Obsidian Plague Posted July 19, 2020 (edited) Nobody touch dead lost soul i had a dumb idea (i dont think anyone had a reason to touch dead lost soul in the first place, though...) Edit: Nevermind, i was going to create a clone of the baron projectile specificially just for the baron of hell to make his damage more serious (compared to the hell knights anyway), apparently I can only do that in extended dehacked Edited July 19, 2020 by Obsidian Plague 0 Share this post Link to post
AtticTelephone Posted July 19, 2020 35 minutes ago, Obsidian Plague said: Nobody touch dead lost soul i had a dumb idea (i dont think anyone had a reason to touch dead lost soul in the first place, though...) Edit: Nevermind, i was going to create a clone of the baron projectile specificially just for the baron of hell to make his damage more serious (compared to the hell knights anyway), apparently I can only do that in extended dehacked Well, speaking of DeHackEd, do you plan on making a second custom monster? 0 Share this post Link to post
Obsidian Plague Posted July 19, 2020 Just now, AtticTelephone said: Well, speaking of DeHackEd, do you plan on making a second custom monster? Not at the moment but I am working on modifying the SSG 0 Share this post Link to post
AtticTelephone Posted July 19, 2020 29 is here, and adds the base for MAP04, changes MAP11 a lot (you blow up a fleshy building instead of fighting Baphomet), and fixes a softlock in MAP02. NEGATIVEONE V0.29.zip 0 Share this post Link to post
Roebloz Posted July 19, 2020 Actually I will be using Keens, so do NOT replace them. 0 Share this post Link to post
AtticTelephone Posted July 19, 2020 Well, I'm just going to present a few ideas. 1: A custom demon inspired by Sabaoth and the Doom Hunter, made out of sprites from other monsters, including custom monsters. 2: Title screens and title demos. 3: A plot, maybe Baphomet is gonna resurrect IOS or something. 0 Share this post Link to post
Roebloz Posted July 19, 2020 5 minutes ago, AtticTelephone said: Well, I'm just going to present a few ideas. 1: A custom demon inspired by Sabaoth and the Doom Hunter, made out of sprites from other monsters, including custom monsters. 2: Title screens and title demos. 3: A plot, maybe Baphomet is gonna resurrect IOS or something. These are good ideas, but I will be using Keen and the SS for MAP31 so don't replace these (I know that's kinda dumb considering these are the least used monsters but I'm making a Wolfenstein secret level. I'd maybe be able to let the WolfSS get replaced if needed, but I'd prefer him staying tbh) 0 Share this post Link to post
AtticTelephone Posted July 19, 2020 1 minute ago, Roebloz said: These are good ideas, but I will be using Keen and the SS for MAP31 so don't replace these (I know that's kinda dumb considering these are the least used monsters but I'm making a Wolfenstein secret level. I'd maybe be able to let the WolfSS get replaced if needed, but I'd prefer him staying tbh) Do you happen to be using any Lost Soul corpses? 0 Share this post Link to post
RiviTheWarlock Posted July 19, 2020 I'm going to give it a playthrough then probably make another edit once the ones in progress are done. 0 Share this post Link to post
Roebloz Posted July 19, 2020 Just now, AtticTelephone said: Do you happen to be using any Lost Soul corpses? I do not happen to be using any Lost Soul corpses. 0 Share this post Link to post
Obsidian Plague Posted July 19, 2020 Speaking of lost souls, nobody touch lost souls i have an even dumber idea 0 Share this post Link to post
AtticTelephone Posted July 19, 2020 Just now, Obsidian Plague said: Speaking of lost souls, nobody touch lost souls i have an even dumber idea Are you going to make the Lost Soul into the psychic hitscanning one from the beta and alpha versions? 0 Share this post Link to post
Obsidian Plague Posted July 19, 2020 Just now, AtticTelephone said: Are you going to make the Lost Soul into the psychic hitscanning one from the beta and alpha versions? Until baphomet gets updated, no, because that'd most definitely break his attack since it's based on charging lost souls 0 Share this post Link to post
AtticTelephone Posted July 19, 2020 6 minutes ago, Obsidian Plague said: Until baphomet gets updated, no, because that'd most definitely break his attack since it's based on charging lost souls Then what's the dumb idea? 0 Share this post Link to post
Roebloz Posted July 19, 2020 v0.30 is here! I has added MAP31 (aka the secret level) and it is a recreation of E3L9 from Wolf3D, although with a few (lots) of twists. The level's only exit is a secret exit like in Plutonia's MAP31. As it is an accurate level geometry wise (Apart from the things added), I'd suggest not to do much geometry changes to keep it as faithful as possible. NEGATIVEONE_V0.30.zip 0 Share this post Link to post
RiviTheWarlock Posted July 19, 2020 Did you make any other changes or only add map 31? 2 minutes ago, Roebloz said: v0.30 is here! I has added MAP31 (aka the secret level) and it is a recreation of E3L9 from Wolf3D, although with a few (lots) of twists. The level's only exit is a secret exit like in Plutonia's MAP31. As it is an accurate level geometry wise (Apart from the things added), I'd suggest not to do much geometry changes to keep it as faithful as possible. NEGATIVEONE_V0.30.zip 0 Share this post Link to post
AtticTelephone Posted July 19, 2020 We should check the compatibility of the wad, not sure if Baphomet works in very vanilla ports. It works in PRBoom+, but I'm not sure about the ZDoom family, multiplayer ports like Skulltag (some of the levels have extra spawns for co-op), Chocolate and Crispy, and or MBF-ports. 0 Share this post Link to post
RiviTheWarlock Posted July 19, 2020 (edited) This is probably the fastest build yet - Fixed a sequence skip in MAP02 - Fixed broken Archvile in MAP03 (CHANGES MOVED TO V 0.32) 0 Share this post Link to post
Obsidian Plague Posted July 19, 2020 (edited) NEGATIVEONE_V0.31.zip Here comes v0.31! -Baphomet now has a proper alert sound -Lost souls are now replaced with Wicked, which kamikaze you. (Note: sprites are made by MagicWazard, go credit them) -Added some form of lore: you do not play as doomguy/doomslayer but rather his son. New player sprites and a stbar face have been added to show this. (Note: player sprites are by XXLFragger and the stbar face is from the freedoom project) EDIT: Goddamn it 0 Share this post Link to post
RiviTheWarlock Posted July 19, 2020 Just now, Obsidian Plague said: NEGATIVEONE_V0.31.zip Here comes v0.31! -Baphomet now has a proper alert sound -Lost souls are now replaced with Wicked, which kamikaze you. (Note: sprites are made by MagicWazard, go credit them) -Added some form of lore: you do not play as doomguy/doomslayer but rather his son. New player sprites and a stbar face has been added to show this. (Note: player sprites are by XXLFragger and the stbar face is from the freedoom project) EDIT: Goddamn it My changes were very simple so I'll just put them in again in version 0.032 0 Share this post Link to post
AtticTelephone Posted July 19, 2020 HEY WAIT MERGE BOTH OF THE V0.31 VERSIONS. 0 Share this post Link to post
Obsidian Plague Posted July 19, 2020 Just now, AtticTelephone said: HEY WAIT MERGE BOTH OF THE V0.31 VERSIONS. See Just now, RiviTheWarlock said: My changes were very simple so I'll just put them in again in version 0.032 0 Share this post Link to post
Higo Doragon Posted July 19, 2020 Just now, AtticTelephone said: HEY WAIT MERGE BOTH OF THE V0.31 VERSIONS. call it 0.31b 0 Share this post Link to post
RiviTheWarlock Posted July 19, 2020 Who's doing the merge so we don't have two version of 0.31b lol 0 Share this post Link to post
AtticTelephone Posted July 19, 2020 Look, let's not make branches, it's confusing. Just add the small fixes to the Baphomet update. 0 Share this post Link to post
Higo Doragon Posted July 19, 2020 let me do it 2 minutes ago, RiviTheWarlock said: Who's doing the merge so we don't have two version of 0.31b lol 0 Share this post Link to post
RiviTheWarlock Posted July 19, 2020 1 minute ago, AtticTelephone said: Look, let's not make branches, it's confusing. Just add the small fixes to the Baphomet update. Just now, dragon's influence said: let me do it I'll just add them to the baphoment update don't worry about it, it will take like 5 minutes max 0 Share this post Link to post
RiviTheWarlock Posted July 19, 2020 Here's the actual version 0.32 Combines the two versions of 0.31 NEGATIVEONE_V0.32.rar 0 Share this post Link to post