Z0k Posted February 12, 2020 On 2/4/2020 at 9:22 PM, Finny said: doom gacha thing. inspired by batman doom, yoinked the handle from there. doomgacha.zip for some odd reason i still hear in my head the sound of item spinning from mario kart when you pick them up 6 Share this post Link to post
Onox Posted February 14, 2020 (edited) As I promised, I finished ALL rotations, this was a bit tedious since I had to replace the original D'Sparil rod for a wooden wand in all sprites, if you use it in your mods as a mini boss or just a hard enemy just tell me please, I would like to see it in action! 25 Share this post Link to post
Ichor Posted February 15, 2020 I came across some cages from Shadowcaster, but I didn't like how they looked, so I improved them a bit. I also made them to be used with those hanging chains from Hexen. 23 Share this post Link to post
ItsNatureToDie Posted February 15, 2020 (edited) Baby Imp taking its first steps. Edited March 4, 2020 by ItsNatureToDie : Last round, 4th angle made as best I can. 36 Share this post Link to post
elend Posted February 16, 2020 Oh my god. That's cute. Will we have a full baby enemy roster one day? 3 Share this post Link to post
Onox Posted February 16, 2020 I turned the piranha from Mars 3D in an Angler Fish for my mod long time ago but forgot to share it here. It is pretty cool after you define it with a dynamic light in underwater areas. 8 Share this post Link to post
Solmyr Posted February 17, 2020 Looks cool, but the lure should be longer, as it is right now it looks like a live fuse from a bomb. 1 Share this post Link to post
ThrashFanbert94 Posted February 17, 2020 On 2/15/2020 at 11:23 AM, ItsNatureToDie said: Baby Imp taking its first steps. nice one, heres mine attempt on a nazi rifle man. i challenge Itsnaturetodie to make wolfenstein with a doom look~ 7 Share this post Link to post
Finny Posted February 22, 2020 tried to do a running tackle animation for the satyr. looks more like he's trying to give you a big fat hug. doubt i've got the gumption for it, but i feel like the idea would work better if i edited some large horns on to the fella and gave him a bull charge attack like the hexeheretic minotaur. satyr tackle.zip 25 Share this post Link to post
StalkerBlade Posted February 22, 2020 Here's a piller/bust sprite I made from a 3D model of a demon I sculpted back in late 2018. I didn't know what else to do with the model, so I just made this with it. Free to use, but give credit please. in game: 36 Share this post Link to post
whatup876 Posted February 22, 2020 That pillar statue looks cool? What is the model like? Because if it is just an upper half of a creature, maybe that could play a similar role to the Stalkers from Hexen or Quake's Chthon. But that's just a dumb suggestion. 0 Share this post Link to post
Gez Posted February 22, 2020 You could also probably reuse the head for textures. 0 Share this post Link to post
StalkerBlade Posted February 23, 2020 Here's the model: Spoiler It also has textures: Spoiler 10 Share this post Link to post
Stopsignal Posted February 28, 2020 Continuing with the abutor, and also a Pigman! 22 Share this post Link to post
Stopsignal Posted February 29, 2020 Mimic done! Not scary really, but still must be fun and disorientating. 51 Share this post Link to post
Nootrac4571 Posted February 29, 2020 3 minutes ago, Stopsignal said: Mimic done! Not scary really, but still must be fun and disorientating. I am loving your work. Great stuff. 4 Share this post Link to post
Roofi Posted February 29, 2020 29 minutes ago, Stopsignal said: Mimic done! Not scary really, but still must be fun and disorientating. My mind is probably in the wrong place, but the first thing I saw was an alien in a bra... 7 Share this post Link to post
NaturalTvventy Posted March 2, 2020 (edited) I took the time to extract all of the unused gore sprites from Romero's goody dump that didn't appear in Xaser's work. However, Slade keeps throwing an error when I try to convert them to DOOM graphics, or change their offset. If anyone wants to take this hom e and bring them into a WAD that'd be great. PNGs -> Gore.zip 6 Share this post Link to post
elend Posted March 2, 2020 Here is everything in a WAD and Doom palette. New_Gore.zip 7 Share this post Link to post
BassSlapper89 Posted March 3, 2020 On 2/29/2020 at 5:12 PM, Stopsignal said: Mimic done! Not scary really, but still must be fun and disorientating. This reminds me of The Thing! Love it! Keep up the good work!!! 3 Share this post Link to post
BassSlapper89 Posted March 3, 2020 (edited) Here's one of the sprite sheets I worked this past week. I want to give a huge thanks to Dolphman who helped me out. Dolphman's sprite work: https://www.spriters-resource.com/pc_computer/jazzjackrabbit2thesecretfiles/ Official Jazz Jackrabbit Doom Page: (I post the majority of my updates here.) https://www.facebook.com/BassSlapper89/ Edited March 3, 2020 by Bass Slapper '89 6 Share this post Link to post
NeoWorm Posted March 3, 2020 RotT monk modified to for HeXen style and proportions. Useful as NPC. Also preview for a player class I am working on. 22 Share this post Link to post
NaturalTvventy Posted March 4, 2020 (edited) I found a workaround to get Slade working and went to town on the rest of the gore. I took a couple artistic liberties along the way. Complete (??) ---> RomeroDoomDumpGore.zip Edited March 4, 2020 by NaturalTvventy 16 Share this post Link to post
elend Posted March 4, 2020 Hmmmm, I like these panoramic views of Doom maps. I want posters now. How exactly do you go about this? 0 Share this post Link to post
Kristian Nebula Posted March 4, 2020 5 minutes ago, elend said: Hmmmm, I like these panoramic views of Doom maps. I want posters now. How exactly do you go about this? In Gzdoom, you could achieve something like that by changing the FOV. Default FOV is 90, you could experiment anything over 90 to get a similar-like result. Open console and type: Set Fov 120 , for example. :) 0 Share this post Link to post
TheNoob_Gamer Posted March 4, 2020 (edited) 48 minutes ago, Kristian Nebula said: In Gzdoom, you could achieve something like that by changing the FOV. Default FOV is 90, you could experiment anything over 90 to get a similar-like result. Open console and type: Set Fov 120 , for example. :) PrBoom+ also has an option for changing FOV afaik. 1 Share this post Link to post