Thorogrimm Posted September 22, 2020 In glboom-plus I'm getting this glitchy screen effect when moving the mouse quickly and this still happens with v-sync on? Is it to do with the uncapped FPS option? 0 Share this post Link to post
Thorogrimm Posted September 22, 2020 9 minutes ago, Valboom said: Disable verticale Sync. It's worse with Vsync off 0 Share this post Link to post
BoxY Posted September 22, 2020 Indeed it's a side effect of glboom+ rendering frames extremely fast in uncapped mode, for example on my machine 2000-3000 fps is normal in simple maps, which is great for gameplay latency, but terrible for tearing. My advice would be to try forcing a max frame rate for glboom+ in your GPU's program options. For Nvidia cards that would be to go to Nvidia Control Panel -> Manage 3D Settings -> glboom+.exe -> Max Frame Rate [number] -> Apply, not sure about ATI cards but it should be basically the same thing. I have mine on 236 fps because it's 4x my monitor refresh rate (59 Hz), which is a good compromise between latency and anti-tearing. I also tried forcing different v-sync options, but regular v-sync feels too laggy, and fast v-sync is buggy on glboom+ and eats my inputs all the time. 1 Share this post Link to post
Thorogrimm Posted September 22, 2020 55 minutes ago, BoxY said: Indeed it's a side effect of glboom+ rendering frames extremely fast in uncapped mode, for example on my machine 2000-3000 fps is normal in simple maps, which is great for gameplay latency, but terrible for tearing. My advice would be to try forcing a max frame rate for glboom+ in your GPU's program options. For Nvidia cards that would be to go to Nvidia Control Panel -> Manage 3D Settings -> glboom+.exe -> Max Frame Rate [number] -> Apply, not sure about ATI cards but it should be basically the same thing. I have mine on 236 fps because it's 4x my monitor refresh rate (59 Hz), which is a good compromise between latency and anti-tearing. I also tried forcing different v-sync options, but regular v-sync feels too laggy, and fast v-sync is buggy on glboom+ and eats my inputs all the time. I've gone to cap it at 239 in the Nvidia control panel, since my refresh rate is 60hz 0 Share this post Link to post