Goopymonster Posted June 28, 2020 I've been working on a map but I don't know how to configure the start and end lumps, how do I do it? 0 Share this post Link to post
DynamiteKaitorn Posted June 28, 2020 You don't. Just use a program like GZDooMBuilder or heck, Slade-3's internal map editor and the rest falls into place. Unless you mean for custom textures, flats or sprites then its SS_START ** Sprites go here ** SS_END Make sure sprites are offset correctly otherwise they could crash DooM (if doing vanilla) FF_START ** Flats go here ** FF_END (sometimes F_END?) When converting flats to the DooM palette, there's a special "flat" option you NEED to select since all vanilla DooM flats are 64x64 PP_START (No idea why it's PP of things >_>) ** WALL textures go here ** PP_END In the case of wall textures, you need to: 1 - right click a converted texture and select "add to patch table". It will then mention you didn't add one, this is okay as Slade 3 will allow you to generate a new one. Select the inherit from base wad to allow your new wall textures to work along with the vanilla ones. 2 - select all of your wall textures that need adding and then click "add to patch table" and also click "add to TEXTUREx" (usually TEXTURE1 will be used) ** Textures outside of these main 3 brackets are usually best reserved for HUDs, main menu graphics and other textures ** PS: There's a segment of the forum dedicated to mapping questions. <3 0 Share this post Link to post
Goopymonster Posted June 28, 2020 @DynamiteKaitorn Im a mac user so I can't use doom builder, also I need to import a custom midi file I made but that can only be done with SS_START and SS_END lumps, I want to know how to create those. 0 Share this post Link to post
Pierrot Posted June 28, 2020 In Slade menu: Archive > New > New entry, then name it SS_START/SS_END But I'm sure midi files don't need enclosing lumps. 0 Share this post Link to post
Gez Posted June 28, 2020 (S)S_START/(S)S_END is for sprites, not for sounds or music tracks. 1 Share this post Link to post
Gez Posted June 28, 2020 None. See this, you can ignore the ZDoom-specific things like voxels or ACS. https://zdoom.org/wiki/Namespace Quote Music: No specific markers 1 Share this post Link to post
Goopymonster Posted June 28, 2020 @Gez Then how can I get the music to play in my wad? 0 Share this post Link to post
boris Posted June 28, 2020 https://doomwiki.org/wiki/Adding_custom_music 3 Share this post Link to post
Rei is now real Posted July 3, 2020 On 6/28/2020 at 11:41 AM, Goopymonster said: @Gez Then how can I get the music to play in my wad? you have to look up the lump names, then you have to label the midi's as the names of the doom 1 or 2 music. Example: D_E1M1 or D_RUNNIN 0 Share this post Link to post