Dragonfly Posted February 10, 2020 (edited) The session ended with a very successful 34 maps, and 3 midis. I made 10 maps (and will be making an additional credits map in post just like last time, though probably sharing this duty with Jimmy), Jimmy made 7 maps & a stack of midis, AD_79 made 6 maps, and MTrop made 5 maps. We had six guest mappers who each made one map. In order of appearance, Simpletonium, Obsidian, Breezeep, Remmirath, Bridgeburner, and Dobu Gabu Maru. There's also one additional midi donation incentive yet to be made as Jimmy & I have been feverishly compiling and testing the WAD. I have to say I feel the overall quality of the work we put out this time is better than the original. We'll be looking to get the compiled WAD out to everyone soon! Edited February 10, 2020 by Dragonfly 31 Share this post Link to post
Jimmy Posted February 13, 2020 Josh and I are live NOW with the official TEAM ROCKET 2 RELEASE PARTY, playing the compiled set co-operatively on Zandronum. Degeneracy inbound. 7 Share this post Link to post
Jimmy Posted February 14, 2020 After fixing a few last-minute bugs discovered on-stream, TEAM ROCKET 2 is ready for release. Happy Rocketing! (Seriously, there's quite a bit of rocket-heavy gameplay in this one.) Download Team Rocket 2 beta 1 (34MB) Recommended ports: PrBoom+ or GZDoom. Screenshots! Map Listing: Spoiler MAP01: Jimmy Likes to Keep Nice and Wet by Dragonfly MAP02: Nightmare Cinema by Jimmy MAP03: It's Impolite To Stairs by MTrop MAP04: Rocket Ranger by MTrop MAP05: Vacant Dreams by AD_79 MAP06: Delirium Caverns by Jimmy MAP07: Breathin' Grease by Remmirath MAP08: A Relic in Time by Dragonfly/Jimmy MAP09: Panic Button! by Dragonfly MAP10: Goat Mockery Ritual by AD_79 MAP11: Pounded In The Butt by Dragonfly MAP12: Monster Arrival by Dragonfly MAP13: The Dead Sea by AD_79 MAP14: Better Late Than Dead by Breezeep MAP15: Symmetrical Death by MTrop MAP16: Nuke Me Daddy by Jimmy/Dragonfly MAP17: The Treasure of Aqueus by Jimmy MAP18: Trash Talk Landfill by AD_79 MAP19: Eccentric Circles by Simpletonium MAP20: Island of Fools by Jimmy MAP21: Romancing the Spider by MTrop MAP22: Feast by AD_79 MAP23: Bone Mass by Jimmy MAP24: By Christ, The Meat by MTrop MAP25: Octagonorrhea by Dragonfly MAP26: Deathication by Obsidian MAP27: A Pearl Necklace by Dragonfly MAP28: Stabwound by AD_79 MAP29: Self-Destruct by Dobu Gabu Maru MAP30: Shatterspine by Dragonfly MAP31: Kentucky Fried BITCH by Jimmy MAP32: Plug Keyboard into USB Port 2 by Dragonfly MAP33: Colon Candy by Dragonfly MAP34: NutZ by Bridgeburner56 MAP35: Headquarters by Jimmy/Dragonfly 32 Share this post Link to post
leodoom85 Posted February 14, 2020 Congrats on the release folks. A mod that I'd like to recommend for you folks is Supercharge by Tango. Just played the first map with it and it's fun to play it. Video soon... 1 Share this post Link to post
dobu gabu maru Posted February 14, 2020 Thanks again for having me on, and congrats on not losing your minds... er, well, not losing your entire minds. 5 Share this post Link to post
IvanDobrovski Posted February 14, 2020 (edited) Guest maps don't have death exits, not sure if intentional but I felt like pointing it out. I finished every map there is. Some really funny meme maps (AND map names). Some of the maps are kinda frustrating (especially AD_79's), some are a little boring (Jimmy maps), Dragonfly maps were alright, the gimmicks were alright for the most part. I must say though I found the guest maps a little lacking in comparison to the main maps. In fact most are pretty boring and a lot of them you can skip a lot of the action and this applies to the main maps too. Most of the maps' final encounters are just easily skippable. Not sure if that's what you intended, but it's there. Also I can't stress this enough but berserk gimmick maps are NOT OK. The damn thing has too much RNG involved to make it viable. If you want to make a berserk gimmick map make its damage range a bit more tame. Honestly they are more frustrating than anything else in the mapset. MAP30 killed my FPS in GZDoom for some reason. I was very well at 25-30 range which is very strange as it's just big but I don't know. Might want to fix that whatever the cause is? Edited February 14, 2020 by IvanDobrovski : typo 2 Share this post Link to post
Revae Posted February 14, 2020 1 hour ago, IvanDobrovski said: berserk gimmick maps are NOT OK. Worst taste. 6 Share this post Link to post
Liberation Posted February 14, 2020 Congratulations on the release guys, some very cool looking maps by the looks of it. 1 Share this post Link to post
Baratus Posted February 14, 2020 I am very happy to have made my interesting contributions to another one of these streams, that was yet another incredible feat of endurance. Also congrats for getting the first beta out so quickly! Now go and rest our heroes! 3 Share this post Link to post
Horus Posted February 14, 2020 Congrats on the release! Also, MAP32: Plug Keyboard into USB Port 2 by Dragonfly gets my vote for best map name 3 Share this post Link to post
Dragonfly Posted February 14, 2020 5 hours ago, Baratus said: I am very happy to have made my interesting contributions to another one of these streams And we're very happy to have received them! :D 5 hours ago, Horus said: MAP32: Plug Keyboard into USB Port 2 by Dragonfly You can thank the person who donated for that map, none other than @Dime! :) 1 Share this post Link to post
Fonze Posted February 14, 2020 Awesome work folks and huge congrats on all this! I can't wait to play through these maps :D 2 Share this post Link to post
Rainne Posted February 15, 2020 I stumbled upon their main stream purely by chance; I wasn't even aware of the project, was just looking for Doom streams that day. Was a lot of fun watching them work and hanging out in chat. 🙋🏻♀️ Did you ever settle on names for the other two episodes? 😏 2 Share this post Link to post
SladeTheAssassin Posted February 17, 2020 very interesting, can i play doomsday 2.2 and gzdoom for this? is this finished? 0 Share this post Link to post
Dragonfly Posted February 18, 2020 This is in "beta 1" phase, meaning it's not finished, but the final product won't be very different. Due to the nature of the project the only changes we're likely to make are either notable bugfixes should anyone find any, and possibly implementing difficulties. 1 Share this post Link to post
SLON Posted May 13, 2020 I saw my window textures here. You can replace them with newer ones (which are laid out there in the custom texures topic at the zdoomforum), if you want. 1 Share this post Link to post
Jimmy Posted May 13, 2020 Hi SLON! They're yours yeah. I believe I tweaked them just a tiny bit for my own purposes, then later they wound up in the texture set we ended up using for TR2. I will replace them immediately with the newer ones and ensure that you get a credit. Thanks for bringing this to my attention! Very sorry we missed you out to begin with. 1 Share this post Link to post