CrazyDoomguy Posted May 5, 2020 (edited) There some players asked about latest version of chillax2 WAD but link of author is broken. Now I found in my old PC latest version and uploaded in my dropbox. On new version author Arcore have fixed some balance, HOM and monsters stucks. Chillax2 latest Version: V 1.5.5 Chillax2 in Wad-archive (latest V1.4.1): Link There are my Playlist Edited May 5, 2020 by CrazyDoomguy 3 Share this post Link to post
Doom fan Posted May 21, 2020 When will this wad be in full version? and how many tracks will be in it compared to the first part? As I look good has been made for a long time. 0 Share this post Link to post
CrazyDoomguy Posted May 21, 2020 1 hour ago, Doom fan said: When will this wad be in full version? and how many tracks will be in it compared to the first part? As I look good has been made for a long time. By Arcore: Unfortunately, I'm unable to finish this project because of: - time constraints - lack of interest from the general public For lack of interest from the general public, some people have shown interest, but not enough. And worse, there's a group of people that started their own chillax2 project recently. It's my understand that this group is aware of the existence of my chillax2 project, so it's unclear what their reasoning is for starting their own chillax2 project. It is sad to see my project go unfinished. There's only 2 options I can see: 1. Wait 1-3 years to finish it. OR 2. Convert the project into something different (non-chillax, rebrand it as a typical wad with reduced monsters) and simply end it (at MAP10). I'm very sorry that I started a project that I could not finish; a project that gained your interest, and I failed to finish it. 0 Share this post Link to post
EpicTyphlosion Posted May 21, 2020 5 hours ago, CrazyDoomguy said: - lack of interest from the general public I mean, I know at least three multiplayer servers that could use a fresh new slaughtermap pack like this. A lot of them (and I mean A LOT) have been using just Chillax and SF2012 for years now. There's nothing wrong with that, but it never hurts to throw something new in the mix for a change. 0 Share this post Link to post
Doom fan Posted May 22, 2020 I just started the first part, but I haven't gotten much yet, so I would have been interested in what comes out of it.https://www.moddb.com/mods/normal-doom-2 Can the brutal enemy number in this wad be made playable? 0 Share this post Link to post
Doom fan Posted May 28, 2020 Can so many opponents be put on a level if done properly? 0 Share this post Link to post
Doom fan Posted August 1, 2020 Aren’t the tracks expected to continue as there were 47 tracks in the first part? 0 Share this post Link to post
CrazyDoomguy Posted August 2, 2020 20 hours ago, Doom fan said: Aren’t the tracks expected to continue as there were 47 tracks in the first part? As I wrote, Arcore dont know. It all depends on his motivation create new maps. Earlier he planned to make 32 maps 0 Share this post Link to post
Red Recluse Posted July 24, 2021 Slaughterfest map called Inner Stronghold.Look like three map from chillax 2 wad. Reminds center map build in 12 map from chillax first wad.Better balance ammo in every level and excess rocket in this level. Monsters: 1108/1108 Secrets: 0/0 3 Share this post Link to post
Red Recluse Posted August 11, 2021 Descent into the Maelstorm the craziest map in Chillax wad.Breaking throught to the last in this madness wad hard.The hardest part is in the corridor with arch-villes.Running to the teleport for the blue skull,you come across with two cyberdemons.Teleporting back to the corridor,you need to fight offdemons and resurrected imps with your fist.Breaking back out of the hallway takes a lot of luck,and i did it.It's much better further.Crazy nightmare map. 1 Share this post Link to post
Red Recluse Posted August 18, 2021 The Courtyard slaughterfest map resembles platforms stuck and traps labirints.A lot of arch-villes make additional difficult.Last collisions with horde cacodemons berserk fight. 0 Share this post Link to post
Red Recluse Posted August 18, 2021 The Docks my favourite map in Chillax2 wad with drawbridges and many tarps.Fierce in blood slaughter. Collisions did not stop until the end of the level. Monsters: 965/965 Secrets: 5/5 1 Share this post Link to post
Red Recluse Posted January 23, 2022 The Cathedral slaughterfest map contains fight.A lot of arch viles in the penultimate and last rooms was the most tense denouement. 0 Share this post Link to post
Red Recluse Posted January 23, 2022 Slaughter map narrow hallways and angry archvilles.Enough rockets and cell ammo for last battle. 1 Share this post Link to post
Red Recluse Posted January 25, 2022 The circle slaughterfest map resembless bottom in central zone.Mancubuses and revenants on stair rockets fight.Took red key you have battle cacodemons.Twenty seven archvilles traps where exit. 1 Share this post Link to post
Red Recluse Posted January 31, 2022 Disadvatage ammo forced plans to proceed with caution. 0 Share this post Link to post
Red Recluse Posted January 31, 2022 One of my favourite map in chillax wad.Red sky reminds fiery blood.Platforms with narrow floors need battle for every key.Fight in a platform revenants and going back was the most interesting fight.Including yellow switch near exit barrier as after a while 32 archvilles.Necessarily save cyberdemons in platform with yellow switch.Fire slaughter map. 0 Share this post Link to post
Red Recluse Posted February 2, 2022 Barons rooms in the start and revenants fight in the middle zone. 0 Share this post Link to post
Red Recluse Posted February 9, 2022 Crossroad map.Cyberdemons on platforms were fury. 0 Share this post Link to post