DooMBoy Posted February 1, 2003 I've noticed that the difficulties I'm Too Young to Die and Hey, Not Too Rough are the exact same thing. So, why is there a I'm Too Young to Die difficulty? 0 Share this post Link to post
Ichor Posted February 1, 2003 Skill 1 in Doom, Heretic, and Hexen give out more ammo (I think twice the amount or 50% more). 0 Share this post Link to post
RjY Posted February 1, 2003 Ichor is right; you get double ammo in I'm Too Young To Die (and in Nightmare):// give double ammo in trainer mode, you'll need in nightmare if (gameskill == sk_baby || gameskill == sk_nightmare) num <<= 1; Furthermore, in I'm Too Young To Die, the damages you take are halved:if (player && gameskill == sk_baby) damage >>= 1; // take half damage in trainer mode Code extracts both from p_inter.c 0 Share this post Link to post
Ichor Posted February 1, 2003 Oh yeah... I knew there was something else to it, but I just forgot what it was. 0 Share this post Link to post