Za_World Posted September 13, 2020 (edited) Hello, I'm doing my first megawad and I was thinking about changing the names of the difficulty settings with classic thrash metal album names. ITYTD becomes Killing is my business, HNTR becomes Feel The Fire, HMP becomes Hell Awaits and UV becomes Game Over. Now the thing is: how the hell do I change the difficulty names? I read somewhere that I need to change a specific line in the dehacked file, but I can't find the correct line. Someone else said that I can just change the graphics in SLADE. Again, no graphics found. Please, help this poor metalhead. I am making the maps with doombuilder2, using Doom2 assets in Doom(Hexen Format). I am playtesting it with Zdoom, GZdoom and Zandronum. I am using SLADE3 to add custom music, custom map names and custom main menu graphics. I have also put a dehacked file into the wad for map names complete change. I aim to make a wad that is compatible with the vast majority of source ports, but because I am a newcomer in the mapping scene, it is possible that I have done something not vanilla compatible without even noticing. Edited September 14, 2020 by Za_World 0 Share this post Link to post
Kappes Buur Posted September 13, 2020 It's all well and good that you want to do this, but there are different ways to do this depending on which source port you are aiming this at. one of the original DOOM games, DOOM or DOOM2 GZDoom Eternity EDGE Doomsday Risen etc. ???? It is always good to give a complete set of information when asking for help. 0 Share this post Link to post
Za_World Posted September 14, 2020 my bad, first time I post here. I'm updating the post 0 Share this post Link to post
snapshot Posted September 14, 2020 To change difficulty names for vanilla you need to replace the graphics M_HURT, M_JKILL, M_ROUGH, M_ULTRA and M_NMARE To make your map work on most ports change the format to Doom (Doom Format) If you want to go 100% vanilla compatible you may also test it on the original game (or Chocolate Doom) and deal with whatever Visplane Overflow, Tutti Frutti or other vanilla limits/bugs/crashes that may happen. 0 Share this post Link to post
Za_World Posted September 14, 2020 Thank you for your suggestion but I can't find those graphics in my wad. Here you can see all the files inside. 0 Share this post Link to post
Soundblock Posted September 14, 2020 You'll need to look for the graphic names mentioned in your doom2.wad, not in your custom wad. Pretty sure including identically named graphics in your custom wad will cause the game to use your variation over the stock ones, if I remember correctly. You should be able to find the menu font contents just by doing an image websearch (I was able to with search input "doom menu font" anyways). Saves you rummaging around the doom2.wad graphics for the neccessary letters, like we did in the old days. 0 Share this post Link to post
Kappes Buur Posted September 14, 2020 (edited) Since you are using the GZDoom (Doom in Hexen format) you can use the Skill block in MAPINFO. For a comprehensive example see MAPINFO of the mod RUSSIAN_OVERKILL 2.2 To include the MAPINFO lump in your own pwad you have to use Slade3. Edited September 14, 2020 by Kappes Buur : added links 0 Share this post Link to post
Za_World Posted September 14, 2020 Ok, it seems that I only had to create custom graphics and load 'em into Slade, now it works. Thanks to all all you, guys! 0 Share this post Link to post