YeOldeFellerNoob Posted March 17, 2020 Well what the heck. It never notified me about that. I am sorry for pestering you. I will see the messeges. 1 Share this post Link to post
Bushpig2dope Posted March 19, 2020 Just a question for all the mappers in this project, are you guys mostly re-skinning e1m1 or actually adding drastic gameplay changes yet still resembling e1m1? Just wanted to gauge a general consensus. Thanks :) 1 Share this post Link to post
noisebloom Posted March 19, 2020 6 hours ago, Bushpig2dope said: Just a question for all the mappers in this project, are you guys mostly re-skinning e1m1 or actually adding drastic gameplay changes yet still resembling e1m1? Just wanted to gauge a general consensus. Thanks :) From what I've seen thus far (including my map), most maps are drastically changing to the gameplay, and some subtly changing it. IMO, reskinning E1M1 would be kind of a boring project. However, the promise of something seemingly familiar but totally different is exceptionally interesting. 1 Share this post Link to post
cu2 Posted March 19, 2020 (edited) The concept is to create a new map from scratch that has various elements inspired by E1M1. You could say it tends more to the later point you put. If you are curious and want to figure out for yourself, you can check the maps that have been released at the previous pages. These include: Plutonia E1M1 On 3/13/2020 at 3:04 AM, DJVCardMaster said: Have a look for yourselves, try it with plutonia.wad and in MAP11, it does not have the plutonia textures added, so don't try running it with DOOM2.WAD, I want people to playtest it first. Can be played on vanilla since I'm not willing to do something for a newer source port.Download Hanagar City On 3/16/2020 at 3:22 AM, Crunchynut44 said: Name: Hangar City (if someone can come up with a more creative name please help me out :D) Author: Crunchynut44 Midi: Tungsten by Jimmy Download: https://www.dropbox.com/s/55ibrsn110mvrkp/CN44 Hanger City.wad?dl=0 Also, what about "Hangar Suburbs" or "Hangar Downtown"? Completely original names, btw :P 1 Share this post Link to post
Solmyr Posted March 19, 2020 (edited) 13 hours ago, Bushpig2dope said: Just a question for all the mappers in this project, are you guys mostly re-skinning e1m1 or actually adding drastic gameplay changes yet still resembling e1m1? Just wanted to gauge a general consensus. Thanks :) I'm re-skinning a couple of enemies, health pickups and ammo pickups, to fit with my map theme better. Gameplay would be much more challenging than vanilla E1M1. The layout will also be different but it will have some of E1M1 landmarks such as the zig zagging pathway in the nukage re-textured, maybe sligthly reworked if needed. 1 Share this post Link to post
sanicstudios Posted March 19, 2020 1 hour ago, Solmyr said: I'm re-skinning a couple of enemies, health pickups and ammo pickups, to fit with my map theme better. Gameplay would be much more challenging than vanilla E1M1. The layout will also be different but it will have some of E1M1 landmarks such as the zig zagging pathway in the nukage re-textured, maybe sligthly reworked if needed. Ok completely unrelated to what you said but your profile picture is actually cursed. I'm gonna have nightmares XD 1 Share this post Link to post
Solmyr Posted March 19, 2020 @sanicstudios I'm glad, because that's the purpouse of my avatar. See you in your nightmares. ;) 0 Share this post Link to post
Crunchynut44 Posted March 20, 2020 (edited) https://www.dropbox.com/s/ud1uecg7vae1tnu/CN44 Hanger City.wad?dl=0 Just updated to take away the blocking hanging corpses and make the lava damaging (duh). Thanks to people who played it so far :) 2 Share this post Link to post
ShadesMaster Posted March 22, 2020 Here's my submission. Included are the mapfile, and a Doom 1 texture in Doom 2 wad. They're separate for now, so both are needed to run this. Otherwise, runs on any limit-removing sourceport. It's MAP07 and needs the Mancubus 666 trigger - the level is beatable without it, but spoiler it raises the stakes. ShadesE1M1.zip 5 Share this post Link to post
Theshyguy489 Posted March 23, 2020 1 Advanced issue found ▲ 2 2 hours ago, ShadesMaster said: Here's my submission. Included are the mapfile, and a Doom 1 texture in Doom 2 wad. They're separate for now, so both are needed to run this. Otherwise, runs on any limit-removing sourceport. It's MAP07 and needs the Mancubus 666 trigger - the level is beatable without it, but spoiler it raises the stakes. ShadesE1M1.zip I just did a playtest. I would recommend more ammo for the cyberdemon. I also suggest making the lava sectors bright. 1 Share this post Link to post
ShadesMaster Posted March 23, 2020 Thank you! I should have a small update by tomorrow!!!! I'm guessing most people won't get the plasmagun secret... but they may! 0 Share this post Link to post
Theshyguy489 Posted March 29, 2020 The due date is coming soon! If anyone needs more time just tell me. There are some people who signed up for this who have not said a word. I hope they didn't forget about this. 2 Share this post Link to post
ShadesMaster Posted March 29, 2020 Well, here's my fixed up version, added a few more hellcracks and ammo on the platform where the Cyberdemon lowers from. ShadesE1M1.zip 0 Share this post Link to post
Bushpig2dope Posted March 31, 2020 (edited) I'm nearing completion. I've got the groundwork all done, just need to work on enemy encounters and minor detailing. Hopefully finished tomorrow! My map feels like an outlier I wont lie, its such a drastic style change from everyones map. Maybe it being a secret map could work better? Up to you though I'm happy either way. I dont want to rustle any mappers feathers with my theme lol EDIT: Added some screens. I'm yet to add a skybox and custom water graphic Spoiler Spoiler Spoiler Edited March 31, 2020 by Bushpig2dope 5 Share this post Link to post
Chainie Posted March 31, 2020 (edited) E1M1: Abandoned version Link: https://cdn.discordapp.com/attachments/440047934617419797/694474617716211712/E1M1A.ZIP Iwad: Doom 2 Map01 Port: Any LR port with ogg/mp3 support Music from narcosis.wad by espiDue the drama about plagiatism i have to say something. This map is based on the original E1M1 by John Romero, so if you going to post project on /idgames, please exclude this version of E1M1. Thank you. Edited April 9, 2020 by Chainie 11 Share this post Link to post
HWK Posted March 31, 2020 Spooky. It would be cool if in that last room The fences were torn down instead of just not there. 0 Share this post Link to post
Theshyguy489 Posted March 31, 2020 Some people needed more time so the due date has been moved to April 20th. 4 Share this post Link to post
Skullhacker Posted April 1, 2020 My Neo E1M1 is coming along nicely nicely. I'm just stressed out about how I'll have to find all the otex textures in my map and import them into the wad one by one. That's gonna take a while. 0 Share this post Link to post
Skullhacker Posted April 1, 2020 Btw, sorry I forgot. I worked on it for a while but I never finished it. But I will soon! 0 Share this post Link to post
Theshyguy489 Posted April 10, 2020 On April 20th I want everyone to DM me the latest version of your map. I will then compile them together in a WAD. When I'm done with that I will release the WAD on a new topic. 3 Share this post Link to post
noisebloom Posted April 10, 2020 5 hours ago, Theshyguy489 said: On April 20th I want everyone to DM me the latest version of your map. I will then compile them together in a WAD. When I'm done with that I will release the WAD on a new topic. Will there be any opportunity for us to play all of the maps to determine the order of maps based on difficulty, final playtesting to catch any hard-to-find bugs, etc.? 0 Share this post Link to post
Theshyguy489 Posted April 13, 2020 Ok, Once I combine the maps into a wad, I will send a copy to everyone and we can do a private playtest first before we release it. 2 Share this post Link to post
DukeOfDoom Posted April 17, 2020 Is it too late to change the theme of my map? 0 Share this post Link to post
Theshyguy489 Posted April 18, 2020 4 hours ago, DukeOfDoom said: Is it too late to change the theme of my map? Maps are due the 20th. Can you really make a map in that time? 2 Share this post Link to post
DukeOfDoom Posted April 18, 2020 6 hours ago, Theshyguy489 said: Maps are due the 20th. Can you really make a map in that time? I was simply thinking about making E1M1 in Wolfenstein style. 0 Share this post Link to post
Bushpig2dope Posted April 20, 2020 Minecraft E1M1 Map 01 Notes - I recognise the courtyard area is a little ugly. If you would prefer me to clean it up I could. Also unsure of whether or not to use actual Minecraft music or this would violate copyright Link - https://www.mediafire.com/file/l33mev4rqcu16uf/Minecraft_E1M1_BETA.rar/file 1 Share this post Link to post
Solmyr Posted April 20, 2020 E1M1: Resident Evil IWAD: DOOM2 Map Format: GZDoom Doom2 UDMF Editor: GZDoom Builder. Music: "Queer Structure" the Mansion 1F theme Revisited. link: https://www.dropbox.com/s/tft269x4aepkd7h/RE1_E1M1.wad?dl=0 3 Share this post Link to post
noisebloom Posted April 21, 2020 @Bushpig2dope - absolutely love the style of your map. @Solmyr - I've admittedly played very little Resident Evil (once many years ago), but your map definitely makes me want to play some! Really looking forward to how this WAD all comes together. 2 Share this post Link to post
Bushpig2dope Posted April 21, 2020 2 minutes ago, noisebloom said: @Bushpig2dope - absolutely love the style of your map. @Solmyr - I've admittedly played very little Resident Evil (once many years ago), but your map definitely makes me want to play some! Really looking forward to how this WAD all comes together. Hey thanks man :) 1 Share this post Link to post