The Bug Posted April 12, 2020 ACTOR DARG { Radius 2 Height 2 Speed 1000 Damage 10 Projectile +RANDOMIZE +NoExtremeDeath +BLOODSPLATTER Decal Bulletchip States { Spawn: DARG A 1 Bright Loop Death: DARG B 8 Bright DARG C 6 Bright DARG D 4 Bright Stop } } This is my DECORATE code of my projetile it doesent aim up or down ACTOR NerfGun : Pistol 1111 { Weapon.SelectionOrder 1900 Inventory.PickupSound "misc/pistol" Weapon.AmmoGive 4 Weapon.AmmoType "Clip" Weapon.AmmoUse 1 Weapon.SlotNumber 2 AttackSound "weapons/pistol" States { Spawn: NERG A -1 Stop Ready: NERG A 1 A_WeaponReady Loop Deselect: NERG A 1 A_Lower Loop Select: NERG A 1 A_Raise Loop Fire: NERG A 3 NERG A 4 A_FireProjectile("DARG") NERG A 9 A_PlaySound("weapons/pistol", CHAN_WEAPON) NERG B 9 NERG C 9 NERG D 9 NERG E 9 NERG F 9 A_OpenShotgun2 NERG G 9 NERG H 8 A_LoadShotgun2 NERG A 9 A_ReFire Goto Ready NERG B 9 NERG A 9 Goto Deselect Stop } } And this is the code for the weapon Can you guys help ? 0 Share this post Link to post
The Bug Posted April 12, 2020 (edited) 1 hour ago, The Bug said: Basicly i cant hit enemies that are higher than me with my custom projectiles Even if i shoot up with freelook it will hit the enemies in front of me 0 Share this post Link to post
The Bug Posted April 12, 2020 I FIXED IT i just made the projectile speed lower(speed 100) 0 Share this post Link to post
Gez Posted April 12, 2020 Speed 1000 is far beyond what the engine can safely use. You're supposed to use FastProjectile for missiles with a speed greater than 60 -- and when you reach speeds of more than, say, 300 I think even fast projectiles will start to fail. You should just use hitscans if such a ludicrous speed is desired. As a reminder, vanilla Doom projectile speeds are: 10: imp fireball, cacodemon fireball, revenant missile, icon of sin spawn cube 15: baron/knight fireball 20: rocket, mancubus fireball, also imp/cacodemon/baron/knight projectiles in Nightmare! mode 25: plasma, arachnotron plasma 0 Share this post Link to post