Bushpig2dope Posted July 29, 2020 (edited) Introducing Steve was Slain - A boom format, 32 map megawad for Doom 2 centred around the adventures of Doomguy in the Minecraft Universe. Summoned by the local inhabitants of this universe, you find yourself in the centre of crumbling world. A world whose hero, whose creator, whose last hope, was slain. Steve... was slain. Stiffening your spine and rolling your shoulders, you step off your pedestal and push past the crowd. Eyes gawking, you load your shotgun. A world needed saving, a hero was required. Steve was Slain (SWS) will take you through a variety of environments, structures and even dimensions including but not limited to -Maps 1 - 11 - The Overworld Villages in green pastures, dimly lit caves, damp dungeons hidden away in forests, dense jungles, ocean side docks, castles and keeps await you in this strange new land. Appearing pleasant and happy, you quickly realise this is not a place of joy or freedom. This world needs cleansing, it MUST be cleansed.Maps 12 - 20 - The Nether Invasion Portals to the dimension known as The Nether begin to appear more and more frequently in The Overworld. Entering these instantly transport you to a hellish dimension. Inside you find yourself fleeing from ghouls down castle hallways, wading through the vast lava oceans just to escape bullet storms and wandering the wastelands in search for a scrap of hope. Luckily for you, portals to The Overworld can still be found quite frequently, transporting you to a somewhat safer world, albeit it in ruin. Now in the cover of darkness, as the sun crept away and the moon rose to the occasion, The Overworld suddenly feels a hell of a lot more hostile.Maps 21 - 25 - The Nether Source Finding yourself at the source of the demonic invasion in The Overworld, a giant Nether portal stands before you. You have a feeling you wont be seeing the light of day for quite some time. Flicking the blood off your blade and peeling the flesh from your boots, you enter once more. Inside you find yourself in grand castles, only somehow more demonic and evil than before. Tortured souls linger, crucified corpses stain the quartz flooring. The source of evil MUST lay within the halls of this horrific place.Map 26 - 30 - The End Finding a portal set in the ground offered a small amount of hope to you, but what would a portal of pleasant intent possibly be doing in a place like this? Of course it wasn't pleasant. Once more, you enter. You find yourself placed upon a floating island made up of otherworldly pale rocks and stones. Grand obsidian pillars pierce the "earth" in a violent fashion and reach for the static filled sky, of which fills your soul full of gloom and misery. You sense a great force once resided here, what was its fate? Your final challenge must lay in the mysterious structures scattered throughout this ill world. Your final challenge HAS to await you in this corrupted dimension, how much more of this horror could you take?Map 31 - Cursed Craft What is this? Diagonal walls, circular structures, THE HORROR! This map doesn't follow this worlds laws of physics at all!Map 32 - World of Wool A world made entirely of wool? You can't quite crush skulls beneath your feet here but you'll be damned if it isn't a nice change. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------About the Project Hopefully this has given you a good indication of what I'm attempting to create here. The project may be a little ambitious but I'm hoping with a team of dedicated mappers we can push this project out to the masses! Mappers skill and ability can be at any level, just a certain amount of quality would be appreciated. Mappers who are new to the scene could have their maps looked over and fine tuned by some of the more experienced mappers involved within the project if they so wish :) Now I'm no "experienced" mapper and I've actually never led a community project before but I'm willing to give it a go. I feel if we all work as a team we could really make something unique and fun here :)Why Minecraft? Now I understand that a lot of you may be "cringing" at the idea of our beloved Doom crossing over with a game like Minecraft that carries such a heavy stigma but please hear me out. The art style of Minecrafts textures translate extremely well into Doom and the so does the blocky style of the game. You soon don't even question yourself running around a Doom map with no diagonal walls, thin structures and gradual staircases. The Minecraft universe translates really well into Doom and creates a unique and pleasurable experience.What is Required of Me? For your map to be eligibile for inclusion it must follow the guidelines set above. Obviously if you're mapping Map02 you won't be creating a map set in The End universe. But on a more technical level you will be required to design your map in a way that it could be re-created 1:1 in Minecraft IF someone so wished. You must abide by Minecraft laws and game mechanics. Now this may be a little hard for mappers that have never actually played Minecraft but it's relatively simple once you get the hang of it. Only certain blocks can be used as half blocks, only some blocks can be used as floors and walls etc etc. I would be happy to go into more detail upon request. Maps must have difficulty settings and co op spawns, but this is designed to be a singleplayer experience so don't stress multiplayer balancing! Maps must be designed to be complete from pistol start - though one should expect continuous play as maps will have difficulty ramp up Maps must be in boom format for Doom 2! Jumping, crouching and freelook is not intended for use in this wad For all the latest announcements and downloads, visit our Discord!Compatibility While ALL maps must be made using the Boom format, maps will actually be played using GLBoom+ to support the png textures and unlimited palette capabilities. Resources and Examples Now I've created an example map that I'd describe as a tech base esque map. The map is by no means 100% complete but I think its close to it - Hopefully this will be a good indication of how I think Minecraft works well with Doom :) As for the resource pack well that's going to be a on-going updated thing. A few important textures have not been implemented yet (Nether portal, fire) but can all be done so. One thing I also need to figure out is the implementation of Minecrafts water texture. Please just temporarily use the stock Doom liquid textures or a placeholder of your choice :) If there are any issues or concerns over the resource pack, for example how I've named textures, how I've implemented them etc PLEASE let me know :) For the latest version of the resource pack, visit the Discord and download from the resource pack channel! glboom compatible resource - Massive thanks to Willy. W!!Example - Mirror (OLD) Resource - Mirror Map List Mappers can take multiple maps! We'll start with two per mapper :) If you'd like a slot, either comment here or message either Willy W. or myself at the Discord! I've entrusted Willy W. as second in command, a project leader if you will. Any questions or concerns you have can be answered by either Willy or myself :)Mappers - Bushpig2dope, GhostPlayer, Roofi, xxWeNxx, BluePineapple72, Willy W., LedIris, Samuel Slayer, nue, Mr Masker, Noris Kneecap, RiviTheWarlock Spoiler MAP01 - Bushpig2dope - "Untitled" MAP02 - LedIris - "Untitled" MAP03 - Samuel Slayer - "Untitled" MAP04 - Mr Masker - "Holes In The Planks" -https://discordapp.com/channels/753894741984149534/753894830761050212/755844128457228419 MAP05 - Roofi - "Untitled" MAP06 - WildfieldTen - "Untitled" MAP07 - ChrisJEPlace "Untitled" MAP08 - Bushpig2dope - "Tracks" MAP09 - Noris Kneecap - "Snow Fortress" - https://discordapp.com/channels/753894741984149534/753894742420357173/754104825339183215 MAP10 - WildfieldTen - "Lord of the Squares" MAP11 - nue - "Untitled" MAP12 - Willy W. - "Untitled" MAP13 - PasokonDeacon - "Untitled" MAP14 - BluePineapple72 - "Untitled" MAP15 - KUBA18i - “Untitled” MAP16 - cammy - "Untitled" MAP17 - MAP18 - MAP19 - MAP20 - MAP21 - GhostPlayer - "Nether Level" - http://www.mediafire.com/file/poqa1mkib89pr73/Minecraft_Level_Nether_Slot21.wad/file MAP22 - xxWeNxx - "Untitled" MAP23 - Bushpig2dope - "Untitled" MAP24 - nue - "Untitled" MAP25 - MAP26 - RiviTheWarlock - " Call of the Void" - https://www.doomworld.com/applications/core/interface/file/attachment.php?id=100077 MAP27 - Norris Kneecap - “Ender Archipelago” - https://discordapp.com/channels/753894741984149534/753894830761050212/755084176449077354 MAP28 - MAP29 - MAP30 - Willy W. - "Untitled" MAP31 - Rivi the Warlock - "Shear Will" - https://discordapp.com/channels/753894741984149534/753894830761050212/758813971699990608 MAP32 - Karma - "Untitled" Closing Comment If you need to or want to contact me for ANY reason just message me via the forums and I'll be happy to elaborate or help in any way I can. Feel free to ask me for my Steam or Discord contacts as well! All of which I go by the same username as I do here :) If this project kicks off, a discord may need to be formed!Screenshots Here's a few screenshots from a variety of maps I've toyed around with in the past Spoiler Edited February 24, 2021 by Bushpig2dope 54 Share this post Link to post
GhostPlayer Posted July 29, 2020 I just have a few questions. Is Jumping enabled? is crouching enabled? Is Freelook enabled? how many maps per mapper? The project looks very interesting. I would love to create some :D Sorry for my sad english xD 1 Share this post Link to post
Bushpig2dope Posted July 29, 2020 (edited) 2 minutes ago, GhostPlayer said: I just have a few questions. Is Jumping enabled? is crouching enabled? Is Freelook enabled? how many maps per mapper? The project looks very interesting. I would love to create some :D Sorry for my sad english xD I'll elaborate further in the OP :) 1 Share this post Link to post
GhostPlayer Posted July 30, 2020 @Bushpig2dope How do you see the map? I never played minecraft. When this level is complete I'll post it. I need to put difficulties and small details. Sorry for my sad english xD 8 Share this post Link to post
GhostPlayer Posted July 31, 2020 @Bushpig2dope I can only see all the textures from doombuilder and with GZDoom. They will need to load the minecraft texture pack. You can play with all 3 difficulties :D [Nether] Map 21:http://www.mediafire.com/file/poqa1mkib89pr73/Minecraft_Level_Nether_Slot21.wad/file ------// if you find any problem don't forget to let me know //----- 6 Share this post Link to post
GhostPlayer Posted July 31, 2020 20 minutes ago, ‹rd› said: RIP Steve. :( I liked the theme of the project. I hope Steve continues with this WAD 0 Share this post Link to post
P41R47 Posted July 31, 2020 36 minutes ago, GhostPlayer said: @Bushpig2dope I can only see all the textures from doombuilder and with GZDoom. They will need to load the minecraft texture pack. You can play with all 3 difficulties :D [Nether] Map 21:http://www.mediafire.com/file/poqa1mkib89pr73/Minecraft_Level_Nether_Slot21.wad/file ------// if you find any problem don't forget to let me know //----- I like what i see, but i think it would have a great enhancement in atmosphere if you play around with sector lightning. 1 Share this post Link to post
Bushpig2dope Posted July 31, 2020 (edited) 10 hours ago, GhostPlayer said: @Bushpig2dope I can only see all the textures from doombuilder and with GZDoom. They will need to load the minecraft texture pack. You can play with all 3 difficulties :D [Nether] Map 21:http://www.mediafire.com/file/poqa1mkib89pr73/Minecraft_Level_Nether_Slot21.wad/file ------// if you find any problem don't forget to let me know //----- Hey I'll get around to play testing your map!Sadly this project hasn't got a whole lot of attention so I'm not sure if it will be completed but I hope you enjoyed mapping :) Edited July 31, 2020 by Bushpig2dope 0 Share this post Link to post
GhostPlayer Posted July 31, 2020 (edited) 11 minutes ago, Bushpig2dope said: Sadly this project hasn't got a whole lot of attention so I'm not sure if it will be completed but I hope you enjoyed mapping :) D": I will continue on my project. I'm going to create some levels with the minecraft textures. The maps look amazing! 1 Share this post Link to post
Bushpig2dope Posted July 31, 2020 17 minutes ago, GhostPlayer said: D": I will continue on my project. I'm going to create some levels with the minecraft textures. The maps look amazing! The map does look amazing you did a fantastic job! 1 Share this post Link to post
SlayerOGames666 Posted July 31, 2020 what kids at school see when I play DOOM: 3 Share this post Link to post
RiviTheWarlock Posted July 31, 2020 I'm interested in making a map for this, I can make one in any theme you need really. 2 Share this post Link to post
Doomkid Posted July 31, 2020 I hope to see this getting more traction, I think it’s a great concept. I’m already chewing on at least 3 Doom projects or else I’d join in too. 4 Share this post Link to post
DukeOfDoom Posted July 31, 2020 Mediafire links don't work for me for some reason. 0 Share this post Link to post
Bushpig2dope Posted July 31, 2020 (edited) 15 hours ago, RiviTheWarlock said: I'm interested in making a map for this, I can make one in any theme you need really. I'd love that! More the merrier. If we dont get huge numbers we can downscale the project anyway :) 13 hours ago, DukeOfDoom said: Mediafire links don't work for me for some reason. It's late for me in AUS right now so I'll have to look into this in the morning :) Update: Links work fine for me, maybe mediafire went down or issues on your end? Let me know if the issue persists and I'll upload a mirror Edited July 31, 2020 by Bushpig2dope 1 Share this post Link to post
DukeOfDoom Posted August 1, 2020 Still can't access the site. Mirror links would be good for those who have similar problems. Maybe this is happens on my laptop, because I am on vacation and my main computer is not available. 0 Share this post Link to post
Bushpig2dope Posted August 1, 2020 2 hours ago, DukeOfDoom said: Still can't access the site. Mirror links would be good for those who have similar problems. Maybe this is happens on my laptop, because I am on vacation and my main computer is not available. A mirror via google docs has been setup :) 0 Share this post Link to post
Uni Posted August 2, 2020 I'm playing around with the resources at the moment, just to see if I can work with it. I might submit a map, preferably "The Overworld" style but don't pin me down on anything yet. I'll keep an eye on this since I have an affection for cartoon-style texture sets like this. 1 Share this post Link to post
Roofi Posted August 2, 2020 Very cool idea. I played a ton of hours to Minecraft years ago. I would like to make a small map for the first episode (map 05). 1 Share this post Link to post
ThatWeNGuy Posted August 2, 2020 (edited) cool idea, I'm could make a map for this. 3 Share this post Link to post
Bushpig2dope Posted August 3, 2020 14 hours ago, Roofi said: Very cool idea. I played a ton of hours to Minecraft years ago. I would like to make a small map for the first episode (map 05). 13 hours ago, xxWeNxx said: cool idea, I'm could make a map for this. Awesome! I'll put you guys down as mappers :) 1 Share this post Link to post
PasokonDeacon Posted August 4, 2020 As someone once very involved in Minecraft's alpha and early beta community, I'm excited to making a map with this resource! There's loads of potential for "demons invade a cuboid cartoony world" and riffing on Minecraft-isms along the way. Put me down for MAP13. I really want to work on a night-sky aboveground map with some ruins and Nether elements. 4 Share this post Link to post
Bushpig2dope Posted August 5, 2020 8 hours ago, PasokonDeacon said: As someone once very involved in Minecraft's alpha and early beta community, I'm excited to making a map with this resource! There's loads of potential for "demons invade a cuboid cartoony world" and riffing on Minecraft-isms along the way. Put me down for MAP13. I really want to work on a night-sky aboveground map with some ruins and Nether elements. Awesome! Welcome aboard :) 0 Share this post Link to post
BluePineapple72 Posted August 19, 2020 I would love to contribute to this project! Only caveat is that it will take time for me to make my map as I have multiple other projects currently running, as well as school on the horizon. I would prefer a nether or an end map, but I am cool with whatever slot you wish to bestow me with. 2 Share this post Link to post
Xulgonoth Posted August 20, 2020 (edited) I wanted to give the MAP12 slot a shot, but before promising anything I thought I'd download the resource pack and try to play around with the textures. There's a bit of an issue with it... Boom crashes when I try to load the resource pack up. I think it's because all the textures are 32x32 pixels and flats in vanilla or Boom need to be 64x64. ZDoom and its derivatives can handle weird flat sizes like this, but if you want to aim for the Boom compatibility, this is something you might need to resolve. Also most of the textures that should have translucent areas (like some of the upper door textures) have white spots in there instead, which makes them practically unusable without ruining the aesthetic. EDIT: Don't get me wrong though, this is a really cool project and I would like to participate. It's just that the texture pack could use some fine-tuning. Edited August 20, 2020 by Willy W. 3 Share this post Link to post
Bushpig2dope Posted August 21, 2020 On 8/19/2020 at 11:54 AM, BluePineapple72 said: I would love to contribute to this project! Only caveat is that it will take time for me to make my map as I have multiple other projects currently running, as well as school on the horizon. I would prefer a nether or an end map, but I am cool with whatever slot you wish to bestow me with. I'll write you down! Nether is fine! :) On 8/20/2020 at 7:18 PM, Willy W. said: I wanted to give the MAP12 slot a shot, but before promising anything I thought I'd download the resource pack and try to play around with the textures. There's a bit of an issue with it... Boom crashes when I try to load the resource pack up. I think it's because all the textures are 32x32 pixels and flats in vanilla or Boom need to be 64x64. ZDoom and its derivatives can handle weird flat sizes like this, but if you want to aim for the Boom compatibility, this is something you might need to resolve. Also most of the textures that should have translucent areas (like some of the upper door textures) have white spots in there instead, which makes them practically unusable without ruining the aesthetic. EDIT: Don't get me wrong though, this is a really cool project and I would like to participate. It's just that the texture pack could use some fine-tuning. Hmm ok yeah I understand. I think maybe aiming for Boom compatibility may be a little difficult. I want an unlimited pallete as I've discovered using a limited one makes a lot of Minecraft textures look quite funky. I think what we'll do it map for Boom but run in GZDOOM. So it has a vanilla feel but isn't Also I'm not sure why I added those door textures yet because the upper and lower need to be stiched together anyway. Use them as placeholders and I'll pump out a resource patch sometime :) I'll put you down on map 12 but if you want to pull out go ahead thats no issue at all! 1 Share this post Link to post
Bushpig2dope Posted August 21, 2020 Also one thing I want to discuss is the possibility of making this project MUCH smaller. @Suitepee playtested my example map and he made this point. I think we'd find much more success in doing so. We have a nice little group of mappers, maybe we can consider downscalling this project into say a 10 level wad? Let me know what you all think! 1 Share this post Link to post
DSC Posted August 21, 2020 On 7/29/2020 at 2:18 AM, Bushpig2dope said: Now I understand that a lot of you may be "cringing" at the idea of our beloved Doom crossing over with a game like Minecraft that carries such a heavy stigma but please hear me out. The only people that think like that are the 12 year old kids who think Brutal Doom is the real Doom and are desperatly trying to be "cool" and "edgy". Thankfully we don't have that kind among us in Doomworld! 4 Share this post Link to post
Bushpig2dope Posted August 21, 2020 1 minute ago, DSC said: The only people that think like that are the 12 year old kids who think Brutal Doom is the real Doom and are desperatly trying to be "cool" and "edgy". Thankfully we don't have that kind among us in Doomworld! Haha thanks man! Very true! 1 Share this post Link to post