Endless Posted August 22, 2020 (edited) EDIT: Looks like the image link got fucked. Pity. Edited August 22, 2020 by Endless 3 Share this post Link to post
Hitboi Posted August 22, 2020 Today, I made this fucked up TITLEPIC: Fun fact: Shokan means Redemption in Japanese. 2 Share this post Link to post
DiaBomb Posted August 22, 2020 I had this room stuck in my head for weeks and I finally came around to make it Spoiler And the crappy sketch: 10 Share this post Link to post
ant Posted August 23, 2020 On 8/16/2020 at 4:24 PM, ludicrous_peridot said: An evening well wasted... Prerelease DOOM? Playable with multiplayer? How? 4 Share this post Link to post
Doomkid Posted August 23, 2020 Ultra-rare photos of Zappa playing a pre-release version of Doom at the id software office shortly before his death in December 1993: lol, not really. He's actually making MIDI in those two photos! (Note the Roland keyboard in the second photo) 29 Share this post Link to post
Pixel Fiend Posted August 23, 2020 (edited) @A2Rob I spy Otex :-) @IchorHexen wad name? 0 Share this post Link to post
Gez Posted August 23, 2020 9 hours ago, <<Rewind said: @IchorHexen wad name? Carnage Galore 3. https://forum.zdoom.org/viewtopic.php?t=29032 0 Share this post Link to post
DCG Retrowave Posted August 25, 2020 TNT: Evilution's extreme vanilla compatibilty :O 10 Share this post Link to post
ludicrous_peridot Posted August 25, 2020 Accidentally played from pistol start and it turned out to be a fun little level to play towards the end. 5 Share this post Link to post
Hitboi Posted August 25, 2020 (edited) I want to make More cool Gameplay than Visually Engaging Maps, And i didn't know that i will finish this Map very quickly! Spoiler You wonder why is this Door Texture is badly aligned? To answer that: The Door leads to the Exit, And it's a Long Locked Door that i made just for the final fight in the end of the Map... Spoiler *MM2 Music starts playing* Edited August 25, 2020 by HitBoi64 6 Share this post Link to post
RonLivingston Posted August 25, 2020 (edited) On 8/15/2020 at 12:26 AM, StormCatcher.77 said: Shots of "Coma Moonlight". My map for Refracted Reality: Reveal hidden contents A very pretty looking screenshot 3 Share this post Link to post
Endless Posted August 25, 2020 (edited) A collage I've made of one my favorite map-sets for an upcoming review project I'm working. 9 Share this post Link to post
Master O Posted August 25, 2020 On 8/23/2020 at 11:52 AM, Dr. Nick said: as god intended Now play Plutonia that way... 1 Share this post Link to post
DCG Retrowave Posted August 25, 2020 1 hour ago, Master O said: Now play Plutonia that way... Make sure the resolution is set to 320x200 so the tiny window inside that border is even more pixelated for authenticity :D 1 Share this post Link to post
NaturalTvventy Posted August 25, 2020 (edited) Still WIP... Edited August 25, 2020 by NaturalTvventy 46 Share this post Link to post
Doomkid Posted August 25, 2020 Nat20’s map screenshots always remind me of those random high-quality screenshots of upcoming wads you’d find among a bunch of generic-looking screeners on those old GeoCities sites from the late 90’s. Something about that starry sky + good detail that isn’t overdone + brick wood and metal just does it for me! 13 Share this post Link to post
Lila Feuer Posted August 26, 2020 @Doomkid Agreed! It is very nostalgic to me. 1 Share this post Link to post
NaturalTvventy Posted August 26, 2020 2 hours ago, Doomkid said: Nat20’s map screenshots always remind me of those random high-quality screenshots of upcoming wads you’d find among a bunch of generic-looking screeners on those old GeoCities sites from the late 90’s. Something about that starry sky + good detail that isn’t overdone + brick wood and metal just does it for me! Thanks Doomkid! I do prefer an old school style. I wish I could remember those GeoCities web sites (I'm sure I visited a ton). Modern mapping is too clean, too defined... too many perfect curves and symmetry. It's like the original Star Wars vrs the prequels. Give me that grit. 8 Share this post Link to post
VanaheimRanger Posted August 26, 2020 I have wanted to do an homage to Bloodloss (an old Zdoom wad I made where blood pools heal you) in Atomic Island. Being Boom format I needed to find a new way for the blood pools to heal. I decided to go with shallow pits with line action 242 to create a fake blood surface, then fill the pit with stimpacks and change the pickup string to just say 'Health Restored'. Very simple and works like a charm...now to build the rest of the map around this... 8 Share this post Link to post