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Jimmy

Post your Doom textures!

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29 minutes ago, Taw Tu'lki said:

VILAIN.png

VILAIN2.png

Your textures terrify me, and thats cool.

Also, I sense some Dead Space vibes.

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A few edits of textures from the first Cage texture pack, to remove the Windows:

 

cdlDtMR.png

 

Some computer variants of textures from the same pack:

 

IFZw2d2.png

 

I posted various other Cage texture pack edits on the ZDoom forums several years ago, but I don't think I ever posted them here:

 

C0uuf4j.png

 

r5uT1go.png

 

There are even more in the zip file below - IIRC it doesn't include any of those posted above.

 

http://www.mediafire.com/download/0eh943xg893t8u4/cageedit.zip

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18 hours ago, Doom_Dude said:

Crackle crackle!

 

I revamped the crackle and made it 256 long and made it all less repetitious. Includes variations!

 

crack_20.png.295266c86de8e9c49cbda324e657d1d6.pngcrack_21.png.5abb4d21f2efffbd748588885607e53c.pngcrack_22.png.d0624afbc39b26469de433e87702bef5.png

crack_23.png.b9084dccc923e2bdf06804b965bfba2d.pngcrack_24.png.78d4084104e52296198c0e6941f63221.pngcrack_25.png.c3c9976721cf498b47c2fc9656827454.png

 

 

Love these.  Made a few transitions:

 

ddcrackle01.pngddcrackle03.pngddcrackle06.png

ddcrackle05.pngddcrackle04.pngddcrackle02.png

 

 

Edited by DooMAD

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I've made a ton of resources over the years. Enough that I thought I'd put em together for a resource pack. Released version 1.5 of the pack today. It can be found here:

https://www.dropbox.com/s/v7tqeyes1m960aw/LKtexV1.6.zip?dl=0

 

Here's a small sample of stuff that can be found in it:

 

KS_WBE1.png.0a4d18a56ccb43802450c982a7002a97.png            KS_PNT05.png.268115b753a1477cb399d621f0e493c9.pngCHD1A0.png.d9c8cbb54119d3fbc3e0f9c83a7dbed3.png

KS_OFIC6.png.9999172b6c7b44551b914e1233366b87.pngKS_MEV35.png.b42f107ee128fbe31ac8e6a652f414fe.pngKS_OFGF2.png.9f7acac0a33be17f9972afb58fe94fea.png

Edited by lupinx-Kassman : Noticed there were some broken DECORATE and ANIMDEF entries. They have been fixed in v1.6 and the link has been updated. I'll probably make a thread for this pack at some point, but I don't think I'm quite there yet.

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5 hours ago, lupinx-Kassman said:

I've made a ton of resources over the years. Enough that I thought I'd put em together for a resource pack. Released version 1.5 of the pack today. It can be found here:

https://www.dropbox.com/s/fqrpz51cryrgth1/LKtex1.5.zip?dl=0

 

Here's a small sample of stuff that can be found in it:

 

KS_WBE1.png.0a4d18a56ccb43802450c982a7002a97.png            KS_PNT05.png.268115b753a1477cb399d621f0e493c9.pngCHD1A0.png.d9c8cbb54119d3fbc3e0f9c83a7dbed3.png

  KS_OFIC6.png.9999172b6c7b44551b914e1233366b87.pngKS_MEV35.png.b42f107ee128fbe31ac8e6a652f414fe.pngKS_OFGF2.png.9f7acac0a33be17f9972afb58fe94fea.png

Good picture of eye. That must be an Avatar. Or something else. 

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Here are some recolors

Spoiler

Tex1.png.ce6977898b9480f316c45a266e35e710.png

                          Yup, There are shadows in the red Marble texture.

I also mixed Doom's textures

Spoiler

Tex2.png.303417c7a6636ebc99c8748e5148e03b.png

Textures i edited (Thanks Ukiro)

Spoiler

Tex3.png.18b5cbf4870ab9486095e96d83158847.pngTex4.png.e3d8dc88bf0e76d699d86ba5c868ea4d.png

If you want to use them in ur Wad. You dont need to put my name in the credits.

Edited by HitBoi64

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16 hours ago, HitBoi64 said:

Thanks Dragonfly

 

Those are made by me.

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5 hours ago, ukiro said:

 

Those are made by me.

Sorry i forgot, *Facepalm*

Love you! Btw.

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21 hours ago, NiGHTMARE said:

 Additional credits to DJMadMax and Martin Howe.

LOL, did a double take at those - thinking 'hope he didn't draw them from scratch'. Glad you found them useful - and thanks for the citation :)

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4 hours ago, kwc said:

Inspired by @lupinx-Kassman's eye art texture, I figured it would be fun to grab some public domain paintings that may-or-may-not fit doom's theme and give it a shot.

jERmEqv.png


Frame is from Doom 2, I left the name of the original paintings and artists in the filenames within the .zip download


edit: here's a couple of em on PANEL5
PlVcNY6.png

 

 

cool. such small textures are unobtrusive changes that fit a lot of maps and make for a welcome variety.

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I really like these examples of "vanilla texture but cleaner/better tiling/less annoying." Someone should put together a pack of vanilla texture "fixes" one of these days out of all the ones folks have posted!

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7 minutes ago, Jimmy said:

Very nice work, but they'd be awesome if they were 256x256!


Noted! May be a good rule of thumb moving forward with these more generalized edits. Thanks :)

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Messing around with a few vanilla assets, and...
WALL57_5.png.5917b19d48472981b1707928de24db86.pngWALL57_6.png.0eeb697da6a24252d48de353f87ffe68.pngWALL57_7.png.92f3d23e569c011eeb4fd58d0b962640.png       GARGPOIS.gif.004ccd05ea23d9c012548e0fdfacb360.gif
What do you mean by "it's a Mandela effect"?!

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Heck yeah, this looks awesome. You might as well make more of those and compile them neatly into a pack. *hint*hint*

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Seeing as I'm one map away from milestone I decided to make an official release (As an "Episode One") I decided to share my title/intermission picture.

title.png

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still one of my all time favorite threads, please keep doing this amazing work for all of us non-artist types.  Much appreciated.

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