Mad Dal 85 Posted May 8, 2020 (edited) Screenshot of part of a new map I'm currently making for my mod. Edited May 8, 2020 by Mad Dal 85 11 Share this post Link to post
Jaws In Space Posted May 8, 2020 The Abandoned Mines as a city map for Switcheroom 2. I just completed the layout of this map I hopefully I finish all of the thing placement this weekend. With this map done there we will only be waiting on one more map before Switcheroom 2 is ready for beta testing. If all goes well that will happen before the month is over :) 7 Share this post Link to post
Mad Dal 85 Posted May 8, 2020 The screenshots of wads currently in progress posted on here all look amazing. I can't wait to try them all. 😁 0 Share this post Link to post
morse2179 Posted May 8, 2020 (edited) First time mapping in doom, its for the kontracommando/payload aliens eradication map set. Only the last picture has brightness/light spots. 2 Share this post Link to post
Mad Dal 85 Posted May 8, 2020 1 minute ago, morse_deal_with_god said: First time mapping in doom, its for the kontracommando/payload aliens eradication map set. Only the last picture has brightness/light spots. I loved the Alien Trilogy game on PS1. Looking forward to playing this one. 😁👍 0 Share this post Link to post
morse2179 Posted May 8, 2020 Just now, Mad Dal 85 said: I loved the Alien Trilogy game on PS1. Looking forward to playing this one. 😁👍 Dude you HAVE to try Aliens Eradication mod that just came out, its probably one of the best alien games ive ever played. https://www.moddb.com/mods/aliens-the-ultimate-doom 2 Share this post Link to post
AL-97 Posted May 8, 2020 50 minutes ago, Guardsoul said: The fortress is taking shape Now that is just crazy good looking! 0 Share this post Link to post
Mad Dal 85 Posted May 8, 2020 16 minutes ago, morse_deal_with_god said: Dude you HAVE to try Aliens Eradication mod that just came out, its probably one of the best alien games ive ever played. Cool, I'll have a look at it when I get a chance as I'm currently working on my first map set. 0 Share this post Link to post
yakfak Posted May 9, 2020 making hideous maps with default textures, and not even the nice textures falling in the lava, not having enough ammo to fight stuff etc all the good stuff giggle when i try to make nice levels i spend weeks and weeks on them and then abandon them working like this suits me more 8 Share this post Link to post
whirledtsar Posted May 9, 2020 5 hours ago, Szuran said: It's all coming together. = Looks cool but the blue splotchiness of the walls is a bit odd/unappealing. 1 Share this post Link to post
Szuran Posted May 9, 2020 4 hours ago, whirledtsar said: Looks cool but the blue splotchiness of the walls is a bit odd/unappealing. Noted and recolored. Frankly, I haven't noticed them until you pointed them out. 1 Share this post Link to post
Mad Dal 85 Posted May 9, 2020 My new map coming along nicely. Not finished yet. I design the map first, then put the things in. A few things have been added already in a finished area, and as for the only monster, I was testing something and forgot he was still in the map lol. I also changed the doors from brown to gray so it doesn't look so bland everywhere. And yes, I've used 3D platforms for the high-up walkway in the green room. 5 Share this post Link to post
Negatronica Posted May 11, 2020 Started map 13 of htc3: Here's map 12 "the sparkle factory" which is technically finished but I'm sure gameplay will need tweaking: 17 Share this post Link to post
DoomKrakken Posted May 11, 2020 On 5/8/2020 at 4:23 PM, Mad Dal 85 said: The screenshots of wads currently in progress posted on here all look amazing. I can't wait to try them all. 😁 Very much agreed! Can't wait to try out your map too! :D 2 Share this post Link to post
yakfak Posted May 11, 2020 trying to get a pack of my own MIDI tunes out there. getting huge deja vu, though, is it possible I already released a pack like this and it sank to the bottom of the sea with no responses? giggle the idea would be to have half the pack be stuff i made recently and the other half be my pick of the ancient tunes everything EVERYTHING needs remastering and the volume tinkering with though it's brutal 11 Share this post Link to post
smeghammer Posted May 11, 2020 Yeah, furlough from work and isolation has given me some time to kill... Started on my first maps for about 25 years - a mini-megawad (is that a thing?) of four or five levels plus a secret level. Check it out on my github repo. I already posted here some details, but here is a couple more screenshots from the Breach Scars level: Going down... Scars... 9 Share this post Link to post
Mad Dal 85 Posted May 12, 2020 (edited) 13 hours ago, DoomKrakken said: Very much agreed! Can't wait to try out your map too! :D Thanks. Pretty much everything I want in my mod is in it, just got to do the maps for it and add a new font for the menu and add a new HUD then it's ready to go. Can't wait to try yours too. 😁 0 Share this post Link to post
Nirvana Posted May 12, 2020 (edited) . Edited May 20, 2020 by Nirvana 12 Share this post Link to post
Misty Posted May 12, 2020 It was supposed to be a speedmap, but I already took way too much time with it, so most likely I'll release this as part of compilation once I'll get around to other maps. 15 Share this post Link to post
ViolentBeetle Posted May 12, 2020 Decided to resurrect an idea that got me into mapping. Back then I couldn't make it work because I didn't know anything. It's built around a a central platform that raises connecting different pair of passages on different levels. It ended up looking very abstract. 6 Share this post Link to post