Skootroot Posted February 13, 2020 The wad I'm working on is a maze and I don't want the player to cheat and use the Auto-map. How could I cover it or do something like this?: 0 Share this post Link to post
Cherno Posted February 13, 2020 (edited) You can give any linedef the "Dont show on automap" flag. 3 Share this post Link to post
Rainne Posted February 13, 2020 That, and conversely, you can give linedefs the "Secret" flag, which makes them look like one-sided lines (solid walls) even when they're not. In principle, you could have the automap show an entirely different maze, or subtly different to throw the player off if they rely on it (like leading them into a trap). Use this power wisely. 1 Share this post Link to post
baja blast rd. Posted February 14, 2020 On 2/12/2020 at 8:15 PM, Skootroot said: The wad I'm working on is a maze and I don't want the player to cheat and use the Auto-map. If you don't want to permit the automap as a navigational aid, that is your call, but "cheating" is the wrong way to describe that. 1 Share this post Link to post
Kloki38 Posted February 14, 2020 (edited) I think you can do it with sbarinfo. Put these lines in it: height 108; monospacefonts true, "0", center; statusbar Automap { drawimage "***", x, y; } Replace *** with the name of the picture and x,y with suitable coordinates. Check out these articles for more info: https://zdoom.org/wiki/SBARINFO https://zdoom.org/wiki/DrawImage 0 Share this post Link to post