CasualScrub Posted April 6, 2020 The pistol is like the ugly duckling of Doom's weapon roster. Heavily derided, forgotten about, even the new game Eternal elected to remove it from the roster entirely. But I'm sure the hate for the pistol isn't universal. How do you feel about it? 1 Share this post Link to post
TheNoob_Gamer Posted April 6, 2020 (edited) Hey, you can stunlock zombies (including shotgunners and chaingunners), lost souls and imps with it. Also 100% accuracy if you can wait for the animations. Spoiler Doom 5's pistol is actually the best one in any Doom game. Edited April 7, 2020 by TheNoob_Gamer 6 Share this post Link to post
Dimon12321 Posted April 6, 2020 (edited) 5 minutes ago, TheNoob_Gamer said: Hey, you can stunlock zombies, lost souls and imps with it. Also 100% accuracy if you can wait for the animations. Reveal hidden contents Doom 5's pistol is actually the best one in any Doom game. Chaingun is 100% accuract with its first bullet as well. Also, it's animation is quicker a little Spoiler But you can't use it without Cheat Engine. 1 Share this post Link to post
seed Posted April 6, 2020 Neutral, don't care about it at all, any other weapon renders it obsolete. 0 Share this post Link to post
Fuzzball Posted April 6, 2020 It's there if you have nothing else but quickly replaced by the chaingun- but it's better than nothing! 0 Share this post Link to post
dmslr Posted April 6, 2020 Negative, that's why I use the modified pistol with faster rate of fire and zero spread. 0 Share this post Link to post
Zulk RS Posted April 6, 2020 I used to hate the Pistol. But then I did a challenge run of Doom 2 where I played the entire IWAD with nothing but the Pistol, Shotgun and Rocket Launcher (no more than 20 Rockets can be carried at any time)and now I don't hate the Pistol anymore. Plus it is really really good at sniping enemies from far away and stun-locking lost souls. The pistol might not be good in the IWADs but it does have its uses in PWADs 0 Share this post Link to post
ViolentBeetle Posted April 6, 2020 I don't think pistol is very fun and pointful, even what described is very niche in my opinion. Could be more useful if it didn't share ammo with chaingun. If it was up to me, I would either have shotgun as a starting weapon or merged pistol and shotgun into assault rifle or something like this. 0 Share this post Link to post
Thorogrimm Posted April 6, 2020 It's a shame because Doom Eternal's pistol looked genuinely useful and the kind of thing you'd see people doing their own challenge run with. Does decent enough damage from the looks of it 0 Share this post Link to post
Maser Posted April 6, 2020 (edited) The pistol is awesome in the PSX version with a certain Game Shark code activated to make it shoot fast as fuck! 0 Share this post Link to post
The_SloVinator Posted April 6, 2020 I actually love pistol at the start of any wad. Using it a lot makes me feel good of killing so many weak demons with it & especially when I need to save shells. (Depends on pwads.) Of course, it becomes obsolete once the chaingun takes the spotlight. 0 Share this post Link to post
Aku Posted April 6, 2020 I use it to shoot switches. Obviously it becomes obsolete real quick, however doom(2016) solved that problem by making it have infinite ammo. I been thinking about this recently and came to the conclusion that if the infinite pistal ammo existed in classic doom, people would love it more. Mybe someone already made such a mod? 3 Share this post Link to post
The Doommer Posted April 6, 2020 20 minutes ago, Aku said: doom(2016) solved that problem by making it have infinite ammo. It was still obsolete though, shotgun was always a better choice. 21 minutes ago, Aku said: I use it to shoot switches I just punch them unless they are like Sigil. 0 Share this post Link to post
holaareola Posted April 6, 2020 Borefest. Even with the fast-fire and marksman-accuracy modifications pervasive in modern wads. 0 Share this post Link to post
94's the best style Posted April 6, 2020 It's a pretty cool weapon that's plagued by low damage output and the typical damage/health problems classic doom games (especially 2) suffer from. Doom 3 pistol was able to shine more with the enemy health scale down and reliable unreliability of the shotgun. 0 Share this post Link to post
flouter Posted April 6, 2020 (edited) Hate the pistol in Doom 1 & 2. Hate the feel and the sound of it. Edited April 6, 2020 by flouter : i forgot to clarify that i'm talking about og doom oops. alt fire in doom 4 is cool though. 0 Share this post Link to post
CasualScrub Posted April 6, 2020 1 1 hour ago, The Doommer said: It was still obsolete though, shotgun was always a better choice. For getting rid of the wandering possessed, the pistol was my preferred choice so I saved ammo. The alt-fire could pop their heads in one shot. 0 Share this post Link to post
Castelia Posted April 6, 2020 I'm actually pretty positive towards the pistol. In terms of the classic games, I find the pistol kind of satisfying to kill zombies and Imps with. Even in Doom 2016, it's a nice fallback weapon when I run out of ammo because my aim sucks, even if its damage output is low. 0 Share this post Link to post
Phobos Anomaly Posted April 6, 2020 (edited) No matter how I look at that sprite, I cannot see a Beretta 92FS. I qualified with the 92FS (M9) in the Army and I used one regularly. If anything, it's a short, fat, weirdly shaped 92FS (and I'm talking about in the correct aspect ratio). Once I saw the Doom 3 pistol however - it looked almost exactly like what I thought the sprite would look like in 3D. Especially if you look at the model from the same angle as the sprite. I love that Skulltag introduced the world model sprite and made it look like the Doom 3 pistol. As far as gameplay-wise, it's quickly replaced in practically every application by the chaingun. The only use for it I see once you have the chaingun is in the very rare cases when you want to fire only one bullet for whatever reason - perhaps extreme ammo rationing. 1 Share this post Link to post
BigBoy91 Posted April 6, 2020 It's good for stun locking if you haven't acquired the chaingun yet. That's about it. Killing enemies with it can be pretty grueling. Props to people who do UV-Tyson runs. 1 Share this post Link to post
maxmanium Posted April 7, 2020 (edited) I like to use it for a short period of time at the beginning of a map or map set, and I think it fills that role perfectly. However, its use should be required sparingly. 2 hours ago, Phobos Anomaly said: As far as gameplay-wise, it's quickly replaced in practically every application by the chaingun. The only use for it I see once you have the chaingun is in the very rare cases when you want to fire only one bullet for whatever reason - perhaps extreme ammo rationing. Shooting switches! 1 Share this post Link to post
plums Posted April 7, 2020 I usually play with a small Dehacked patch I made that ups the pistol's firing rate and gives it 100% accuracy. In that case it's OK. 0 Share this post Link to post
Lila Feuer Posted April 7, 2020 I love it because it means I can appreciate the shotgun or another weapon when I get it. It's also a lot better in a pinch than just using your fist. 1 Share this post Link to post
maxmanium Posted April 9, 2020 On 4/6/2020 at 8:18 PM, plums said: I usually play with a small Dehacked patch I made that ups the pistol's firing rate and gives it 100% accuracy. In that case it's OK. How do you do this in DEHACKED? 0 Share this post Link to post
TheNoob_Gamer Posted April 9, 2020 47 minutes ago, maxmanium said: How do you do this in DEHACKED? As far as I know, there are at least 2 ways to achieve this effect. Spam the CheckReload codepointer state after the FirePistol state (see scifista's topic for download and reference) Remove the "Refire" codepointer entirely (see Eviternity) 1 Share this post Link to post
plums Posted April 9, 2020 (edited) 4 hours ago, maxmanium said: How do you do this in DEHACKED? I have a few tweaks in my autoload Dehacked file but I'm pretty sure this is the entirety of the pistol. If you wanted to speed it up more you'd have to edit out a few more frames, this is enough for me to make using the pistol not feel like a complete chore while still being a weapon you want to upgrade from when you can. Patch File for DeHackEd v3.0 # Created with WhackEd4 1.1.0 BETA # Note: Use the pound sign ('#') to start comment lines. Doom version = 19 Patch format = 6 Frame 15 Duration = 1 Next frame = 10 Frame 16 Duration = 0 0 Share this post Link to post
NightFright Posted April 9, 2020 (edited) If you have nothing else, it's OK as long as you don't have to fight anything tougher than imps with it. Pistol-killing demons already feels like fighting a baron with a shotgun. In general, the chaingun is the better pistol. 1 Share this post Link to post
Jello Posted April 9, 2020 The only time I use it after getting a shotgun or chaingun is in maps that have extreme ammunition rationing. If for some reason I don't manage to kill an imp with one shotgun hit, I'll switch to the pistol to finish them off. If I don't finish off a pinky in two shots, switch to the pistol. Because it may just be one more shot to kill them, and I don't want to waste two by using the chaingun if I don't have to. For the most part though, I'll just use the chaingun if I want a bullet weapon. Click the mouse once, two shots on target. Click, click, click, click. 0 Share this post Link to post