GhostPlayer Posted April 1, 2020 (edited) Hi doomers! ****************************************************************** The "UV" difficulty is a challenge, if you want to play calm without complications, I recommend HMP or easy. ****************************************************************** The wad was only tested in GZDoom4.3.3 ---------------------------------------- Maps : 1 Jumping : No Crouching : No Freelook : Yes Difficulty Settings : Yes Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No 3D Floor :Enabled Lenght: : 2 hours approximately ---------------------------------------- WAD Tips: Investigate as much as they can, there are many secrets that will help you progress through the level (They are not 100% necessary, but they will help a lot). Take your time to play. If you go too fast it will get complicated later and more in the end part. Version 1.0 (Fix):http://www.mediafire.com/file/i8oltlbddvmut10/ArchangelorumV1.0.wad/file Looking at my old WADS that I made, I noticed that there are none that have few monster, generally I liked making slaughter maps (which not everyone likes) and the difficulty issue for me it has to be a real challenge. So I decided to make one that has a normal gameplay with a number of normal monsters and well detailed. So that everyone can play it and have fun without suffering much. I hope that it is to your liking and you do not have many complications to play it. I used enough scripts to not saturate the map with monsters, since being very large I was afraid of the lag it would generate. I changed my edit mode to UDMF and it was revealing how it improves editing and the freedom you have to edit. I managed to do the WAD in less than 2 weeks and I limited myself to using custom textures, just add basic colors (red, blue, black, green, red) PS: There is a secret that has a surprise, I hope to see photos when I find it xD PS2: My english is very bad D": *****//if you find any error or problem please give me notice Pics First Sector: Spoiler New Sector Pic's: Edited July 31, 2020 by GhostPlayer : Finish WAD :D 21 Share this post Link to post
GhostPlayer Posted April 1, 2020 1 minute ago, Austinado said: Looks pretty cool...! This level will not have an exaggeration of monsters as I usually do. It will be a smoother level than the others. 1 Share this post Link to post
GhostPlayer Posted April 2, 2020 Hi Doomers :D New DEMO, but this time to test the performance of the map. Add more lighting and mobility on the map. I am working to accommodate the monsters and regulate the ammunition and the hp (which is what cost me the most). I already finished the last part of this sector and start with the other part of the map ********************************** **** Update WAD images in the post **** ********************************** Sorry for my english >.< 1 Share this post Link to post
mArt1And00m3r11339 Posted April 3, 2020 I will have to try this map out when it is finished. 1 Share this post Link to post
GhostPlayer Posted April 3, 2020 9 minutes ago, mArt1And00m3r11339 said: I will have to try this map out when it is finished. I hope to finish it by the middle of April :D 2 Share this post Link to post
Roofi Posted April 3, 2020 The architecture looks cool. On the other hand, the use of textures is really random. 1 Share this post Link to post
GhostPlayer Posted April 3, 2020 7 hours ago, Roofi said: The architecture looks cool. On the other hand, the use of textures is really random. I made the textures random to give a feeling of chaos >.< 0 Share this post Link to post
GhostPlayer Posted April 4, 2020 I am editing the part of the cathedral and uac base that is investigating the cathedral. Details are missing but here is a preview screenshot. I have to polish it while I'm assembling the end frame. The landscape is a little poor, but I'm working on it PS: Plis google xD 1 Share this post Link to post
GhostPlayer Posted April 6, 2020 Only missing edit small details. This is sector 2. I decided to use sound effect. 0 Share this post Link to post
Gaia74 Posted April 6, 2020 Incredible work !, I look forward to the final version to try and play! :P 1 Share this post Link to post
GhostPlayer Posted April 8, 2020 The wad is already finished. If you find any error or problem please let me know. I already uploaded the link to download it. ***// have fun :D //*** 0 Share this post Link to post
Gaia74 Posted April 8, 2020 (edited) Finally !, I'll play it as soon as I can! and I will leave my opinion :P the details of the map is beautiful, 10/10 in this part, the style along with the new statues makes it visually nice the difficulty is high, it is not as much as a real slaughter map, but it is somewhat above average, even so it is fun and it gives you interesting challenges I hope to see more maps of you soon, because I loved it!, keep it up! :p Edited April 10, 2020 by Gaia74 1 Share this post Link to post
GhostPlayer Posted April 8, 2020 (edited) I recommend you play it in HMP >.< Edited April 9, 2020 by GhostPlayer : Edit 0 Share this post Link to post
Gaia74 Posted April 10, 2020 I have left my opinion, as I said, I hope to see more maps of you soon :P 1 Share this post Link to post
Turin Turambar Posted April 11, 2020 This map is seriously impressive, I'm playing it right now. However, the open sprawl also means the player can get stuck more easily. I got the red key but I don't even know where to use it lol... 2 Share this post Link to post
GhostPlayer Posted April 11, 2020 1 hour ago, Turin Turambar said: This map is seriously impressive, I'm playing it right now. However, the open sprawl also means the player can get stuck more easily. I got the red key but I don't even know where to use it lol... Gathering the 3 keys you will be able to open the underground part. Don't point to that part, it's for the player to do some research on the map You have to press there after grabbing the 3 keys It is to open that door I hope it helps you at this point haha Plis google traductor >.< 0 Share this post Link to post
Turin Turambar Posted April 11, 2020 That didn't help at all, lol (español?) 0 Share this post Link to post
GhostPlayer Posted April 11, 2020 (edited) 7 minutes ago, Turin Turambar said: That didn't help at all, lol (español?) yes xD 0 Share this post Link to post
Turin Turambar Posted April 12, 2020 (edited) Ok, now I know what happened. I was stuck here: I wasn't seeing the hidden switch on the left. When you are teleported, the second you take the key/bfg, lots of enemies spawn so I didn't have time to notice the switch, and after the fight, I wasn't exploring that area because it seemed a dead end. Like, the moment I reach this part while exploring I always go to the right and I was missing it. Needed 20 minutes to notice. Even looking at the area almost straight to it, it's just too hidden: It would be better to move it 1 mt to the right and make the white texture slightly bigger. Edited April 12, 2020 by Turin Turambar 0 Share this post Link to post
Turin Turambar Posted April 12, 2020 Finished it, that was only the place rough place that could be better designed. Well, I would like to have one teleporter in the latter half of the map to come back to the initial area (in other words, a red teleporter where there is only white ones), I hate when in a level you can't return to previous places, if you left a nice powerup unpicked like a superhealth because you didn't need it then, you have lost it. Thanks god I discovered the secret towards the end, where there is a ton of ammo and a megasphere, I don't think I would be able to finish it otherwise, not because of the ammo, but because I needed the health. My stats: 1 Share this post Link to post