Endless Posted June 15, 2020 29 minutes ago, Taw Tu'lki said: Your textures terrify me, and thats cool. Also, I sense some Dead Space vibes. 1 Share this post Link to post
Taw Tu'lki Posted June 15, 2020 Thx. I used this source for texture. It must be a good texture for creepy wad. 1 Share this post Link to post
NiGHTMARE Posted June 15, 2020 A few edits of textures from the first Cage texture pack, to remove the Windows: Some computer variants of textures from the same pack: I posted various other Cage texture pack edits on the ZDoom forums several years ago, but I don't think I ever posted them here: There are even more in the zip file below - IIRC it doesn't include any of those posted above. http://www.mediafire.com/download/0eh943xg893t8u4/cageedit.zip 13 Share this post Link to post
DooMAD Posted June 15, 2020 (edited) 18 hours ago, Doom_Dude said: Crackle crackle! I revamped the crackle and made it 256 long and made it all less repetitious. Includes variations! Love these. Made a few transitions: Edited June 15, 2020 by DooMAD 7 Share this post Link to post
Doom_Dude Posted June 15, 2020 @DooMAD That looks cool. :D I made some flats if anybody needs em. 10 Share this post Link to post
lupinx-Kassman Posted June 16, 2020 (edited) I've made a ton of resources over the years. Enough that I thought I'd put em together for a resource pack. Released version 1.5 of the pack today. It can be found here: https://www.dropbox.com/s/v7tqeyes1m960aw/LKtexV1.6.zip?dl=0 Here's a small sample of stuff that can be found in it: Edited June 20, 2020 by lupinx-Kassman : Noticed there were some broken DECORATE and ANIMDEF entries. They have been fixed in v1.6 and the link has been updated. I'll probably make a thread for this pack at some point, but I don't think I'm quite there yet. 10 Share this post Link to post
Taw Tu'lki Posted June 16, 2020 5 hours ago, lupinx-Kassman said: I've made a ton of resources over the years. Enough that I thought I'd put em together for a resource pack. Released version 1.5 of the pack today. It can be found here: https://www.dropbox.com/s/fqrpz51cryrgth1/LKtex1.5.zip?dl=0 Here's a small sample of stuff that can be found in it: Good picture of eye. That must be an Avatar. Or something else. 3 Share this post Link to post
lupinx-Kassman Posted June 16, 2020 5 hours ago, Taw Tu'lki said: Good picture of eye. That must be an Avatar. Or something else. Its my eye :) 16 Share this post Link to post
Hitboi Posted June 17, 2020 (edited) Here are some recolors Spoiler Yup, There are shadows in the red Marble texture. I also mixed Doom's textures Spoiler Textures i edited (Thanks Ukiro) Spoiler If you want to use them in ur Wad. You dont need to put my name in the credits. Edited June 18, 2020 by HitBoi64 6 Share this post Link to post
ukiro Posted June 18, 2020 16 hours ago, HitBoi64 said: Thanks Dragonfly Those are made by me. 2 Share this post Link to post
Hitboi Posted June 18, 2020 5 hours ago, ukiro said: Those are made by me. Sorry i forgot, *Facepalm* Love you! Btw. 0 Share this post Link to post
kwc Posted June 19, 2020 (edited) A handful of steps/skirting/trims made from Doom 1 & 2, some Plutonia, some Alpha textures.kwc_babysteps01.zip Edited June 19, 2020 by kwc : fixing link 16 Share this post Link to post
Doom_Dude Posted June 19, 2020 I may need help getting off the crackle. I made these ends, so to speak, so that red stuff and dark can flow together... for the existing crackle textures. By themselves they'll have a terrible looking seam but when you do this, you can have one flow into the other. There's 2 lefts and 2 rights... Here is a screenshot... 17 Share this post Link to post
NiGHTMARE Posted June 19, 2020 (edited) I'm currently working on various pipe and vent variants - here's the initial set of TEKGREN pipes. Additional credits to DJMadMax and Martin Howe. 23 Share this post Link to post
Martin Howe Posted June 20, 2020 21 hours ago, NiGHTMARE said: Additional credits to DJMadMax and Martin Howe. LOL, did a double take at those - thinking 'hope he didn't draw them from scratch'. Glad you found them useful - and thanks for the citation :) 3 Share this post Link to post
kwc Posted June 22, 2020 (edited) Inspired by @lupinx-Kassman's eye art texture, I figured it would be fun to grab some public domain paintings that may-or-may-not fit doom's theme and give it a shot. Frame is from Doom 2, I left the name of the original paintings and artists in the filenames within the .zip download edit: here's a couple of em on PANEL5 Edited June 22, 2020 by kwc 17 Share this post Link to post
Pirx Posted June 22, 2020 (edited) 4 hours ago, kwc said: Inspired by @lupinx-Kassman's eye art texture, I figured it would be fun to grab some public domain paintings that may-or-may-not fit doom's theme and give it a shot. Frame is from Doom 2, I left the name of the original paintings and artists in the filenames within the .zip download edit: here's a couple of em on PANEL5 cool. such small textures are unobtrusive changes that fit a lot of maps and make for a welcome variety. 1 Share this post Link to post
129thVisplane Posted June 23, 2020 I needed a less obviously 128px-tiled ROCK4 so I made this. It's a bit different from ROCK4 itself cuz I filtered it beforehand oops 11 Share this post Link to post
Gifty Posted June 23, 2020 I really like these examples of "vanilla texture but cleaner/better tiling/less annoying." Someone should put together a pack of vanilla texture "fixes" one of these days out of all the ones folks have posted! 10 Share this post Link to post
kwc Posted June 23, 2020 Here's a bunch of STEP1/STEP2 variants based off the other flatsLink 29 Share this post Link to post
Doom_Dude Posted June 25, 2020 (edited) I was messing around with the assets Romero release that time. Made a couple floors from floor3's. The last tile I had made long ago, but it fits with the other two so I added it. It's a bit darker with no green bits. Have a free in-editor screen.. 27 Share this post Link to post
kwc Posted June 25, 2020 (edited) Here are some more texture extensions/remixes, hope they're useful. Feel free to grab parts of these if you want something familiar but a bit different when making textures of your own. 27 Share this post Link to post
Jimmy Posted June 26, 2020 Key lock switches. @kwc Very nice work, but they'd be awesome if they were 256x256! 31 Share this post Link to post
kwc Posted June 26, 2020 7 minutes ago, Jimmy said: Very nice work, but they'd be awesome if they were 256x256! Noted! May be a good rule of thumb moving forward with these more generalized edits. Thanks :) 4 Share this post Link to post
Cell Posted June 27, 2020 Messing around with a few vanilla assets, and... What do you mean by "it's a Mandela effect"?! 13 Share this post Link to post
kwc Posted June 28, 2020 Here they are again, this time 256x256 and seamless 27 Share this post Link to post
elend Posted June 28, 2020 (edited) Heck yeah, this looks awesome. You might as well make more of those and compile them neatly into a pack. *hint*hint* 4 Share this post Link to post
ViolentBeetle Posted June 28, 2020 Seeing as I'm one map away from milestone I decided to make an official release (As an "Episode One") I decided to share my title/intermission picture. 4 Share this post Link to post
joepallai Posted June 28, 2020 still one of my all time favorite threads, please keep doing this amazing work for all of us non-artist types. Much appreciated. 6 Share this post Link to post