Theshyguy489 Posted September 28, 2020 I'm trying to make a bouncing death ball that penetrates enemies and bounces around. However, when the projectile hits any enemy, it immediately dies. I want it to either bounce of enemies or go through them. I can't figure out how. This is how it is written: ACTOR DeathBall { Radius 3 Height 3 Speed 60 Damage 10 PROJECTILE +BOUNCEONFLOORS +BOUNCEONCEILINGS -NOGRAVITY Gravity 0.7 BounceType Grenade bouncefactor 1 BounceSound "ric2" DeathSound "weapons/plasmax" States { Spawn: BBAL ABABABABABABABABABABABABABABABABABABABABABABABABAB 2 Bright Death: BBAL CDE 4 bright Stop } } 0 Share this post Link to post
0 Theshyguy489 Posted September 30, 2020 I found what I was looking for. RIPPER projectiles penetrate more when their damage is higher. But this makes my weapon too powerful. So I found out that I can apply a +BOUNCEONACTORS to make the ball bounce of of enemies after applying the damage. This is what I wanted. 0 Share this post Link to post
0 Mordeth Posted September 28, 2020 Try making it a +RIPPER projectile. 0 Share this post Link to post
0 Theshyguy489 Posted September 28, 2020 10 hours ago, Mordeth said: Try making it a +RIPPER projectile. Almost. Is there a RIPPER factor? The ball is going through small enemies but not big. 0 Share this post Link to post
I'm trying to make a bouncing death ball that penetrates enemies and bounces around. However, when the projectile hits any enemy, it immediately dies. I want it to either bounce of enemies or go through them. I can't figure out how.
This is how it is written:
ACTOR DeathBall
{
Radius 3
Height 3
Speed 60
Damage 10
PROJECTILE
+BOUNCEONFLOORS
+BOUNCEONCEILINGS
-NOGRAVITY
Gravity 0.7
BounceType Grenade
bouncefactor 1
BounceSound "ric2"
DeathSound "weapons/plasmax"
States
{
Spawn:
BBAL ABABABABABABABABABABABABABABABABABABABABABABABABAB 2 Bright
Death:
BBAL CDE 4 bright
Stop
}
}
Share this post
Link to post