PinkFlamingo Posted September 4, 2020 Version 4.46 More snow and ice in map 04. https://easyupload.io/z3xqke 0 Share this post Link to post
waciej Posted September 4, 2020 Version 4.47 Map 26 -Added 2-3 rooms -I dont know what to say but mapping takes 2 hours http://www.mediafire.com/file/b4afvg4q3b54h57/NEGATIVEONE_V4.47.wad/file 0 Share this post Link to post
wallabra Posted September 4, 2020 My map was relatively quick to make. It is quirky but I hope it aided! 0 Share this post Link to post
Lone2401 Posted September 5, 2020 Retextured and added to MAP08, new sounds for shotgun and doors. NEGATIVEONE_V4.48.zip 1 Share this post Link to post
CBM Posted September 5, 2020 (edited) reserving map 28 done - tweaked difficulty - added flesh castle with goodies - added option to exit level by shooting the demon face - added various details v.4.49 https://www.dropbox.com/s/vhdvi5m4ip1uq2u/NEGATIVEONE_V4.49.rar?dl=0 Edited September 5, 2020 by CBM 1 Share this post Link to post
PinkFlamingo Posted September 5, 2020 Reserving Map 04 again. Working on the cave. 0 Share this post Link to post
waciej Posted September 5, 2020 Im going to reserve map 26 again to make some visual changes and of course added some rooms 0 Share this post Link to post
PinkFlamingo Posted September 5, 2020 Version 4.50 Map 04 cave area complete. I may re-texture it into a proper ice cave in a next edit. As I start liking the snow theme more and more, I will probably add more exterior sections to map 04 (the yellow key section is not there yet). https://easyupload.io/0wked0 1 Share this post Link to post
Rosh Fragger Posted September 5, 2020 I was thinking of relocating some of my recently added cave sections in South-West portion of MAP15 to some other maps (MAP04 perhaps?) Because MAP15 was already pretty massive. Not really sure what to do. I'm on my laptop for the past few days and map-making is slow & tedious on this thing... not enjoyable at all. 0 Share this post Link to post
CBM Posted September 5, 2020 40 minutes ago, Rosh Fragger said: I was thinking of relocating some of my recently added cave sections in South-West portion of MAP15 to some other maps (MAP04 perhaps?) Because MAP15 was already pretty massive. Not really sure what to do. I'm on my laptop for the past few days and map-making is slow & tedious on this thing... not enjoyable at all. same but a mouse helps (scrollwheel) 0 Share this post Link to post
URROVA Posted September 5, 2020 48 minutes ago, Rosh Fragger said: I was thinking of relocating some of my recently added cave sections in South-West portion of MAP15 to some other maps (MAP04 perhaps?) Because MAP15 was already pretty massive. Not really sure what to do. I'm on my laptop for the past few days and map-making is slow & tedious on this thing... not enjoyable at all. I always mapped on a laptop, but with a mouse, no with the touchpad. 0 Share this post Link to post
PinkFlamingo Posted September 5, 2020 4 hours ago, Rosh Fragger said: I was thinking of relocating some of my recently added cave sections in South-West portion of MAP15 to some other maps (MAP04 perhaps?) Because MAP15 was already pretty massive. Not really sure what to do. I'm on my laptop for the past few days and map-making is slow & tedious on this thing... not enjoyable at all. Not sure. I was planning to add another tech-base section to map 04 (around the yellow key) and then I think it is big enough. Maybe you can add your cave section to another map? Map 09? Map 10? 0 Share this post Link to post
URROVA Posted September 5, 2020 (edited) mapping MAP05 I remembered the fights against helicopters in Half Life / Half Life 2, and it seemed like a good idea to implement in MAP05, which already has airplanes. Here's a screenshot of what I'm doing: You have to deactivate a force field, for that you have to shoot at the green bar inside the plane, inside it has a barrel that kills a Commander Keen, this activates a vodoo script that lowers the plane (Like you destroyed the plane) and deactivates the force field. I am not publishing a new version now because I am working in an intermediate part between the first building and the arena. 1 Share this post Link to post
EpicTyphlosion Posted September 5, 2020 (edited) Guess it's time I finally made a contribution to the Doom community. Reserving MAP13 Edit: Taking longer than I expected. Mainly focusing around the exit, doorways, and places where there's no items or anything for... some reason Edit 2: Finished V4.51 -Added some detail in the exit area, as well as the door leading to it -Retextured the second to last room -Fixed the symmetry in the marble acid pit (I think) -Added a teleporter in the acid pit to prevent softlocking -Added some items in areas that had nothing in them -Added a few monsters in the small room next to the second to last one -A few other minor details added https://www.dropbox.com/s/1gnlan8lwmm6q1l/NEGATIVEONE_V4.51.wad?dl=0 Edited September 6, 2020 by EpicTyphlosion : Summarizing my progress 0 Share this post Link to post
Higo Doragon Posted September 5, 2020 sorry for not contributing to -1 any more... i wanted to follow -1 from beginning to end but i can't, it was really fun but im focusing in other project... my dream is work as a game designer so i always try to learn various things... currently im making a RPG (on RPG maker)! i get distracted very often and making just a map or a draw is a entire day of work, that why im not as active on doomworld anymore, i just wanted to say goodbye for now... it was really fun to work on this project! and im really sorry if i or one of my edits made someone sad or angry. 3 Share this post Link to post
URROVA Posted September 5, 2020 (edited) 31 minutes ago, dragon's influence said: sorry for not contributing to -1 any more... i wanted to follow -1 from beginning to end but i can't, it was really fun but im focusing in other project... my dream is work as a game designer so i always try to learn various things... currently im making a RPG (on RPG maker)! i get distracted very often and making just a map or a draw is a entire day of work, that why im not as active on doomworld anymore, i just wanted to say goodbye for now... it was really fun to work on this project! and im really sorry if i or one of my edits made someone sad or angry. Modding is very good to start being a game developer! You are learning how other games are made, and in the process you learn about game design. And how good that you have found a vg engine that you like! how sad that you can't help anymore, right now -1 needs a lot of help, there are only a few days left (15 or 16 days, stops on september 21). Curiosity: I designed video games, but since I took them out and nobody saw them, because I didn't know how to advertise them or where to publish them, I stopped making video games (for a while) PS: I'm planning to program a danmaku shmup. Edited September 5, 2020 by URROVA 1 Share this post Link to post
Higo Doragon Posted September 5, 2020 1 minute ago, URROVA said: I didn't know how to advertise them or where to publish them, I stopped making video games :/ why you don't try itch.io to host your games? is a really cool and popular site for indie games! 1 Share this post Link to post
URROVA Posted September 5, 2020 (edited) 2 minutes ago, dragon's influence said: why you don't try itch.io to host your games? is a really cool and popular site for indie games! Yes i have an itchio with some games and my doom mods: urrova.itch.io 1 Share this post Link to post
CBM Posted September 6, 2020 4 hours ago, dragon's influence said: sorry for not contributing to -1 any more... i wanted to follow -1 from beginning to end but i can't, it was really fun but im focusing in other project... my dream is work as a game designer so i always try to learn various things... currently im making a RPG (on RPG maker)! i get distracted very often and making just a map or a draw is a entire day of work, that why im not as active on doomworld anymore, i just wanted to say goodbye for now... it was really fun to work on this project! and im really sorry if i or one of my edits made someone sad or angry. Im sad to see you go. I was never sad or angry with you at all. I was sad about something in the gzdoom-1 thread. I like everybody in the doom-1 thread. Best of luck with your future projects. 3 Share this post Link to post
PinkFlamingo Posted September 6, 2020 Reserving Map 04. Finishing its layout. 0 Share this post Link to post
Rosh Fragger Posted September 6, 2020 Can the deadline, by any chance, get delayed by a few more weeks? :p Reeeeally want to add more to the maps.. but just not having enough time on hand these days.. 3 Share this post Link to post
Captain Toenail Posted September 6, 2020 1 hour ago, Rosh Fragger said: Can the deadline, by any chance, get delayed by a few more weeks? Yes please. Any chance of a one month extension, AtticTelephone? Reserving map20. 2 Share this post Link to post
EpicTyphlosion Posted September 6, 2020 1 minute ago, Captain Toenail said: Yes please. Any chance of a one month extension, AtticTelephone? Reserving map20. That would be awesome. It'd definitely give me and many others more opportunities to pitch in. 0 Share this post Link to post
URROVA Posted September 6, 2020 1 hour ago, Rosh Fragger said: Can the deadline, by any chance, get delayed by a few more weeks? :p Reeeeally want to add more to the maps.. but just not having enough time on hand these days.. yes please, a deadline delay wold be very good, @AtticTelephone 0 Share this post Link to post
AtticTelephone Posted September 6, 2020 Alright, alright. October 1st. 5 Share this post Link to post
waciej Posted September 6, 2020 4 minutes ago, AtticTelephone said: Alright, alright. October 1st. Did we participate in cacoawards? 1 Share this post Link to post
AtticTelephone Posted September 6, 2020 8 minutes ago, waciej said: Did we participate in cacoawards? I dunno, ask Lin and Mordeth. 0 Share this post Link to post
PinkFlamingo Posted September 6, 2020 (edited) Version 4.52 Map 04 basic layout complete. https://easyupload.io/c8eqjs Screenshot of the new yellow key area Northwest of the map: Edited September 6, 2020 by PinkFlamingo 6 Share this post Link to post
Captain Toenail Posted September 6, 2020 (edited) V. 4.53 Misc work on Map20 (textures, monsters, encounters) Deleted bad Cacodemon sounds Reduced Wicked (exploding Lostsoul) HP to 20 Readded TRANSLUCENT flag to DarkImp New BOSSBACK graphic https://easyupload.io/wzsfjc 2 Share this post Link to post
waciej Posted September 6, 2020 (edited) Map 26 -Made it before but i making level with ideas what we can add to wad :p -Added some ammo and health -Added new room -Some detail changes -And of course im going to upload a map with ideas but it takes a some time :P http://www.mediafire.com/file/ugtn91m1y45z0n2/NEGATIVEONE_v4.54.rar/file 0 Share this post Link to post