URROVA Posted September 6, 2020 (edited) Release v4.55: MAP05 Changes I made all the windows with BLAKWAL1 / BLAKWAL2 texture breakable, the ones with METAL1 texture are armored I put a third part of the map before reaching the arena: In the first part you have to face a plane (from the building), and you have to shoot at the green bar that has a barrel inside that kills a Commander Keen, this Activate a vodoo script that lowers the plane and lets you pass to the next area. And then more parts of the map, the 3 keys are used. In the one with the red one there is a teleportation trap with cacodemons, and in the other one, barons of hell are teleported to the room with the teleporter for the arena. And last but not least: I moved the CBM poster to a secret, xDDD screenshots: Spoiler Link: https://mega.nz/file/HCJBQAYI#zYmVw7tqOdfizti1f9Rvmeq3sF_ksCR_X9Vi-EChP2A I realized one thing: in GZDoom vodoo scripts are slower. One of the strange things about GZDoom In the end, we will put the MIDI that I made or not? I ask it because no one answered me yet, and I don't want to put it without anyone telling me :/ Edited September 6, 2020 by URROVA 2 Share this post Link to post
EpicTyphlosion Posted September 6, 2020 1 hour ago, URROVA said: In the end, we will put the MIDI that I made or not? I ask it because no one answered me yet, and I don't want to put it without anyone telling me :/ Just listened to it, and I for one would love to see it added in! 1 Share this post Link to post
URROVA Posted September 6, 2020 (edited) 16 minutes ago, EpicTyphlosion said: Just listened to it, and I for one would love to see it added in! Thank you! Now I should see which map it can look (sound) good on. 0 Share this post Link to post
CBM Posted September 7, 2020 (edited) reserving map 26 done https://www.dropbox.com/s/l875eawr8ewaqo4/NEGATIVEONE_v4.56.rar?dl=0 v4.56 changes fixed outdoor area removed my poster reactivated teleporters to outdoor area removed voodoo doll and moved start pos back Edited September 7, 2020 by CBM 1 Share this post Link to post
URROVA Posted September 7, 2020 (edited) Release v4.57: I added my MIDI (Demonic Teleporter) as MAP28 music. @AtticTelephone If you don't agree with this, we can change it map or go back to a previous version, or whatever https://mega.nz/file/iLxB1YbI#eXRtJ2yc4x7LXPCNGiMrQXaiqFRhyle0ffxAObFlmtc 0 Share this post Link to post
Roebloz Posted September 7, 2020 40 minutes ago, URROVA said: Release v4.57: I added my MIDI (Demonic Teleporter) as MAP28 music. @AtticTelephone If you don't agree with this, we can change it map or go back to a previous version, or whatever https://mega.nz/file/iLxB1YbI#eXRtJ2yc4x7LXPCNGiMrQXaiqFRhyle0ffxAObFlmtc I personally do not mind at all. 0 Share this post Link to post
KILLA DIO Posted September 7, 2020 i havent checked up on this in a while, how many maps are completable now? 0 Share this post Link to post
AtticTelephone Posted September 7, 2020 I presume all of the maps are playable, and most of them are completed. 0 Share this post Link to post
CBM Posted September 7, 2020 and none of them have any more voodoo dolls ... hopefully 0 Share this post Link to post
NiGHTMARE Posted September 7, 2020 (edited) 20 minutes ago, CBM said: and none of them have any more voodoo dolls ... hopefully At least one level has an intentional voodoo doll, for conveyor scripting. 0 Share this post Link to post
URROVA Posted September 7, 2020 (edited) 6 minutes ago, NiGHTMARE said: At least one level has an intentional voodoo doll, for conveyor scripting. I made a lot of vodoo scripts in the maps, for activating many actions with one switch, or for timing, or whatever Is basically THE "scripting language" that BooM offers 0 Share this post Link to post
CBM Posted September 7, 2020 4 minutes ago, NiGHTMARE said: At least one level has an intentional voodoo doll, for conveyor scripting. ah ok, well that one should be safe then, I only removed the 2 that was mentioned as being errors in maps 26 and 32 0 Share this post Link to post
Captain Toenail Posted September 7, 2020 (edited) v4.58 Map21 Changes New WIP outdoor area (think Tomb Raider's Croft Manor/Ghosthouse from Mario64) Bedrooms to the northwest (these are empty and waiting to be filled by you guys ;-) New wooden banister texture Satanic ritual basement can now be accessed Deleted map21 midi file (need something like a tune from Blood, any ideas?) https://easyupload.io/kifhxt v4.59 Added the empty shell of a wildwest town to the north of Map15. https://easyupload.io/mn8bxz Edited September 7, 2020 by Captain Toenail 3 Share this post Link to post
URROVA Posted September 8, 2020 Ok, reserving MAP15 to detail @Captain Toenail town 2 Share this post Link to post
Captain Toenail Posted September 8, 2020 (edited) Reserving map28 Edit: Done. Added the beginnings of Baphomet's tower to the east. https://easyupload.io/0f5v00 Edited September 8, 2020 by Captain Toenail 3 Share this post Link to post
CBM Posted September 9, 2020 (edited) 16 hours ago, Captain Toenail said: Reserving map28 Edit: Done. Added the beginnings of Baphomet's tower to the east. https://easyupload.io/0f5v00 Baphomet will be pleased :-D Edited September 9, 2020 by CBM 0 Share this post Link to post
Lone2401 Posted September 9, 2020 Redid monster placement in MAP09, added to MAP20. Im not sure if this is possible in the time limit, but I'd like if we could get all maps as polished as MAP01. NEGATIVEONE_v4.61.zip 1 Share this post Link to post
AtticTelephone Posted September 10, 2020 The time limit has been set to October 7th. 7 Share this post Link to post
PinkFlamingo Posted September 10, 2020 (edited) version 4.62 Map 04 update - The cave is now an ice cave - Added a secret BFG. You can see the BFG on top of the demon statue in the ice cave. There is a shootable eye-switch across the cave that opens up a switch, with which you can lower the demon statue and grab the BFG (the switch might be a bit too obvious though, I may change its location a bit in a future update). https://easyupload.io/foko8n Edited September 10, 2020 by PinkFlamingo 0 Share this post Link to post
KILLA DIO Posted September 10, 2020 13 hours ago, AtticTelephone said: The time limit has been set to October 7th. can this be the final time limit, this should be plenty of time to finish this off 0 Share this post Link to post
EpicTyphlosion Posted September 10, 2020 10 minutes ago, KILLA DIO said: can this be the final time limit, this should be plenty of time to finish this off Just to put it into perspective, October 7th is just shy of four weeks from now. Plenty of time for people to chip in more stuff. Still, the more time we have, the better! 0 Share this post Link to post
wallabra Posted September 10, 2020 14 hours ago, AtticTelephone said: The time limit has been set to October 7th. We love you! 1 Share this post Link to post
Roebloz Posted September 10, 2020 (edited) Reserving MAP31 and MAP21. Edited September 10, 2020 by Roebloz 0 Share this post Link to post
Roebloz Posted September 11, 2020 (edited) v4.62! Replaced MAP31's music (Might change it again later) Readded the Imps in the room leading to the Icon of Sin in MAP28 and fixed a few bugs. Seven new textures. (ROEBCK_4, ROEFRN_4, SCRN01, SCRN02, DISCO_1 and HISSY) Added an easter egg in MAP21 which adds the following things: A Yellow Card. 1 Megasphere. 1 more Green Armor. Yet another SSG. Me (Luigi avatar) A baby HDoom (Breasts covered) Cacodemon called Hissy that you cannot kill. So no matter how much you try, you will never exterminate all demons in MAP21. MUAHAHA! Not that you can kill sidedefs anyway. A bath! Because I need to clean myself, and so do you! Some demon corpses I killed. An accidental time paradox that will saw the entire WAD in half. To access all these easter eggs and good loot, you must first find the Yellow Key in the room with all the spectres, then in the small corridor following the "Revenant Platform Game" there is a wall with a yellow light track you can open that has a teleporter. I won't send a screenshot of the room though, it's your job to find it. Also page 69, how cool. http://www.mediafire.com/file/da84nop9jm11p5y/NEGATIVEONE_v4.62.wad/file Edited September 11, 2020 by Roebloz 4 Share this post Link to post
wallabra Posted September 11, 2020 Can I reserve MAP33? I really want to meet that one weirdo who plays random Boom-compatible WADs in BFG Edition. It's cool to be unique sometimes. 1 Share this post Link to post
Captain Toenail Posted September 11, 2020 (edited) v4.63 Map20 - New room to the northwest. Various small map changes elsewhere. New teleport effect New item respawn effect https://easyupload.io/5aaq9f Edit: Reserving map32 Edited September 11, 2020 by Captain Toenail : Fixed download 1 Share this post Link to post
EpicTyphlosion Posted September 11, 2020 1 hour ago, Gustavo6046 said: Can I reserve MAP33? I really want to meet that one weirdo who plays random Boom-compatible WADs in BFG Edition. It's cool to be unique sometimes. Could also be an Easter egg map; one that can only be accessed via the console or IDCLEV 0 Share this post Link to post
URROVA Posted September 11, 2020 Ok so, reserving MAP08. I finished detailing the @Captain Toenail wildwest town, but im reserving MAP08 to add a very simple 3D bridge in a place, and release the two things in the same release. 1 hour ago, Gustavo6046 said: Can I reserve MAP33? I really want to meet that one weirdo who plays random Boom-compatible WADs in BFG Edition. It's cool to be unique sometimes. MAP33? WTF 0 Share this post Link to post