Slipgate Tourist Posted July 7, 2020 (edited) Edited July 8, 2020 by Slipgate Tourist 0 Share this post Link to post
Gothic Posted July 9, 2020 The level design in Witchaven may be terrible, but it has its moments, like this lava pool: It looks cool, or at least it would look cool if it was on a more visible area, and not behing that rock platform. My favorite enemy in the game: the Angelfire/Geocities skeleton: Skeleton pool: 3 Share this post Link to post
Chopkinsca Posted July 9, 2020 I swear that I am aware of everything going on here. 1 Share this post Link to post
cambreaKer Posted July 9, 2020 something i have been working on for the past couple of days 3 Share this post Link to post
Woolie Wool Posted July 10, 2020 A level I'm working on for the updated version of the Wolf3D mod Operation Eisenfaust: Origins. I've been hired to do an episode and this map is called "Burning Village": 8 Share this post Link to post
cambreaKer Posted July 11, 2020 windows movie maker is lookin' pretty good 0 Share this post Link to post
SaladBadger Posted July 12, 2020 it's possible to get that secret by doing careful rampslides off of the building. You crazy move physics abusers! 0 Share this post Link to post
DarnedEnd57 Posted July 12, 2020 One of the best moments in my life. I never was able to beat Mario 64 as a kid, but here I am. 0 Share this post Link to post
jupiter_ex Posted July 13, 2020 On 7/11/2020 at 2:57 PM, cambreaKer said: I assume this is software renderer but still how are the textures so super hyper pixelated? btw, if I don't recall wrong this is near the black hole generator 0 Share this post Link to post
SaladBadger Posted July 13, 2020 it's pretty normal, honestly. the rocket launcher's texture is pretty low-res in general. The top of the hangar doors there are also pretty pixelated due to the texture being scaled up by quite a bit. 0 Share this post Link to post
jupiter_ex Posted July 14, 2020 hmm... I don't remember them being that pixelated and I did play Q2 under software back in 99 before I got my 3d card. And just to make sure, I just reinstalled it to compare and it really is not that pixelated or there's something I'm not seeing 0 Share this post Link to post
SaladBadger Posted July 14, 2020 hrm, actually, you're right, it's definitely more pixel-y. If I had to take a guess, that's actually the old GL renderer, which had to downsample non-power of 2 textures, since OpenGL didn't support it at the time. Most models textures are non-power of 2 dimensions, so they suffer the worst. 0 Share this post Link to post
Lila Feuer Posted July 16, 2020 Some cool shots I took during Doom 3: The Lost Mission. Spoiler 2 Share this post Link to post
seed Posted July 16, 2020 @Lila Feuer Ah, I see you're using the alpha Shotgun skin. Good choice, I love that model too. It's really too bad that the model was replaced. The alpha SMG was also cooler, but apparently just the texture was changed, not the model itself, as the alpha texture still fits the model as far as I know. But if there a reason you're not playing in widescreen? 0 Share this post Link to post
Boaby Kenobi Posted July 16, 2020 S.T.A.L.K.E.R.: Shadow of Chernobyl - No visuals modifications. Pretty good for a game from 2007. 5 Share this post Link to post
cambreaKer Posted July 16, 2020 On 7/14/2020 at 2:18 AM, jupiter_ex said: hmm... I don't remember them being that pixelated and I did play Q2 under software back in 99 before I got my 3d card. And just to make sure, I just reinstalled it to compare and it really is not that pixelated or there's something I'm not seeing i don't really know why the texture is that pixelated for me, maybe it's because i'm using vkquake 2 (vulkan renderer) with gl_texturemode gl_nearest_mipmap_nearest instead of software mode. 0 Share this post Link to post
MrDeAD1313 Posted July 16, 2020 On 7/3/2020 at 1:02 PM, sluggard said: Underrated game imho 1 Share this post Link to post
snapshot Posted July 16, 2020 (edited) Agreed, fun game, looking forward to play Genesis Edited July 16, 2020 by sluggard 1 Share this post Link to post
uber Posted July 16, 2020 And I still can't hit consistent 40+ fps: Yeah... 0 Share this post Link to post
Lila Feuer Posted July 17, 2020 @Woolie Wool I loved Eisenfaust Origins! That looks nice. 0 Share this post Link to post
jupiter_ex Posted July 17, 2020 16 hours ago, Lila Feuer said: Some cool shots I took during Doom 3: The Lost Mission. You can have the flashlight in hand in the lost mission? Thought it was an "expansion" for BFG edition 12 hours ago, Boaby Kenobi said: S.T.A.L.K.E.R.: Shadow of Chernobyl - No visuals modifications. Pretty good for a game from 2007. Absolutely. And to me it shines the most in bigger outdoor areas (I know that picture is kinda outdoors. It's right after passing a train station, before traveling to the area with the biolab) 11 hours ago, cambreaKer said: i don't really know why the texture is that pixelated for me, maybe it's because i'm using vkquake 2 (vulkan renderer) with gl_texturemode gl_nearest_mipmap_nearest instead of software mode. Never ran anything under vulkan so I don't know. Strange it didn't even apply a blur filter to the textures. 0 Share this post Link to post