Deadwing Posted April 15, 2020 Custom sky is a must for me, even if the map only uses stock textures 2 Share this post Link to post
Mad Dal 85 Posted April 15, 2020 (edited) 2 minutes ago, Deadwing said: Custom sky is a must for me, even if the map only uses stock textures I use a mixture of both stock and custom textures so I got more options for design. Also been looking for custom skies. 0 Share this post Link to post
Dragonfly Posted April 15, 2020 2 hours ago, Mad Dal 85 said: Also been looking for custom skies. There's a few great sources for skies; my usual go-to for skies is either Mek's Box 'o Skies, or Eradrop's Skies. :) 4 Share this post Link to post
Mad Dal 85 Posted April 15, 2020 8 minutes ago, Dragonfly said: There's a few great sources for skies; my usual go-to for skies is either Mek's Box 'o Skies, or Eradrop's Skies. :) Thanks. I'll check that out. 1 Share this post Link to post
Lila Feuer Posted April 15, 2020 @Kut Looks like Doom to me man, and that's always OK in my book! 0 Share this post Link to post
Mad Dal 85 Posted April 16, 2020 (edited) Seeing as the outside is looking nice and the adding of more lighting effects outside is coming along nicely, though it is taking a bit of time as I'm not that quick at mapping. I don't like to rush things, I like to get everything right. All I got to do afterwards is change the wall texture on the inside of the buildings so it doesn't look the same as the outside, then map 01 of my mod is fully complete. 😁 This map has taken me a while because I've been editing it, expanding it, changing things around, ect., but it will be worth it once it's done. 🙂 Edited April 16, 2020 by Mad Dal 85 3 Share this post Link to post
ZeroTheEro Posted April 16, 2020 Spent a couple hours trying to get the crusher work like I wanted, and finally did work but unfortunately this is the thing that finally broke my vanilla compatibility. Those SUPPORT3 pillars acting like aerators. 3 Share this post Link to post
Lila Feuer Posted April 16, 2020 @ZeroTheEro Once again I am asking for your SUPPORT3. 4 Share this post Link to post
Mad Dal 85 Posted April 16, 2020 (edited) As soon as I can get the lights to appear in gameplay, it be sorted. Unfortunately, it doesn't want to show up during gameplay. 😔 Maybe I'll try a different method or another way of doing lights. Edited April 16, 2020 by Mad Dal 85 0 Share this post Link to post
Lizardcommando Posted April 16, 2020 I made some more progress with my Omega Zero mod with the thanks of Jarewill from the ZDoom forums. You can now fully charge the Z-Saber to do a devastating close range blast. You also have better control of the Z-Saber slashes. 2 Share this post Link to post
Solmyr Posted April 16, 2020 work in progress of my entry for E1M1 Multiverse, a doomified version of the Spencer Mansion from the original RE1. 4 Share this post Link to post
Casketkrusher Posted April 16, 2020 9 minutes ago, Solmyr said: work in progress of my entry for E1M1 Multiverse, a doomified version of the Spencer Mansion from the original RE1. Looks amazing man! I made a version myself as a secret map in my wad project, this one looks far more intereting I have to say. Possibilty to play this? 0 Share this post Link to post
Solmyr Posted April 17, 2020 (edited) @Casketkrusher Thanks dude! glad you liked it. I intend to have it finished by preferably before April 20. If you are interested in playtesting this wad i'll send you a PM. What is your project called? is your version old school or does it use 3D floors and other advanced features? I try to keep mine closer to vanilla so it's far from an accurate representation. 0 Share this post Link to post
Casketkrusher Posted April 17, 2020 20 minutes ago, Solmyr said: @Casketkrusher Thanks dude! glad you liked it. I intend to have it finished by preferably before April 20. If you are interested in playtesting this wad i'll send you a PM. What is your project called? is your version old school or does it use 3D floors and other advanced features? I try to keep mine closer to vanilla so it's far from an accurate representation. Would love to playtest! I used 3d floors but I was pretty inexperienced with using it. I couldn't figure out how to make doors above doors for example the dining hall. It's really old map. I also used colored sectors to give it a dark atmopshere but it's far from detailed like yours. 1 Share this post Link to post
Mad Dal 85 Posted April 17, 2020 19 hours ago, Mad Dal 85 said: As soon as I can get the lights to appear in gameplay, it be sorted. Unfortunately, it doesn't want to show up during gameplay. 😔 Maybe I'll try a different method or another way of doing lights. Update: after speaking to someone in a different forum on here, we discovered that my graphics card isn't powerful enough to run GL3 which is why these lights won't show up for me during gameplay because my computer is old. But at least I know that they are there and will show up when I get a more powerful computer (which won't be anytime soon given the current Covid-19 situation) so I'm just gonna carrying on building my maps as normal. 0 Share this post Link to post
DoomKrakken Posted April 17, 2020 Ah cool, so we can post gameplay mods here! :D Here's what I've been working on over the past couple of years, uploaded publicly here a little over a week ago. :D This mod wound up becoming my very first adventure in utilizing ZScript. :D 0 Share this post Link to post
MacGuffin Posted April 17, 2020 This is taking longer than it should be 13 Share this post Link to post
DoomKrakken Posted April 17, 2020 (edited) Holy moly, that is a beautiful Strife map you got there. :D Strife has some fairly beautiful, underutilized assets. It would've been lovely to see more Doom maps using those assets... 2 Share this post Link to post
Mad Dal 85 Posted April 17, 2020 1 hour ago, DoomKrakken said: Holy moly, that is a beautiful Strife map you got there. :D Strife has some fairly beautiful, underutilized assets. It would've been lovely to see more Doom maps using those assets... There's a few Terry wads that are made for Strife, but I wouldn't recommend them unless you like loud irritating noises and flashing lights. 1 Share this post Link to post
TheNoob_Gamer Posted April 17, 2020 30 minutes ago, Mad Dal 85 said: There's a few Terry wads that are made for Strife, but I wouldn't recommend them unless you like loud irritating noises and flashing lights. Who would recommend Terrywads to normal players anyway? :p 0 Share this post Link to post
Novaseer Posted April 17, 2020 1 hour ago, TheNoob_Gamer said: Who would recommend Terrywads to normal players anyway? :p Evil people, that's who. 2 Share this post Link to post
ViolentBeetle Posted April 18, 2020 Started mapping out a map filled with more traps than usual. Here's the first room - you don't have weapons yet to take on the mancubi but if you try to escape the room by flipping the switch, cacodemons will be released and then teleport right across the gap and in your face. 3 Share this post Link to post
elend Posted April 19, 2020 Alright, enough with the quarantine depression. To encourage myself to finally continue on my maps (haven't been mapping since about a month now?!) here are some screenshots. Outside view of one of the buildings in my Techbase and another view of one of an office cubicle. I am now 40k lines into the map and would say about 70 % finished. Since it's yet another huge map (I've seriously got to stop this) I wanted to try myself on some sort of exploration type of gameplay. I am not good at playing slaughter anyway, so that'll maybe fit more. Don't worry, since I have these huge areas I still probably need a ton of enemies in it. Won't be the focus, though. 22 Share this post Link to post
BassSlapper89 Posted April 19, 2020 My progress so far with Jazz Jackrabbit Doom I still need to redesign MAP02, MAP05, MAP11. I know I completed Map05 and Map11 recently, but I feel they can be better when it comes to level design. I'm not satisfied with them to be honest. MAP03: Electric Boogaloo (COMPLETED) MAP20: Final Battle (COMPLETED) MAP08: Water Depths (COMPLETED) MAP06: Letni Facility (COMPLETED) MAP15: Temple of Marbelara (COMPLETED) MAP18: Mt. Nippius (COMPLETED) MAP17: Path to Exoticus (WIP) 11 Share this post Link to post
Mad Dal 85 Posted April 19, 2020 On 4/17/2020 at 11:16 AM, TheNoob_Gamer said: Who would recommend Terrywads to normal players anyway? :p I don't recommend them at all. The people who create them are an embarrassment to the Doom Community. 2 Share this post Link to post
Mad Dal 85 Posted April 19, 2020 (edited) The lights aren't that bright and not spread out that far in gameplay. But the map is really looking spectacular now. 3 Share this post Link to post
DoomKrakken Posted April 19, 2020 I wanna play all of these right now, not gonna lie. :D 2 Share this post Link to post