ViolentBeetle Posted June 5, 2020 Made the first draft for secret level in Modest Mapping Challenge, called Prisoner of Illusions. Which consists of nothing but man's inhumanity to skybox. 4 Share this post Link to post
Remilia Scarlet Posted June 6, 2020 97% done. Expect a new map from me this month ^_^ 32 Share this post Link to post
StalkerBlade Posted June 7, 2020 I'm not waiting for EA or Disney to make something I'd actually want anymore. 21 Share this post Link to post
stewboy Posted June 9, 2020 A large chamber from Cubic Worlds MAP04, which I'm working on at the moment. Uses some of Simon O'Callaghan's amazing Egyptian textures. 13 Share this post Link to post
Pirx Posted June 9, 2020 1 hour ago, stewboy said: A large chamber from Cubic Worlds MAP04, which I'm working on at the moment. Uses some of Simon O'Callaghan's amazing Egyptian textures. simon oc. his work is a treasure. i enjoyed playing arcane dimensions. 1 Share this post Link to post
yakfak Posted June 9, 2020 (edited) making levels! this is a puzzle wad with, um, a lot of yellow skull keys? ok i am messing around in my own game and just thinking about how freeing tile-based mapping is =P edit: when you export it to doom it looks like this giggle Edited June 9, 2020 by yakfak 6 Share this post Link to post
BassSlapper89 Posted June 10, 2020 I am working on a new mod project. Corridor 666: After completing Jazz Jackrabbit Doom, I decided to start working on a Corridor 7 TC for Doom. I was originally not planning on making anymore mods, but I told myself I can't get enough. It's a new addiction lmao. My goal for this mod: Avoid crazy mazes. Design well detailed maps, than what Capstone did... It's a work in progress. Here's screenshots of MAP01: Sector 1 14 Share this post Link to post
sergeirocks100 Posted June 10, 2020 8 minutes ago, Scuba Steve said: Why are the sprites so blurry? because the texture filtering is on in the GZDoom settings 2 Share this post Link to post
smeghammer Posted June 10, 2020 (edited) Discovered @Mechadon's box o skys... Added a nice dismal/hellish one: Edited June 13, 2020 by smeghammer : changed to remote image URLs 7 Share this post Link to post
SkeletronMK666 Posted June 11, 2020 the map is called "FOR YOUR VIEWING PLEASURE" It's an multiplayer pvp map. TvPvPImproved.wad.zip 3 Share this post Link to post
SkeletronMK666 Posted June 11, 2020 i made this map a long time ago... i just improved it in order to test it for deathmatch for my terminator playerclass wad 0 Share this post Link to post
SkeletronMK666 Posted June 11, 2020 On 6/6/2020 at 11:51 AM, Szuran said: HOW DO YOU DO THIS! 1 Share this post Link to post
Szuran Posted June 11, 2020 (edited) 5 hours ago, SkeletronMK666 said: HOW DO YOU DO THIS! Long story, short, Gimp + free photos of sky, a desert and a city + Slade. :) 0 Share this post Link to post
ViolentBeetle Posted June 11, 2020 40 minutes ago, IRod54 said: New map underway! The sky hack effect really doesn't look good here. Maybe you should carve this building into the cliff and not just let it stand there obscuring cliff with skybox. 0 Share this post Link to post
IRod54 Posted June 11, 2020 26 minutes ago, ViolentBeetle said: The sky hack effect really doesn't look good here. Maybe you should carve this building into the cliff and not just let it stand there obscuring cliff with skybox. I’ve definitely got an idea how to fix the problem now, thanks for the advice 0 Share this post Link to post
ViolentBeetle Posted June 11, 2020 Decided to make my own Dead Simple copy. Of course Arachnotrons and Mancubi won't cut it alone anymore, so I added some cacodemon perches and just out of sight an arch-vile pit. As well as a box with a spider mastermind. 4 Share this post Link to post
GoosebumpsFan Posted June 12, 2020 (edited) On 6/5/2020 at 8:09 AM, floatRand said: Can't stop won't stop. That map just looks absolutely beautiful! This must've taken a lot of effort, and I will recommend it to people when it comes out! 2 Share this post Link to post
happy_mac Posted June 12, 2020 Im making a Half-Life inspired map. It will rely on flashlight and dynamic Lights. Its called "Project_XII.wad". It has some new weapons and monsters. It also has a titlemap which is kinda basic. I have worked on this map for 1 month now. Expect more soon! 9 Share this post Link to post
Doom_Dude Posted June 12, 2020 Vilecore 1.2 remaster. Map21: Rife Hive. Map doesn't appear in Vilecore 2. Anyhow, before and after shots... 16 Share this post Link to post