The_SloVinator Posted April 30, 2020 Haven't joined a project in a while, so eh, why not. 1 Share this post Link to post
DavidN Posted April 30, 2020 (edited) Ten sectors so far! This is an interesting way to map because you have to concentrate much more on making your map interesting with textures and Things - you only have a limited number of heights, floors and levels of lighting to play about with. Edit: Oh my god I forgot about sound propagation - I think I'll be putting a lot of Ambush monsters in here... Edited April 30, 2020 by DavidN 13 Share this post Link to post
RonnieJamesDiner Posted April 30, 2020 This looks like a bit of fun, count me in as well! (If there’s still room). 2 Share this post Link to post
Horus Posted April 30, 2020 Sure why not, I will give this a shot. I must admit this limitation scares me a bit, but that's precisely why I should do it. 2 Share this post Link to post
Ecafr8708 Posted April 30, 2020 1 hour ago, Ecafr8708 said: Eh, screw it, I'm in. Not sure if I'll finish it, but might as well try. EDIT: It's still 1pm April 30th for me, so I should start tomorrow, right? Actually never mind, count me out. Got no idea what to make. 0 Share this post Link to post
Xaser Posted April 30, 2020 Count me as a solid "maybe." No idea if I'll be able to squeeze something in, but it's mighty tempting to finally give LostRes an actual live test run. :P 4 Share this post Link to post
MFG38 Posted April 30, 2020 Making a map with only 20 sectors? Sounds like a fun challenge. I'll consider this one. 1 Share this post Link to post
dobu gabu maru Posted April 30, 2020 Ahhhh I wasn't going to join but 20 sectors is so damn limiting that I could knock this out in a week, maybe??????????????? I'll see if I can come up with an idea. 2 Share this post Link to post
TheV1perK1ller Posted April 30, 2020 I would be happy to join, if that is still possible. 2 Share this post Link to post
Obsidian Posted April 30, 2020 A quick bit of clarification: maps will be accepted past the 32-map mark if it comes to that, with the best ones making their way to the initial 32 slots. Others will be either occupying MAP33 and onwards or (if there's enough) compiled into their own separate wad. @DavidN Nice shot! Liking the sector height usage. :) 3 Share this post Link to post
ViolentBeetle Posted April 30, 2020 I'm interested in joining but I'm new to this whole thing. What exactly does Doom 2 in Boom format entails? 0 Share this post Link to post
Obsidian Posted April 30, 2020 2 minutes ago, ViolentBeetle said: I'm interested in joining but I'm new to this whole thing. What exactly does Doom 2 in Boom format entails? Doom 2 in Boom format is one of the mapping options available to you in your editor of choice: it offers more flexibility than mapping for vanilla Doom via an extended list of line actions, generalized actions and virtually no limitations on map size and complexity. You can find a more comprehensive write-up here. 0 Share this post Link to post
Themafla1 Posted April 30, 2020 I see that many people have joined, it means, are they still receiving more or not? because i would like to participate 2 Share this post Link to post
DynamiteKaitorn Posted April 30, 2020 (edited) I'll throw my hat into the ring. Might as well try to make a name for myself. :) Also I still have no idea what COMPLEVEL9 is. :l 0 Share this post Link to post
stewboy Posted April 30, 2020 Sign me up as well! I've never contributed to a project like this before and it will be interesting! 0 Share this post Link to post
Obsidian Posted April 30, 2020 7 minutes ago, DynamiteKaitorn said: Also I still have no idea what COMPLEVEL9 is. :l Compatibility level 9: it's a level that can be set in PrBoom that emulates older Doom formats. You can find more information on it here. 1 Share this post Link to post
DynamiteKaitorn Posted April 30, 2020 Forgot to ask: How many maps can each mapper create? 0 Share this post Link to post
NaturalTvventy Posted April 30, 2020 Can we update the flats so that the blue and steel/yellow gates are included? Those would be nice. 1 Share this post Link to post
Xaser Posted May 1, 2020 (edited) Those two flats are on the short list of things I'd like to clean up and include in a future LostRes update -- as-is they're ugly and unfinished (the blue pentagram is green for some reason and the gold is very crudely sketched and doesn't correctly blend in to the background). [EDIT] Fortunately, the blue is a dead-easy edit: Workin' on the gold one right now, for grins. Planning on just calling 'em GATE5 and GATE6 respectively, nothin' fancy name-wise. :P Edited May 1, 2020 by Xaser 4 Share this post Link to post
Obsidian Posted May 1, 2020 1 minute ago, DynamiteKaitorn said: Forgot to ask: How many maps can each mapper create? There's no limit to the amount of maps you can submit, although it is worth bearing in mind that there will be some quality control in selecting maps for the main 32. 0 Share this post Link to post
NaturalTvventy Posted May 1, 2020 Those sweet gates didn't make the cut but SP_DUDE9 did?? ;) 0 Share this post Link to post
Xaser Posted May 1, 2020 Maybe they'll make it now -- here's GATE6: Could maybe still use some polish on the edges, but it'll do for now. 3 Share this post Link to post
TheNoob_Gamer Posted May 1, 2020 One question; must each map features 4 player starts? I'm making a map that's balanced for 2 players and I think that it may breaks if I add 1 more player 3 start point. 0 Share this post Link to post
Obsidian Posted May 1, 2020 (edited) Thanks for the prompt reply Xaser, I'll add those flats in the next texture update. 20 minutes ago, TheNoob_Gamer said: One question; must each map features 4 player starts? I'm making a map that's balanced for 2 players and I think that it may breaks if I add 1 more player 3 start point. Wait, you're balancing your map for 2-player co-op only? In what manner does your map break if you add the Player 3 and 4 starts? 0 Share this post Link to post
obake Posted May 1, 2020 Count me in, mateys, and may the best bandit win! 1 Share this post Link to post
TheNoob_Gamer Posted May 1, 2020 54 minutes ago, Obsidian said: Wait, you're balancing your map for 2-player co-op only? In what manner does your map break if you add the Player 3 and 4 starts? Well, yes. Due to the main gimmick of my map, I fear 4 players might result in a map with poor gameplay, or I will (possibly) have to exceed the 20 sectors limit. Things might change if 4 player starts are really mandatory. 0 Share this post Link to post
Obsidian Posted May 1, 2020 Hmmm...unfortunately the co-op starts have to be in there, but I could take a look at the map for you when you're done and see how it could be re-jiggered to suit 4 players. That's the best I can offer, I'm afraid. 2 Share this post Link to post