Steve88 Posted December 24, 2019 @RonnieJamesDiner Ronnie, Thanks for the feedback on the level, I am going to give yours a shot today when I get some time :) I've fixed the bug you mentioned. Should be good to go now. 1 Share this post Link to post
Steve88 Posted December 26, 2019 @RonnieJamesDiner Holy Heck was that hard on UV, Especially the Blue Key area with a million AV constantly resurrecting a BOH meat shield... combine that with all the cyber demons and effing caco's sneaking up on my ass. The orange and Red keys were not as rough but still a tough challenge. The switch puzzle took me awhile to get the timing on. The map was beautiful as a hell infested slime Colosseum can be XD. I particularly liked the scale of everything, made me feel quite insignificant. I am going to have to steal a few of your design tricks, i really like the use of the mid texture marble with marble posts and green flames on the tops in the background of the map. High quality stuff. Overall great map, though after playing through that I am going to need a drink or seven... 1 Share this post Link to post
RonnieJamesDiner Posted December 26, 2019 59 minutes ago, Steve88 said: Overall great map, though after playing through that I am going to need a drink or seven... Lol, tis the season! Sorry though, I probably should've mentioned the difficulty. I have a tendency towards "challenge" maps, and HMP would've likely been a more enjoyable experience for you. UV is really designed to be a tough-as-nails journey (at least, the blue key arena for sure), with a few slower moments for pacing. Glad to hear you were able to persevere and complete it, though! Thank you so much for the kind words :) 1 Share this post Link to post
RonnieJamesDiner Posted January 10, 2020 (edited) I've updated my map to v1.2, with some of the feedback I received from @Fonze. Huge thanks for the FDA! The secrets have been altered slightly (don't want to give away the details, though). And, the final arena has been adjusted so that the initial Cyberdemon gets involved at the same time as the AV/Baron swarm. New download can be found here (v1.3). I'll update the link in the earlier post, and in the Discord, as well. Edited January 11, 2020 by RonnieJamesDiner 2 Share this post Link to post
Killer5 Posted January 11, 2020 @RonnieJamesDiner Yo. I really dig the look of the map. I just wanted to let you know that I cannot open the rsk door at the start in prboom+ 2.5.1.5 cl9 using version 1.2 posted just above. Will check it out in gzdoom though. 1 Share this post Link to post
RonnieJamesDiner Posted January 11, 2020 (edited) On 1/10/2020 at 6:49 PM, Killer5 said: I just wanted to let you know that I cannot open the rsk door at the start in prboom+ 2.5.1.5 cl9 Ohh crap, whoops. So, I was testing with prboom+ 2.5.1.4 and for whatever reason it wasn't giving me that issue. I tested the map on a newer version of prboom+ and I see what you mean. Turns out it was a simple fix -- I had a teleport line too close to the red key switch, and it wasn't letting the use action pass. I've updated the map to fix this. Thank you for the bug report! I wonder why that changed between versions 1.4 and 1.5 of prboom+. Edited January 24, 2020 by RonnieJamesDiner 0 Share this post Link to post
Killer5 Posted January 11, 2020 I also tried it with 2.5.1.4 and ran into the same problem. I will check out v1.3 though. 1 Share this post Link to post
Pegleg Posted January 11, 2020 I submitted the initial version of this map on the speed mapping Discord on December 31, 2019, but I forgot to post it here. Since then, I've gotten some feedback and made some changes. astspast_v2.zip Title: Space Transport Station Alpha Format: Vanilla Music: Music by Erik Alm from "Scythe" Map 19 Tested with: Chocolate Doom v. 3.0.0, GZDoom v. 4.1.3 Editor used: Eureka v. 1.24, Slade v. 3.1.1.5 New textures: OLA_V7_3 by Ola "Ukiro" Bjorling from the Gothic DM II texture pack (GOTHICTX). @obake I also included DNESKY11.png, by Mechadon from Box o' Skies v3. If you could set this as the sky for this map when you compile the set, that would be appreciated. 4 Share this post Link to post
obake Posted January 11, 2020 7 hours ago, Pegleg said: I also included DNESKY11.png, by Mechadon from Box o' Skies v3. If you could set this as the sky for this map when you compile the set, that would be appreciated. Will do. Thanks to everyone who participated! The maps will be compiled within the next few weeks or so. :) 5 Share this post Link to post
reflex17 Posted January 13, 2020 Here's version 2 of my submission taking into account the feedback I've received. I fixed the potential softlock at the end of the map and added in a player teleport landing I had forgotten to put in. The 'back hallway' to the first stairwell switch was extended so the hell nobles in the alcove there won't aggro while the player is still in the main cathedral area. I also added a rock the player can use for cover from Mancubus/Arachnotron in the southern approach. Slight changes in some detail and a few trigger lines were updated to smooth out gameplay, hopefully. I decided not to lock the player in the central arena, doing this would make the fight more challenging but I think I would rather leave the option open for the player to decide how to tackle the situation. This is the final version of the map unless any major problems are found in the future. Azoth of the Minotaur v2 2 Share this post Link to post
obake Posted May 29, 2020 Thanks to everyone for their contributions to the project. The initial post has been updated with the full project ready for play! 7 Share this post Link to post
Steve88 Posted May 29, 2020 (edited) Most Excellent! Thanks for running the event @obake! It was a blast! 3 Share this post Link to post
RonnieJamesDiner Posted May 29, 2020 (edited) Good to see this released. Wondering if perhaps it deserved a new thread (Release Candidate 1 sort-of-thing?), but alas, it's just great to know it's out there! Huge thanks to you Obake for organizing the project, Voltcom for the tremendous help in putting it together, the mappers, and Pegleg and Horus for the playtesting feedback. 3 Share this post Link to post
reflex17 Posted May 29, 2020 Nice! It was awesome to be a part of this project, thanks a lot to Obake for leading, RJD and Chester for finalizing and the rest of the team, it was great to get the chance to work with y'all, would do again no problem hehe. 1 Share this post Link to post
BluePineapple72 Posted June 1, 2020 Decided to play through this wad at the bequest of @Steve88 This is part 1, let me know which of the maps I should play next! 5 Share this post Link to post
Steve88 Posted June 1, 2020 @BluePineapple72 Thanks for playing man :) I know you'll have a blast if you play all the other maps as well 1 Share this post Link to post
BluePineapple72 Posted June 1, 2020 42 minutes ago, Steve88 said: @BluePineapple72 Thanks for playing man :) I know you'll have a blast if you play all the other maps as well You're very welcome! I just played @RonnieJamesDiner's map and hoo boy. You're very right. I am having a blast. This WAD is impressing me alot so far. 1 Share this post Link to post
Horus Posted June 1, 2020 This was good fun to playtest, adding the youtube links here in case any of the mappers aren't on the hellforge discord: L1 & L2: https://youtu.be/YHInJc6hY94 L3 & L4: https://youtu.be/8XkF2aHldPE L5 & L6: https://youtu.be/c6oKz51CoSc L7: https://youtu.be/V-Mxo_v99AY L8: https://youtu.be/to8w5LjhZDw L9: https://youtu.be/RR018bWtLS4 L10 Pt 1: https://youtu.be/WdmApjRzpic L10 Pt 2: https://youtu.be/Ubqyw7ybWDA 7 Share this post Link to post
BluePineapple72 Posted June 1, 2020 Part 2: Colesseum of the Acid King by @RonnieJamesDiner 3 Share this post Link to post
RonnieJamesDiner Posted June 1, 2020 @BluePineapple72 Thanks for the FDA, that was amusing to watch. :P Glad to hear you enjoyed it! 1 Share this post Link to post
BluePineapple72 Posted June 2, 2020 @RonnieJamesDiner You're very welcome friend! I aim to please. Pardon my ignorance, but what does FDA mean? 0 Share this post Link to post
BluePineapple72 Posted June 2, 2020 4 hours ago, Voltcom said: FDA stands for First Demo Attempt. Ah, thank you. Part 3 is up. Maps featured are Omega Station by @Walter confetti, Space Transport Station Alpha by @Pegleg, and Twisted Reality by @Danlex That's 5 for 5 insofar. This WAD is very fuckin cool! 4 Share this post Link to post
Walter confetti Posted June 2, 2020 @BluePineapple72 for reaching the secret area: Spoiler You need to use jump and crouch at the window where the little storage room after the starting lift is. 1 Share this post Link to post
BluePineapple72 Posted June 2, 2020 2 hours ago, Walter confetti said: @BluePineapple72 for reaching the secret area: Reveal hidden contents You need to use jump and crouch at the window where the little storage room after the starting lift is. Ah. I wasn’t sure if I needed to have jump/crouch bound for this wad. I guess I should. Are there any maps that require it for progression? 1 Share this post Link to post
BluePineapple72 Posted June 5, 2020 Here I play maps 4 and 5 by @obake and @Voltcom 4 Share this post Link to post
BluePineapple72 Posted June 5, 2020 Here's part 5, Azoth of the Minotaur by @reflex17 Super fun map! Hopefully you enjoy watching me get my ass kicked for an hour and a half! 4 Share this post Link to post
BluePineapple72 Posted June 7, 2020 part 6: Extraction by @eirc This one was really cool! I loved how the BFG was acquired. 1 Share this post Link to post
BluePineapple72 Posted June 16, 2020 Part 7: Necrofilog part 1 by @Sasha This video is great; you’ll be able to witness peak tired brain on me 1 Share this post Link to post