Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Baron Pampa

What happened to Prboom-plus?

Recommended Posts

There's one thing I'm curious about. Prboom+ seems to be used by many players, it's the standard for demos, and it defines the most standard map extension format. All of that despite not being maintained for years, if I get it right. Do I get it right? What happened? Why nobody picked up the development effort(I'm not aware of any big forks)?

Did it accumulate too much technical debt? I'd be grateful for either a write-up or some links which explain the history of this port.

Share this post


Link to post

So tl;dr:

 

Basically, Andrey seemingly ran out of steam after 2.5.1.5. Its SVN repo is still seeing some activity, but the focus has since shifted to Graf's UMAPINFO fork that has a much more visibly active development and new features, and some developers, such as fschulze, of the original PrBoom have expressed interest in making it the new canonical sequel of the port.

 

https://github.com/coelckers/prboom-plus

https://github.com/coelckers/prboom-plus/issues/41

Share this post


Link to post

With crispy and chocolate providing and extremely authentic experience and GZ/Zandronum providing the extended destinctly non-vanilla experience perhaps there's just less of a niche for it.

Share this post


Link to post
1 minute ago, Gradius said:

With crispy and chocolate providing and extremely authentic experience and GZ/Zandronum providing the extended destinctly non-vanilla experience perhaps there's just less of a niche for it.

Except PrBoom+ is the port of call for TAS and demo recordings.

Share this post


Link to post
2 hours ago, Gradius said:

With crispy and chocolate providing and extremely authentic experience and GZ/Zandronum providing the extended destinctly non-vanilla experience perhaps there's just less of a niche for it.

PRBoom+ is still the only purist port that you can run at your native monitor resolution and play/record Boom-format demos.

Share this post


Link to post

There's not a whole lot needs changing really. It works pretty well as-is for its main intended purposes. After all, the Doom2 iwad hasn't been changed for a great many years, and is still used.

 

Note that the current version is 2.5.1.5.

Share this post


Link to post

The main download given on the 'Project Homepage' is 2.5.1.4. I had no idea 2.5.1.5 had a binary download.

 

In any case, as mentioned I have also moved to the UMAPINFO version by Graf

Share this post


Link to post

It's a fork of the port. Anyone can create a fork of a GPL port as long as they adhere to the license terms. That fork may either enhance the original aims of the port or take it in a totally different direction.

Share this post


Link to post

^^I'm glad it exists, because the other versions have turned into crash-o-matics on my machine.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×