DeletedUser Posted May 13, 2016 Blank Space in 22:26 Thank you Walter for bumping this thread as I forgot of it's existence (:blankspace-fda-blooditekrypto.zip 0 Share this post Link to post
Walter confetti Posted May 14, 2016 Bloodite Krypto said:Thank you Walter for bumping this thread as I forgot of it's existence (: You're welcome! REoL TOUGH: TOTAL WAR III: Land of Weirdness 4 fdas, no exit. Complevel 3. Record on prboom 2.5.0.3fda-walt-1fifwar2.zip 1 Share this post Link to post
Walter confetti Posted May 14, 2016 Diet Vrack, complevel 2, recorded with prboom 2.5.03, no deathsfda-walt-dvapvera.zip 0 Share this post Link to post
Walter confetti Posted May 15, 2016 Big_D (one Hell Of A Wad) FDA, no deaths, complevel 2, recorded with prboom 2.5.03fda-walt-big_d.zip 0 Share this post Link to post
kuchitsu Posted May 24, 2016 Just for fun, a FDA for Map07 of Baculus Beta 1.2. Some crazy survival in extreme low hp/ammo situations.baculus07_mem_fda.zip 0 Share this post Link to post
Walter confetti Posted May 25, 2016 The Ultimate Maze FDA, complevel 2, Record on prboom 2.5.0.3, no deathsfda-walt-maze69.zip 0 Share this post Link to post
Walter confetti Posted May 29, 2016 Aeternum MAP01 / MAP03 FDAs, complevel 9, Record on prboom 2.5.0.3, lots of deaths, no exitfda-walt-aeternum.zip 0 Share this post Link to post
Memfis Posted September 8, 2016 FDA pack for END POINT by Eternal. Mostly just calm methodical playing but there were a few surprises (the best one on Map03).endpoint_mem_fda.zip 1 Share this post Link to post
dew Posted May 3, 2017 (edited) FDA pack for Emergent maps 01-04 by @Benjogami. I promised I'd do this, because the gimmick clearly invites it. Fun. emergent_dew_fda.zip 2 Share this post Link to post
Ancalagon Posted September 2, 2017 I missed the fdc 17, so here's a fda of the map. fdc17ancfda-2521.zip 3 Share this post Link to post
Memfis Posted September 3, 2017 Chilean dragon in its natural habitat. :D Great time! 0 Share this post Link to post
rehelekretep Posted November 18, 2017 (edited) i forgot this thread existed, but i thought i may as well put these in here if im recording them eh? hell2pay FDA pack first demo recorded 27/11/2016(!) last demo recorded 12/11/2017 you can skipsec using the time in the filename; i try to avoid pauses so it should take you to roughly the successful run (if i died). i DNF map24 because its garbage hell2pay-fda-rehelekretep.zip Edited November 19, 2017 by rehelekretep 2 Share this post Link to post
rehelekretep Posted November 19, 2017 acheron fda pretty interesting little map acheron-fda-rehelekretep.zip 0 Share this post Link to post
rehelekretep Posted November 19, 2017 (edited) galaxia e1m1 fda e1m9 fda 1 Share this post Link to post
rehelekretep Posted February 18, 2018 (edited) MAYhem 2012 FDAs (with some saves, no scumming!) first demo recorded 27.08.2017 last demo recorded 17.02.2018 lol map01 map02 map03 map04 map05 map06 map07 map08 map09 map10 map11 map12 01-12 1 zip 4 Share this post Link to post
rehelekretep Posted February 24, 2018 (edited) abyspe16 fda pack, maps 01-17 - some saves map17 can go die in a fire Edited February 24, 2018 by rehelekretep 3 Share this post Link to post
4shockblast Posted February 25, 2018 10 hours ago, rehelekretep said: map17 can go die in a fire You're welcome. :) 2 Share this post Link to post
Ancalagon Posted April 28, 2018 (edited) Toad fdas for all maps, saveless exiting all maps. toadancfdas.zip Edited April 29, 2018 by Ancalagon 7 Share this post Link to post
rehelekretep Posted May 17, 2018 community chest 4 all maps, some saves cchest4-fdas-rehelekretep 3 Share this post Link to post
rehelekretep Posted May 28, 2018 (edited) interception all maps, no saves (cl2) intercep-fdas-rehelekretep 3 Share this post Link to post
Ancalagon Posted May 8, 2019 Frog and toad maps01-07 fdas, actually recorded a bit of the other maps but hard platforming maps are not very friendly to fda as it's better to practice each jump without having to redo all the rest of the map. f&t_Anc_FDAs.zip 4 Share this post Link to post
EpicTyphlosion Posted May 4, 2020 Abyssal Speedmapping Sessions #29, Map 1 9:58, No deaths, UV-MAX, -complevel 9 Recorded on PrBoom+ v2.5.1.4 M1UVMX.zip 1 Share this post Link to post
Coincident Posted May 4, 2020 4 hours ago, EpicTyphlosion said: Abyssal Speedmapping Sessions #29, Map 1 9:58, No deaths, UV-MAX, -complevel 9 Recorded on PrBoom+ v2.5.1.4 M1UVMX.zip Hey nice run! For some time now, I've been wanting to bring back this thread with some blind runs... but still didn't have the time for that. Thankfully you did :) 1 Share this post Link to post
Coincident Posted May 20, 2020 E1M4b: "Phobos Mission Control" (by John Romero) UV Max attempt, but couldn't find one secret. Blind run in 11:52.20 (1 death) Demo: e1m4b-blind1152.zip Video: Quite a fun and easy map. Lots of ammo, health, and armor across the map, so dying is not a problem... ... unless of course, you're a curious fellow like me! Overall, this was an easy, relaxed, enjoyable experience and the map design looked quite good. 1 Share this post Link to post
Coincident Posted June 22, 2020 Blind race between Blob1024 and me on E1M8b: "Tech Gone Bad" (by John Romero) Video: My demo: e1m8b-blind1611.zip Successful run: 16m11 out of a total of 30m04 (2 deaths) I can imagine how this map could be "how E1M8 should have been"! A challenging and interesting map, although the first fight feels a bit 'trolly'. Anyway, discovering this map was a lot of fun. I think I killed all the enemies - the last 8 should be the ones that kill you after the final teleporter. But I did miss 4 secrets. There were several areas that I could see through a window, but could not get to; the chainsaw was a clear example of this. @blob1024 You can post your demo here :) 5 Share this post Link to post
blob1024 Posted June 22, 2020 here it is :) FDA.zip for my goofy play in some parts, I can find the excuse of my "daughter's-dinner-time-incoming-pressure" i liked the map, even tho the start is cruel for an FDA and I overall found it a bit mazy but nonetheless easy 2 Share this post Link to post
GarrettChan Posted June 22, 2020 @blob1024 Just a little bit curious, did you get confused by the occasional lift texture here and there? That's probably the biggest complaint about this map where JR likes to put some weird texture here and there. It's somewhat mazy since sometimes places are connected to previous places where you can be easily confused. Anyway, it's fun to watch your race. I hope you two will do something like this in the future :) 2 Share this post Link to post
blob1024 Posted June 22, 2020 (edited) 2 hours ago, GarrettChan said: @blob1024 Just a little bit curious, did you get confused by the occasional lift texture here and there? That's probably the biggest complaint about this map where JR likes to put some weird texture here and there. It's somewhat mazy since sometimes places are connected to previous places where you can be easily confused. Anyway, it's fun to watch your race. I hope you two will do something like this in the future :) a bit of everything actually non linear maps often catch me to be honest. I lost lots of time even tho I was in large advantages by avoiding death a couple of time by small margin. i was confused by the corridors opening in sequence, and was scared by the fact that there were no teleports to safely return too, once I could explore the outer area with the first radiation suit. about doing again fdas together, Im up for it I enjoyed it. I thought i've done terribly worse than him, but he looked for secrets for more time than me. After i realized the pits and poison area were quite deadly I decided to not stand still too long for them :P oh lastly: romero's maps definitely needs more attention. I love his mapping, even tho I often find his recent levels very technical and difficult to fully "understand" and max. It reminds me a couple map of TGH with insane mapping details and skill. edit: some typos, I wrote like a drunkyard gosh Edited June 22, 2020 by blob1024 3 Share this post Link to post
Coincident Posted August 17, 2020 Blind race between GarrettChan and me on Dark Covenant, Maps 11 and 12. My demo: darkcv11-12blind1533.zip Successful run: 15m33 (no deaths) Map 11 was a pleasant surprise. Despite being larger than it needed to be (a common fault with all Dark Covenant maps), it was still enjoyable to play, and to watch the Mastermind demolish TWO cyberdemons. However, in map 12 the typical "wackyness" of Dark Covenant returned in the form of gigantic hallways and rooms that were mostly empty. Almost no challenge as ammo, armor, and health were in excess. No particularly difficult encounters or traps, beyond the crusher trap at the blue key, which honestly just feels trolly. So, in the end, I found that maps 9, 10, and 11 were the most enjoyable from all of Dark Covenant. @GarrettChan You can post your demo here if you want :) 5 Share this post Link to post