my time as a map maker but Im just not going to risk any backlash if this was released

That's kind of the opposite of his message:

Quote

Glad to see you're adding more material of your own this time around.

Brings to memory this post from near ten years back when the project received some flak for relying too heavily on other maps:

 

In other words, what you're doing now is much better than what you were doing long ago. Keep it up!

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