MFG38 Posted February 14, 2020 (edited) Luciferian Lust is a loosely Hell-themed 2-hour speedmap made in Valentine's Day of 2020. The map includes 42 demons to kill - the catch is that you have to manage it with no health or armor given to you other than a soulsphere and a green armor, as well as a few (and I *do* mean few) health and armor bonuses scattered across the map. Essential information: IWAD: doom2.wad Port: limit-removing (may also work in vanilla but untested) Map #: MAP01 Mode(s): Single-player only Difficulty settings: Not implemented Tested with: Crispy Doom 5.4, GZDoom 4.2.4 Estimated play time: 2-3 minutes DOWNLOAD Enjoy! Edited October 11, 2021 by MFG38 5 Share this post Link to post
HAK3180 Posted February 14, 2020 I decided to give this a go. It's exciting enough knowing there's not much health, but I'll be honest: it's not hard at all. This is the type of map that doesn't really have anything remotely "cheap" or "luck-based" at all, so it's okay to punish the player for not being good enough. I think a simple difficulty implementation for starters would be remove all health and armor from hard and remove all health from medium. 0 Share this post Link to post
Benjogami Posted February 14, 2020 Here's a pack of demos that I had a good time making: luclust_demos.zip 3 Share this post Link to post
MFG38 Posted February 14, 2020 26 minutes ago, Benjogami said: Here's a pack of demos that I had a good time making: luclust_demos.zip Those were some cool demos! I was particularly impressed by the 20-second UV-Speed run. Much appreciated! c: 2 Share this post Link to post
RonnieJamesDiner Posted February 14, 2020 Well, I felt the Luciferian lust to try and beat @Benjogami's UV speedrun. I really can't explain why. 18 seconds though, baby!! Shaving those 2 seconds off felt monumentally painful, haha. I see why the RNG behind monster movement is so impactful -- that crowd in the Red Skull room was a make or break cluster of misery. luclust_RJD_uvspeed.zip (.lmp for prboom+) (Very cool speedmap by the way, MFG!) 4 Share this post Link to post
MFG38 Posted February 14, 2020 30 minutes ago, RonnieJamesDiner said: Well, I felt the Luciferian lust to try and beat @Benjogami's UV speedrun. I really can't explain why. 18 seconds though, baby!! Shaving those 2 seconds off felt monumentally painful, haha. I see why the RNG behind monster movement is so impactful -- that crowd in the Red Skull room was a make or break cluster of misery. luclust_RJD_uvspeed.zip (.lmp for prboom+) (Very cool speedmap by the way, MFG!) Goddamn, just when I thought 20 seconds was the fastest time possible... :P In all seriousness, that was an awesome run! And I'm glad you liked the map! 1 Share this post Link to post
DynamiteKaitorn Posted February 14, 2020 Nice little map but I think the intro is just a tad dickish, throwing multiple former sergeants in near point blank range right at the start of the map. Outside of that, this map is fine in terms of difficulty. Never felt like I was struggling to survive (in fact I still had over 100% hp by the end). Simple little hell map with some basic designs. Bonus, it's 100% vanilla compatibile! (At least according to choccy doot at any rate :P). 0 Share this post Link to post
baja blast rd. Posted February 15, 2020 (edited) Adding to the impromptu contest with a 17. Maybe 4shock or Depravity might see this and get 16. :P luclust_rd_cuvs.zip 5 Share this post Link to post
RonnieJamesDiner Posted February 15, 2020 4 minutes ago, rdwpa said: Adding to the impromptu contest with a 17. Maybe 4shock or Depravity might see this and get 16. :P luclust_rd_cuvs.zip OooooohhhHHHHHH!!!!!!!!!!!! That was slick, nice. Just had to get the 7% HP style points lol. 0 Share this post Link to post
DuckReconMajor Posted February 15, 2020 Doesn't look like anyone's done Nightmare yet so here's NM-Speed 0:22 LucLustDuckNMSpeed.zip 4 Share this post Link to post
MFG38 Posted February 17, 2020 I know this is not the most post-worthy update, but I figured I might as well anyway. With the realization that my full name has been more or less public knowledge for a while in some parts of the Internet - and that I actually wrote it into the readme file of a couple of my prior works - I decided to take the time to update the readme files of all my Doom wads with consistent author info. That is, instead of either "MFG38/H3llraich" or just "MFG38", the readme files for all of my works now state my full name and the MFG38 nickname in the Author section. Of course, this means that the readme of Luciferian Lust too got said treatment. With that, the last references to my old nickname H3llraich have been removed, at least from my own works. Perhaps this information will also be useful in case the H3llraich page on the Doom Wiki ever gets updated. Or better yet, if a new page with my current nickname gets created and the old H3llraich page redirects to the hypothetical new one. 1 Share this post Link to post