haruko haruhara Posted February 11, 2020 3 hours ago, IRod54 said: OK I guess I'll just shelve this then, Ive enjoyed my time as a map maker but Im just not going to risk any backlash if this was released Just lecture me what maps to cut out and I'll do that http://www.mediafire.com/file/aml0bbn3a2f60ws/jthdemo2.zip/file Wow man great job on the new demo Plus were did the map02 midi came from or I'm talking to the wrong guy who made journey to hell 1 Share this post Link to post
Vorpal Posted February 11, 2020 3 hours ago, IRod54 said: OK I guess I'll just shelve this then, Ive enjoyed my time as a map maker but Im just not going to risk any backlash if this was released Andy was taking a dump on you, yes, but didn't say stop. I've taken some pretty lolzy risks here, and eaten loads of shit for them. Should I retreat in shame? For my own mental health, probably. But eh, I'd rather be "that guy who does/says [stupid thing] occasionally" than "that guy who took his ball and went back home". dont want to put words into Andy's mouth so correct me if I'm wrong but I interpreted it as a challenge to be more original. You can either take on his challenge, or ignore his challenge, or give up on the map(s)/mapping. That last option is the worst of all imo caveat: despite AV having technically a "no derivative works" clause, I'm a fan of derivative works/tributes/remixes and so on. While I don't encourage ignoring these clauses, I personally do not hesitate (as long as the derivative work is also free) 4 Share this post Link to post
Andy Johnsen Posted February 11, 2020 4 hours ago, IRod54 said: OK I guess I'll just shelve this then, Ive enjoyed my time as a map maker but Im just not going to risk any backlash if this was released Just lecture me what maps to cut out and I'll do that http://www.mediafire.com/file/aml0bbn3a2f60ws/jthdemo2.zip/file No, I'm not going to lecture you on what to cut, I gave my advice as a generalized idea; I'm simply proposing more originality as the way to go, since I see little point in remaking existing areas, especially if there's no obvious visual improvement. There's a difference between being inspired and rehashing several areas. It's simply a question of "why" from me, when the latter is the case in excess. At the end of the day as long as you're having fun with it you can go in whatever direction you want. I maintain you'll have a better and more interesting product if it's the result of your own creativity. And you seem fully capable of making fresh areas with interesting architecture. I'm not going to participate in a "please don't quit" petition by trying to pull you back in through sugar coating your feelings or pandering to a repeated need for approval (common, you already did that defeatist dance back in 2010 over the same project with the same sticking point). You can take advice or leave advice, in either case it's just ment to be that. Good luck one way or the other, the more maps and the more mappers the merrier! 4 Share this post Link to post
IRod54 Posted February 11, 2020 17 minutes ago, Andy Johnsen said: No, I'm not going to lecture you on what to cut, I gave my advice as a generalized idea; I'm simply proposing more originality as the way to go, since I see little point in remaking existing areas, especially if there's no obvious visual improvement. There's a difference between being inspired and rehashing several areas. It's simply a question of "why" from me, when the latter is the case in excess. At the end of the day as long as you're having fun with it you can go in whatever direction you want. I maintain you'll have a better and more interesting product if it's the result of your own creativity. And you seem fully capable of making fresh areas with interesting architecture. I'm not going to participate in a "please don't quit" petition by trying to pull you back in through sugar coating your feelings or pandering to a repeated need for approval (common, you already did that defeatist dance back in 2010 over the same project with the same sticking point). You can take advice or leave advice, in either case it's just ment to be that. Good luck one way or the other, the more maps and the more mappers the merrier! Thanks, no question I will keep doing my best and certainly coming up with my own ideas, this advice will continue to make me better 3 Share this post Link to post
IRod54 Posted February 11, 2020 2 hours ago, haruko haruhara said: Wow man great job on the new demo Plus were did the map02 midi came from or I'm talking to the wrong guy who made journey to hell Map 4 of Speed of Doom 0 Share this post Link to post
BassSlapper89 Posted February 12, 2020 My progress so far with MAP14: Home for the Holidaius in Jazz Jackrabbit Doom I personally haven't made much progress lately due to my personal life, but I'll eventually get this map finished soon. My main focus currently is getting the themed enemies for this map. Here's one of the enemies for this map. It's the "Ski Turtle" and he's a WIP. I got the front view of him so far and still needs more work. 12 Share this post Link to post
Aku Posted February 12, 2020 http://www.mediafire.com/file/3hn7wdrndf3084u/labyrinthofaku.wad/file the first 13 levels of the megawad im working on. 0 Share this post Link to post
19Wraith Posted February 12, 2020 Hey guys just a quick question. What does the soulsphere, megasphere, invisible sphere and invincibility sphere icons mean? 0 Share this post Link to post
Aku Posted February 12, 2020 @19Wraith they seem to all be ways of liking a post, but i guess its giving you a choice in how you like a post 1 Share this post Link to post
Dubbag Posted February 12, 2020 (edited) Episode progress. This is the most difficult level I've worked on for this WAD so far. Really having a hard time with direction. Even after a few days off from working on it. But I'll get it. Also Composed a MIDI track as use for the title screen and possibly a level track. Tell me what you think? Aubrey Hodges big inspiration of mine when it comes to my electronic music. Love dark drone! Thinking about creating an entire original MIDI OST for this. creep.zip Hall way hub of the skin temple. An image of the crawling chaos carved and immortalized in stone. Edited February 12, 2020 by Dubbagdarrel 9 Share this post Link to post
Arbys550 Posted February 13, 2020 23 minutes ago, 00_Zombie_00 said: I have added ambient sounds Dude that's creepy! I love it! 1 Share this post Link to post
00_Zombie_00 Posted February 13, 2020 8 minutes ago, Arbys550 said: Dude that's creepy! I love it! thank you very much 0 Share this post Link to post
Job Posted February 13, 2020 41 minutes ago, 00_Zombie_00 said: I have added ambient sounds I was concerned about the lack of baby cries (the most striking component in other PSX soundtracks), but I watched the whole clip and was reassured. 2 Share this post Link to post
VanaheimRanger Posted February 13, 2020 4 hours ago, Dubbagdarrel said: Episode progress. This is the most difficult level I've worked on for this WAD so far. Really having a hard time with direction. Even after a few days off from working on it. But I'll get it. Also Composed a MIDI track as use for the title screen and possibly a level track. Tell me what you think? Aubrey Hodges big inspiration of mine when it comes to my electronic music. Love dark drone! Thinking about creating an entire original MIDI OST for this. creep.zip Hall way hub of the skin temple. An image of the crawling chaos carved and immortalized in stone. Dude, please tell me the eyes texture is animated and they are constantly blinking! 4 Share this post Link to post
ShadowTheDemon Posted February 13, 2020 (edited) Here's Map02, "Descendance" about 40% complete 9 Share this post Link to post
BassSlapper89 Posted February 13, 2020 My progress for the day! I am holding off designing the custom enemy sprites for this map, for now, till I am complete with this map. Since I'm new to sprite designing and I'm a perfectionist, it'll take longer. lol 5 Share this post Link to post
VanaheimRanger Posted February 13, 2020 (edited) Another short testing video, this time for MA06 Chaos Circuit. Still in very early stages of design. EDIT: I think I will make the tops of the pillars impassable so you can't use them to escape the drop in lock in. EDIT 2: I did not make them blocking, but I enlarged the drop area and moved the pillars further out. You can still straferun and get on top of one while the floor drops, but you dont have room to jump back across to saftey. Edited February 13, 2020 by guitardz 8 Share this post Link to post
BassSlapper89 Posted February 13, 2020 4 minutes ago, guitardz said: Another short testing video, this time for MA06 Chaos Circuit. Still in very early stages of design. That was killer! Looking forward for more! 3 Share this post Link to post
Dubbag Posted February 13, 2020 (edited) On 2/12/2020 at 6:03 PM, guitardz said: Dude, please tell me the eyes texture is animated and they are constantly blinking! sorry but no. there are other textures that follow for an animation of this particular one, but I can;t figure out how to get them to run in sequence and actually move like an animated texture Edited February 14, 2020 by Dubbagdarrel 1 Share this post Link to post
Lorenz0 Posted February 14, 2020 23 hours ago, Dubbagdarrel said: sorry but no. there are other textures that follow for an animation of this particular one, but I can;t figure out how to get them to run in sequence and actually move like an animated texture There is an animated version of this texture in MISCTEX. You should look there. 2 Share this post Link to post
Dubbag Posted February 15, 2020 9 hours ago, Lorenz0 said: There is an animated version of this texture in MISCTEX. You should look there. where's that at? I googled it didn't find anything. 0 Share this post Link to post
pcorf Posted February 15, 2020 Planning to start work on my Zone 300 sequel soon which I'll hope to have released by November. It's going to rock that is for sure! Aiming for interconnected design in all maps. It is good fun making small maps. 4 Share this post Link to post
Lorenz0 Posted February 15, 2020 7 hours ago, Dubbagdarrel said: where's that at? I googled it didn't find anything. At the bottom of this page 0 Share this post Link to post
Remilia Scarlet Posted February 17, 2020 Some more work on my "less-detail-than-I-normally-do Doomsday map, but done with GZDoom because lighting performance" map. Because this is just a one-off map and has a similar visual style, I'm calling this Freaky Panties 2: Boxers or Briefs. Spoiler 15 Share this post Link to post