The Bug Posted November 6, 2020 (edited) GZDOOM NEEDED FOR THIS MOD (if you want to play the map use gzdoom, but you can still use the bike on zdoom by warping to map02). Map your alt fire and jump key to get trought the map. This mod adds a bike to doom! Hold the fire button to drive the bike, you can run over enemes with the regular attack like a chainsaw, and press the alt fire button to fire off your pistol. STORY: Doomguy goes to his favorite stunt park for a nice day, but quickly finds out that the stunt park has been infested by hell's forces! He takes out his pistol and starts to kill all the demons, while avoiding the now lava infested obstacles. He gets teleported into hell itself, he self destructs the machine that makes all the demons and saves the day once more. A bike.rar Edited November 7, 2020 by The Bug 10 Share this post Link to post
ElPadrecitoCholo Posted November 6, 2020 The concept, the idea and everything are very interesting, but what about the image captures, dude? 0 Share this post Link to post
The Bug Posted November 6, 2020 They are from google... I will probably edit in my own bike 0 Share this post Link to post
The Bug Posted November 6, 2020 oops... i fixed the thing now, but i forgot to add s_start and s_end markers... 0 Share this post Link to post
ElPadrecitoCholo Posted November 6, 2020 Hm... I see, so... when will the images be available mate? 0 Share this post Link to post
ElPadrecitoCholo Posted November 6, 2020 18 minutes ago, The Bug said: it's out when it's out Bruh moment.mp4 0 Share this post Link to post
HQDefault Posted November 6, 2020 Here's a screencap Might I suggest making the primary fire "accelerate" instead of simply "go"? 1 Share this post Link to post
The Bug Posted November 6, 2020 Just now, HQDefault said: Here's a screencap Might I suggest making the primary fire "accelerate" instead of simply "go"? What do you mean by that ? 0 Share this post Link to post
HQDefault Posted November 6, 2020 Like as is, holding down the fire button just makes the bike move at a constant speed. What if instead it made the bike start moving faster, and it would gradually slow down after you let go? Then alt-fire to brake, and, I dunno, reload key to ring the bell? 2 Share this post Link to post
The Bug Posted November 6, 2020 1 minute ago, HQDefault said: Like as is, holding down the fire button just makes the bike move at a constant speed. What if instead it made the bike start moving faster, and it would gradually slow down after you let go? Then alt-fire to brake, and, I dunno, reload key to ring the bell? I don't really know how i could do the gradual acceleration, but i can do the brake one. 1 Share this post Link to post
The Bug Posted November 6, 2020 (edited) Oh and heres the decorate script and keyconf if anyone is interested: DECORATE: ACTOR bike : doomweapon 12345 { Weapon.SelectionOrder 1900 Weapon.SlotNumber 1 Weapon.ammouse 1 Inventory.PickupMessage "You get on your beloved bicycle" weapon.ammotype "staminabike" weapon.ammouse2 1 weapon.ammotype2 "clip" Weapon.ammogive 10 States { Ready: bike A 1 A_WeaponReady Loop Deselect: bike a 1 a_lower Select: bike A 1 A_Raise Loop Fire: bike a 0 a_recoil(-5) bike a 0 a_playsound("bikemove") bike a 0 a_TakeInventory("staminabike",1) bike a 3 a_recoil(-5) bike a 0 a_custompunch(5) bike b 3 a_recoil(-5) bike a 0 a_custompunch(5) bike a 3 a_recoil(-5) bike a 0 a_custompunch(5) bike c 3 a_recoil(-5) bike a 0 a_refire bike a 0 a_playsound("biketick") goto ready AltFire: bike de 5 bike f 3 bright a_firebullets(3,3,5,3,"bulletpuff") bike a 0 a_playsound bike ged 5 a_refire goto ready Reload: bike a 5 a_playsound("bikering") goto ready Spawn: bikp a -1 Stop } } ACTOR Staminabike : Ammo 1234 { Inventory.PickupMessage "You regain stamina by eating a burger" Inventory.Amount 10 Inventory.MaxAmount 5000 Ammo.BackpackAmount 100 Ammo.BackpackMaxAmount 10000 Inventory.Icon "fooda0" States { Spawn: food A -1 Stop } } ACTOR DoomPlayerbike : doomplayer replaces doomplayer { Speed 0.5 Player.StartItem "staminabike",25 Player.StartItem "clip",50 Player.StartItem "Fist" } KEYCONF: clearplayerclasses addplayerclass "DoomPlayerbike" Edited November 7, 2020 by The Bug : Edited bacause of newer code and features. 1 Share this post Link to post
The Bug Posted November 6, 2020 You can make the same thing but with a car and probably with the +NOBOB flag, so the car wouldn't look weird bobing around the screen. 0 Share this post Link to post
The Bug Posted November 6, 2020 1 hour ago, ElPadrecitoCholo said: The concept, the idea and everything are very interesting, but what about the image captures, dude? 56 minutes ago, ElPadrecitoCholo said: Hm... I see, so... when will the images be available mate? ElPadrecitoCholo : send bike pics 0 Share this post Link to post
ElPadrecitoCholo Posted November 6, 2020 29 minutes ago, HQDefault said: Here's a screencap Might I suggest making the primary fire "accelerate" instead of simply "go"? @HQDefault You are the best mate 0 Share this post Link to post
ElPadrecitoCholo Posted November 6, 2020 (edited) 4 minutes ago, The Bug said: ElPadrecitoCholo : send bike pics Bruh, very late man, but thanks anyway 0 Share this post Link to post
printz Posted November 6, 2020 I'm so glad this is not about motorcycles. Too often I see people say "bike" and they really mean motorbike. Make the bike do the clicking noise when releasing the pedals. Also what about leaning to the sides? What about gear shift? What about being defenseless against monsters going for your legs? 1 Share this post Link to post
The Bug Posted November 6, 2020 4 minutes ago, printz said: I'm so glad this is not about motorcycles. Too often I see people say "bike" and they really mean motorbike. Make the bike do the clicking noise when releasing the pedals. Also what about leaning to the sides? What about gear shift? What about being defenseless against monsters going for your legs? I plan on doing a melle attack every(or almost every)frame it moves. Man, this is getting popular, i might need some help coding all of this in... 0 Share this post Link to post
Hitboi Posted November 6, 2020 I added hands at dumb angles to the bike and converted it to the Doom palette with no widescreen resolution The irl bike scan is both horrible and funny to me 4 Share this post Link to post
TheMagicMushroomMan Posted November 6, 2020 (edited) Next make a DOOM crash course for the bike. Flaming hoops, long jumps over Cyberdemons, using imps as speedbumps, etc. Then, add three player support. The second player races player one. Player three will fly around on a Cacodemon and spectate the race, determining the winner. 4 Share this post Link to post
The Bug Posted November 6, 2020 Just now, TheMagicMushroomMan said: Next make a DOOM crash course for the bike. Flaming hoops, long jumps over Cacodemons, using imps as speedbumps, etc. Then, add three player support. The second player races player one. Player three will fly around on a Cacodemon and spectate the race, determining the winner. holy cow... i did not expect this amount of attention, but i mean it's godamn doom bike. 0 Share this post Link to post
The Bug Posted November 6, 2020 Okay new sprites, and the ability to drive over your enemies! 0 Share this post Link to post
TheMagicMushroomMan Posted November 6, 2020 1 minute ago, The Bug said: holy cow... i did not expect this amount of attention, but i mean it's godamn doom bike. Just make sure player three has the ability to carpet bomb the player he doesn't want to win. 0 Share this post Link to post
Hitboi Posted November 6, 2020 3 minutes ago, The Bug said: and the ability to drive over your enemies! Finally, the ability to kill! I also suggest you to make Doomguy slower when he moves on legs (while on the bike, if you didn't get it) 1 Share this post Link to post
The Bug Posted November 6, 2020 (edited) 1 minute ago, HitBoi64 said: I also suggest you to make Doomguy slower when he moves on legs (while on the bike, if you didn't get it) I mean I could do that... Maybe not as bad of an idea as i thought tbh 0 Share this post Link to post
The Bug Posted November 6, 2020 7 minutes ago, HitBoi64 said: I also suggest you to make Doomguy slower when he moves on legs (while on the bike, if you didn't get it) Ok i made doomguy half as slow on his legs, now then he runs, its the same as normal walking! 0 Share this post Link to post
TheMagicMushroomMan Posted November 6, 2020 2 minutes ago, The Bug said: Ok i made doomguy half as slow on his legs, now then he runs, its the same as normal walking! I made some high quality proof-of-concept renders of the crash course, would you like to see them? 0 Share this post Link to post
The Bug Posted November 6, 2020 Just now, TheMagicMushroomMan said: I made some high quality proof-of-concept renders of the crash course, would you like to see them? Of course ! 0 Share this post Link to post
TheMagicMushroomMan Posted November 6, 2020 Just now, The Bug said: Of course ! 12 Share this post Link to post