OGShadowshard Posted March 7, 2020 So I was making a custom enemy and I had recoloured the pinky as my first time making a custom character, It appears in the decorate section in doom builder however it has no textures and comes up as an error symbol in game, when summoned though it makes noise and can kill the player but is still invisible. I pretty much copied the pinky's code and edited it slightly, all my sprites were directly taken from the game, recoloured and then renamed to SVRGA1 ect. sorry if this has already been answered but I am new to doom modding so I will probably make stupid mistakes a lot. 0 Share this post Link to post
Doomkid Posted March 7, 2020 Would you mind posting the wad? It will be easier to see what’s gone wrong if we can look under the hood in Slade3 1 Share this post Link to post
OGShadowshard Posted March 7, 2020 i have other custom characters that are on realm667 to see why it was not working, i will delete that to make sure it is easier to see 0 Share this post Link to post
OGShadowshard Posted March 7, 2020 (edited) would it be possible if i send you a wad with just a random map in and my monster so you could look at it that way then i could import it into my actuall wad UnholyDemon.zip Mine is the green one the blind pinky is for comparison Edited March 7, 2020 by OGShadowshard : Forgot to attach file 0 Share this post Link to post
OGShadowshard Posted March 8, 2020 Ok I have attached the wad in a previous message. Hope that you can find the issue 0 Share this post Link to post
boris Posted March 8, 2020 Put your sprites between the SS_START and SS_END markers. Or better yet, as you're targeting the ZDoom family anyway, use a folder structure instead of a WAD: https://zdoom.org/wiki/Using_ZIPs_as_WAD_replacement 0 Share this post Link to post
OGShadowshard Posted March 8, 2020 I have moved the textures into the markers but that did not fix the problem and i don't really understand the folder thing 0 Share this post Link to post
OGShadowshard Posted March 8, 2020 I have also made a custom weapon that works perfectly so i am confused as to why the monster won't 0 Share this post Link to post