Yo, working on some maps and using some liquid wall textures like bloodfall and lava etc, for some reason when I test the map through doombuilder 2 it seems fine, however if I open the map directly with GZdoom the textures aren't animated, just static. Doombuilder is set to test the map with the same GZdoom used to play, so I'm a little confused... Any ideas?
Yo, working on some maps and using some liquid wall textures like bloodfall and lava etc, for some reason when I test the map through doombuilder 2 it seems fine, however if I open the map directly with GZdoom the textures aren't animated, just static. Doombuilder is set to test the map with the same GZdoom used to play, so I'm a little confused... Any ideas?
Cheers
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