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happy_mac

Check out my new wad

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Hello guys, I made a New wad. It doesnt have a name (for now). I just want some recommendation on how can I improve or add any new ideas. Im thinking of making this a 6 map wad.

 

Edit:Since there were some complaints about the link for download not working, here is a link.

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Project1.rar

 

Edited by happy_mac

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Some more details: Im making a wad inspired by "The X files" ( I have been watching it lately) and Half-Life. Hope you guys enjoy it!

Edit: You will need GZDoom to play.

 

Edited by happy_mac

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Looks pretty cool i'd love to see where it goes in terms of development.

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The attachment doesn't work for me. Looking just at the screenshots, though, my first thought is that they look a bit busy (too many things in a small space) but that isn't necessarily a terrible thing as long as you include some open spaces elsewhere, and I do like all the little laboratory details. The second screenshot in particular though looks a bit too obviously copy-and-paste with those lights.
My second thought is that these look a bit flat height-wise (in terms of the average height of each room) - you don't need height variation in every single room to make it interesting, but after a while the gameplay can become a bit repetitive. Stairs, platforms, and bridges can all spice up the gameplay considerably, as well as just making the map more enjoyable to walk around.

There's a few textures that get visually 'cut off' in an unnatural place - the white light textures in particular. This isn't a deal breaker though, at least not to me. When there's enough visual interest elsewhere, 'correct' texture usage isn't quite so vital.

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7 minutes ago, stewboy said:

The attachment doesn't work for me. Looking just at the screenshots, though, my first thought is that they look a bit busy (too many things in a small space) but that isn't necessarily a terrible thing as long as you include some open spaces elsewhere, and I do like all the little laboratory details. The second screenshot in particular though looks a bit too obviously copy-and-paste with those lights.
My second thought is that these look a bit flat height-wise (in terms of the average height of each room) - you don't need height variation in every single room to make it interesting, but after a while the gameplay can become a bit repetitive. Stairs, platforms, and bridges can all spice up the gameplay considerably, as well as just making the map more enjoyable to walk around.

There's a few textures that get visually 'cut off' in an unnatural place - the white light textures in particular. This isn't a deal breaker though, at least not to me. When there's enough visual interest elsewhere, 'correct' texture usage isn't quite so vital.

Thanks for the advices. I will work around open areas. Also here is a link.

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I beat the level, 100% my opinion on the level  is this:

 

It is a great start to a mod! really love the industrial/scifi blend you have here, honestly wouldn't mind blasting through a whole mod based off of this, the Lighting is great, the monsters are okay but i feel like the map could have been a lot harder if you wanted to, (UV was super easy) Other then that i do have at least 1 small thing: The level was very short, i provided a snap of the finish screen to show how short the map really was, at the bare minimum a 5 minute map would be better IMO

Screenshot_Doom_20200527_174546.png

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8 hours ago, Morpheus666 said:

I beat the level, 100% my opinion on the level  is this:

 

It is a great start to a mod! really love the industrial/scifi blend you have here, honestly wouldn't mind blasting through a whole mod based off of this, the Lighting is great, the monsters are okay but i feel like the map could have been a lot harder if you wanted to, (UV was super easy) Other then that i do have at least 1 small thing: The level was very short, i provided a snap of the finish screen to show how short the map really was, at the bare minimum a 5 minute map would be better IMO

Screenshot_Doom_20200527_174546.png

Well I had an idea about making it longer. And Im gonna add some more monsters (like security guards and aliens). And Im gonna expand the First map. Thanks for the feedback.

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2 minutes ago, Biodegradable said:

It's criminally short, but certainly interesting. I'd like to see more :^)

Its a demo I made in a week. Im thinking of making the level bigger.

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