Not Jabba Posted September 14, 2020 12 minutes ago, ChopBlock223 said: Aww, my effort was for naught :( Just replace them with flowers! 1 Share this post Link to post
Jaska Posted September 14, 2020 42 minutes ago, Kappes Buur said: Nice architecture, but the trees do not really fit into an Egypt setting. Maybe palms, fig trees, tall grasses, etc. Wait when I release my project. There will be palms and firs in the same map. 0 Share this post Link to post
Lutz Posted September 14, 2020 57 minutes ago, Kappes Buur said: Nice architecture, but the trees do not really fit into an Egypt setting. Yeah, I know. The bushes on the stalks are supposed to be palm trees -- this is one of those "work with what you've got" experiments. Also, monsters will be attempting to rip you to pieces, so mismatched fauna won't necessarily be the most pressing issue. 0 Share this post Link to post
Hitboi Posted September 15, 2020 (edited) 6 hours ago, HQDefault said: don't push the button What it does? Hmm... 1 Share this post Link to post
HQDefault Posted September 16, 2020 Guys I think I like linedef light shafts too much Somebody stop me 22 Share this post Link to post
Gez Posted September 16, 2020 14 hours ago, Bridgeburner56 said: Some new things Is that a derrick? 0 Share this post Link to post
Bridgeburner56 Posted September 16, 2020 8 hours ago, Gez said: Is that a derrick? Pretty much. It even pumps :D 0 Share this post Link to post
LordEntr0py Posted September 17, 2020 16 hours ago, BluePineapple72 said: [Cave images] I like your cave detailing and I'm taking notes... :D 1 Share this post Link to post
BluePineapple72 Posted September 17, 2020 8 hours ago, LordEntr0py said: I like your cave detailing and I'm taking notes... :D Many thanks! This is my first foray with OTEX, so I'm glad to see that things are working out. 2 Share this post Link to post
BluePineapple72 Posted September 17, 2020 (edited) ~ ~ ~ Next time I do something like this I'll make sure to screenshot the pictures in a way where the line up. Oh and big surprise, map still isn't done lol 13 Share this post Link to post
BluePineapple72 Posted September 18, 2020 (edited) It ain't a double post if it's been 8 hours. Spent the day remaking an old area of Metastasis (again). Here is what it used to look like! Spoiler Edit: Builder snips Spoiler 18 Share this post Link to post
kalaeth Posted September 18, 2020 Quote It ain't a double post if it's been 8 hours I think I speak for most of us when I say that if you are gonna post pictures as these, you are more than welcomed to double-post. 3 Share this post Link to post
Old-Doomguy Posted September 18, 2020 On 9/15/2020 at 7:53 AM, HQDefault said: don't push the button How do you get that beautiful slime? 0 Share this post Link to post
Dragonfly Posted September 18, 2020 59 minutes ago, Old-Doomguy said: How do you get that beautiful slime? It's just reflection applied - You can do this in ZDoom maps using the UDMF sector property for reflectivity or with ACS's Sector_SetPlaneReflection(); 2 Share this post Link to post
Old-Doomguy Posted September 18, 2020 10 minutes ago, Dragonfly said: It's just reflection applied - You can do this in ZDoom maps using the UDMF sector property for reflectivity or with ACS's Sector_SetPlaneReflection(); Can you get that anywhere in any map through settings in the sourceport, or does it have to be made so in the map? 0 Share this post Link to post
Zylinderkatze Posted September 18, 2020 On 9/15/2020 at 7:53 AM, HQDefault said: don't push the button 2 Share this post Link to post
obake Posted September 18, 2020 3 hours ago, Old-Doomguy said: Can you get that anywhere in any map through settings in the sourceport, or does it have to be made so in the map? Certain Total Conversions add reflectively to liquids. But if it's just UDMF, then it has to be map specific. 0 Share this post Link to post
BoxY Posted September 18, 2020 Found this in a secret and it cracked me up for several minutes, probably a sign that my last brain cell is on its way out. 21 Share this post Link to post
Lila Feuer Posted September 18, 2020 @BoxY tbh that's the funniest face 1 Share this post Link to post
BluePineapple72 Posted September 18, 2020 8 hours ago, kalaeth said: I think I speak for most of us when I say that if you are gonna post pictures as these, you are more than welcomed to double-post. Many thanks, friend ,o7 0 Share this post Link to post
Lila Feuer Posted September 18, 2020 @Deadwing That last one's creepy! Great shot. 1 Share this post Link to post
BluePineapple72 Posted September 18, 2020 18 minutes ago, Lila Feuer said: @Deadwing That last one's creepy! Great shot. I concur! In fact, I'd like to ask how you got the effect of the pit getting darker as it gets deeper? I wanted to do something similar for my Mine map of mine. 2 Share this post Link to post
Gez Posted September 18, 2020 20 minutes ago, BluePineapple72 said: I concur! In fact, I'd like to ask how you got the effect of the pit getting darker as it gets deeper? I wanted to do something similar for my Mine map of mine. Custom textures? There are also ways to achieve that with advanced effects in some source ports, but those pics are from a Boom-compatible project (Ozônia) so I'm betting on custom textures. 2 Share this post Link to post