ViolentBeetle Posted July 23, 2020 While Hell Frontier: Episode 1 is awaiting final changes, I started mapping for episode 2 which would be MAP08-MAP12. Started making MAP10: Beheadquarters. Starting area. I have discovered my love for dark rooms with highlighted walls. Makes for a pretty cool effect when you start a game and it lights up. Might use adjacent light and not 255 in final version. Front Entrance. Though since we started elsewhere, we will exit through the locked door behind us. Just random oversized computer things. 11 Share this post Link to post
Walkerrr Posted July 24, 2020 Hello, I invite you to see and play my maps and give me a feedback, that would help me a lot to improve and continue the development of the wad. Going To hell is a wad designed to play with the Iwad Doom2, you can use the Zdoom or Zandronum port to play it. It consists of a wad with three different themes, starting with tech-base followed by hell and finally castle. So far I have 13 completed maps (10 tech-base, 3 Hell maps) Below I add some Screenshots: MAP01 MAP02 MAP03 MAP04 MAP05 MAP06 MAP07 MAP08 MAP09 MAP10 MAP11 MAP12 MAP13 MAP14 *UNFINISHED* At the moment it is playable with "Ultra Violence" and "Hurt me plenty". Download Link: https://www.dropbox.com/s/tw30nkq5ws06pfl/GTH_TEST_13.wad?dl=0 Thank you, I hope you like it! 32 Share this post Link to post
VanaheimRanger Posted July 24, 2020 2 hours ago, Walkerrr said: Hello, I invite you to see and play my maps and give me a feedback, that would help me a lot to improve and continue the development of the wad. What texture sets are those? I recognize some CC4TEX stuff, are the crates from a Quake set? Overall, looks very cool. 1 Share this post Link to post
joepallai Posted July 25, 2020 The starting room of my Modest Mapping 2 submission. The map needs serious work at this point but I think it's going in the right direction finally after a couple false starts. 5 Share this post Link to post
BassSlapper89 Posted July 25, 2020 Here's a demo I just posted! Hope y'all enjoy! https://www.moddb.com/mods/jazz-jackrabbit-doom-holiday-hell-hare/downloads/jazz-jackrabbit-doom-holiday-hell-hare-demo-v01 6 Share this post Link to post
Walkerrr Posted July 25, 2020 15 hours ago, guitardz said: What texture sets are those? I recognize some CC4TEX stuff, are the crates from a Quake set? Overall, looks very cool. Thanks! I used a lot of textures from other wads. I edited several others. Most textures in maps 1 to 10 with the following style were created by me. I share the credits of the texture packs that have been used: Spoiler NMTEXT2.WAD Author: Nick Baker Gothic DeathMatch (II) Authors: Anthony Czerwonka, Nick Baker, Ola Björling, Matthew Dixon, Travers Dunne , Iikka Ker, Chris Martin, Michal Mesko , Andrei Romanov, Dan Twomey Doom Potpurri Author: FuzzballFox, Enjay, EarthQuake, CaptainToenail, MartinHowe Darkbase Texture Pack Author: David Gevert DrDoctor's Texture Pack Author: DrDoctor Nightmare Animations Pack Author: Nightmare Title: Quake Textures for Doom II Author: Derek Afterglow Mac Donald 4 Share this post Link to post
Misty Posted July 25, 2020 @Walkerrr you should create thread for your set as most likely everything will get burried in other people screenshots and replies. Besides, it would generate interest and help you to gather some feedback. 2 Share this post Link to post
HAK3180 Posted July 25, 2020 Working on two maps. One is in a much later stage of development. Can you guess which? 14 Share this post Link to post
Horus Posted July 25, 2020 @HAK3180 I wondered if you would ever get the time to work on your own maps in amongst all of your recordings. Good to know that you are 4 Share this post Link to post
ViolentBeetle Posted July 26, 2020 Look everyone, I made a code lock. It's junky as hell. 6 Share this post Link to post
MAN_WITH_GUN Posted July 27, 2020 (edited) One of my lost projects in 2016 :v 18 Share this post Link to post
Breezeep Posted July 27, 2020 (edited) On 7/24/2020 at 4:19 PM, Walkerrr said: [Screenshots] Getting very strong BTSX vibes from the first few shots. Nice work. 3 Share this post Link to post
Scorpio Posted July 27, 2020 On 7/24/2020 at 11:19 PM, Walkerrr said: Hello, I invite you to see and play my maps and give me a feedback, that would help me a lot to improve and continue the development of the wad. Going To hell is a wad designed to play with the Iwad Doom2, you can use the Zdoom or Zandronum port to play it. It consists of a wad with three different themes, starting with tech-base followed by hell and finally castle. So far I have 13 completed maps (10 tech-base, 3 Hell maps) Below I add some Screenshots: MAP01 MAP02 MAP03 MAP04 MAP05 MAP06 MAP07 MAP08 MAP09 MAP10 MAP11 MAP12 MAP13 MAP14 *UNFINISHED* At the moment it is playable with "Ultra Violence" and "Hurt me plenty". Download Link: https://www.dropbox.com/s/tw30nkq5ws06pfl/GTH_TEST_13.wad?dl=0 Thank you, I hope you like it! Absolutely gorgeous job! I got a visual orgasm from the design and details :) I just finished the first level and look forward to continuing. 2 Share this post Link to post
MattFright Posted July 27, 2020 Currently working on my very first level that i've started 4 or 5 days ago (i had made a single room months ago to learn the editor). Currently just figuring out the layout for the hub area for this level, and also experimenting with textures and generally trying to pin down some visual consistency (i've also made a machine thingy for decoration, and a voodoo doll conveyor belt for animations to said machine, but i've exported those into prefabs for now), will start working more on the general layout after i'm sure it won't look either bland (which i know it currently does) or inconsistent. This being my first wad/level, i'm greatly thankful to anyone who might have any tips or advice to share (i've been playing doom for a good while, looked into some technical stuff which is why i'm making a voodoo doll room for my first level, and for context i've played doom den of design to get some idea of the dos and don'ts of level design in Doom) and feel like i already have a pretty good grasp of the editor so far. Oh also, i'm making this for GZDoom (already making use of 3D floors, though none of it can be seen in this screenshot). 10 Share this post Link to post
ViolentBeetle Posted July 28, 2020 Finished the layout of my next Hell Frontier map, rectangular as ever. Can you guess which areas have open sky? As a bonus, exit monorail. 10 Share this post Link to post
Mad Dal 85 Posted July 30, 2020 (edited) Here's a video of my first three maps. Yes, I died a few times on Map03 and fell into one of my inescapable pits on Map02. Only just noticed a few things missing so now going to add them into the maps. Some things didn't show up in gameplay on Map01 but reason is in video description. Feel free to give feedback if you wish. Edited July 30, 2020 by Mad Dal 85 4 Share this post Link to post
Smouths Posted July 31, 2020 Finished the basic layout of the second map. Starting to balk a little at the prospect of doing detail work and monster placement, probably need a better workflow. Still having fun with the project though. Still need to make more textures too, lol. 17 Share this post Link to post
smeghammer Posted July 31, 2020 Eagerly anticipating this. It's on my Steam wishlist... 2 Share this post Link to post
Mad Dal 85 Posted August 1, 2020 (edited) Screenshot of a new map I just started for my Doom mod. Will post more up soon. You will need swimming controls or mouse look enabled for this map. Underwater/swimmable areas in this one. Edited August 2, 2020 by Mad Dal 85 10 Share this post Link to post
TheHambourgeois Posted August 2, 2020 fuck i started working on an eternity project but this thread is making me want to pick up the vanilla heretic episode i was working on last year that i dropped because i started working 55 hours a week i made this insane dummy sector to make some ice melt into lava while actually hitting the right target sector for the texture and sector effects to pick up dummy sector the ice i was actually pretty proud of a lot of the visuals in this level, not sure if it played the best, heres a screenshot in chocolate heretic 7 Share this post Link to post
joepallai Posted August 2, 2020 @Remilia Scarlet I thought I was looking at a Quake 3 map initially. Stunning work...just wow! 1 Share this post Link to post
Mr. LBN Posted August 2, 2020 9th MAP for my first project entitled OVERBUFF'D (BOOM Compatible). This is my first map where the aesthetic is kinda neat/catchy. It operates like a bootleg invasion map and you have two turrets that are teammate like (They'll still kill you if you shoot them enough, but will never attack you outright). 14 Share this post Link to post
IRod54 Posted August 2, 2020 (edited) Latest from me, just a little techy map in a Episode 1 type format Edited August 4, 2020 by IRod54 17 Share this post Link to post
Toilet_Wine_Connoisseur Posted August 3, 2020 A section of the second map of the 5map miniepsiode im working on called "Tomb of the Mutilated" This part is obviously inspired by the design of Mantorok from Eternal Darkness 15 Share this post Link to post
Tango Posted August 3, 2020 7 hours ago, IRod54 said: Latest from me, just a little techy map in a Episode 1 type format this looks great - I really love your style! 1 Share this post Link to post
Novaseer Posted August 3, 2020 9 hours ago, Toilet_Wine_Connoisseur said: called "Tomb of the Mutilated" is that a reference to what I think it's a reference to 1 Share this post Link to post
Lila Feuer Posted August 3, 2020 @Toilet_Wine_Connoisseur Kinda gives me Unloved vibes, which I highly recommend checking out if you haven't already. (The Doom WAD, not the game that went nowhere.) 1 Share this post Link to post