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The Bug

Bike DooM (Drivable Bicycle)

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GZDOOM NEEDED FOR THIS MOD (if you want to play the map use gzdoom, but you can still use the bike on zdoom by warping to map02).

Map your alt fire and jump key to get trought the map.

 

 

This mod adds a bike to doom! Hold the fire button to drive the bike, you can run over enemes with the regular attack like a chainsaw, and press the alt fire button to fire off your pistol.

 

STORY: Doomguy goes to his favorite stunt park for a nice day, but quickly finds out that the stunt park has been infested by hell's forces! He takes out his pistol and starts to kill all the demons, while avoiding the now lava infested obstacles. He gets teleported into hell itself, he self destructs the machine that makes all the demons and saves the day once more.

 

Screenshot_Doom_20201107_214746.png

Screenshot_Doom_20201107_215032.png

Screenshot_Doom_20201107_215415.png

Screenshot_Doom_20201107_215444.png

A bike.rar

Edited by The Bug

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Just now, HQDefault said:

Here's a screencap

 

ttbOMDx.png

 

Might I suggest making the primary fire "accelerate" instead of simply "go"?

What do you mean by that ?

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Like as is, holding down the fire button just makes the bike move at a constant speed. What if instead it made the bike start moving faster, and it would gradually slow down after you let go? Then alt-fire to brake, and, I dunno, reload key to ring the bell?

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1 minute ago, HQDefault said:

Like as is, holding down the fire button just makes the bike move at a constant speed. What if instead it made the bike start moving faster, and it would gradually slow down after you let go? Then alt-fire to brake, and, I dunno, reload key to ring the bell?

I don't really know how i could do the gradual acceleration, but i can do the brake one.

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Oh and heres the decorate script and keyconf if anyone is interested:

DECORATE:

 

ACTOR bike : doomweapon 12345
{
  Weapon.SelectionOrder 1900
  Weapon.SlotNumber 1 
  Weapon.ammouse 1
  Inventory.PickupMessage "You get on your beloved bicycle"
  weapon.ammotype "staminabike"
  weapon.ammouse2 1
  weapon.ammotype2 "clip"
  Weapon.ammogive 10
  States
  {  
  Ready:
    bike A 1 A_WeaponReady
    Loop
  Deselect:
    bike a 1 a_lower
  Select:
    bike A 1 A_Raise
    Loop
  Fire:
    bike a 0 a_recoil(-5)
    bike a 0 a_playsound("bikemove")
    bike a 0 a_TakeInventory("staminabike",1)    
    bike a 3 a_recoil(-5)
    bike a 0 a_custompunch(5)
    bike b 3 a_recoil(-5)
    bike a 0 a_custompunch(5)    
    bike a 3 a_recoil(-5)
    bike a 0 a_custompunch(5)    
    bike c 3 a_recoil(-5)
    bike a 0 a_refire
    bike a 0 a_playsound("biketick")
    goto ready
  AltFire:
    bike de 5
    bike f 3 bright a_firebullets(3,3,5,3,"bulletpuff")
    bike a 0 a_playsound
    bike ged 5 a_refire
    goto ready
  Reload:
    bike a 5 a_playsound("bikering")
    goto ready
  Spawn:
    bikp a -1
    Stop
  }
}
ACTOR Staminabike : Ammo 1234
{
  Inventory.PickupMessage "You regain stamina by eating a burger"
  Inventory.Amount 10
  Inventory.MaxAmount 5000
  Ammo.BackpackAmount 100
  Ammo.BackpackMaxAmount 10000
  Inventory.Icon "fooda0"
  States
  {
  Spawn:
    food A -1
    Stop
  }
}
ACTOR DoomPlayerbike : doomplayer replaces doomplayer { Speed 0.5  Player.StartItem "staminabike",25    Player.StartItem "clip",50    Player.StartItem "Fist"    }

 

KEYCONF:

 

clearplayerclasses
addplayerclass "DoomPlayerbike"

 

Edited by The Bug : Edited bacause of newer code and features.

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You can make the same thing but with a car and probably with the +NOBOB flag, so the car wouldn't look weird bobing around the screen.

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1 hour ago, ElPadrecitoCholo said:

The concept, the idea and everything are very interesting, but what about the image captures, dude?

 

56 minutes ago, ElPadrecitoCholo said:

Hm... I see, so... when will the images be available mate?

ElPadrecitoCholo : send bike pics

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I'm so glad this is not about motorcycles. Too often I see people say "bike" and they really mean motorbike.

 

Make the bike do the clicking noise when releasing the pedals. Also what about leaning to the sides? What about gear shift? What about being defenseless against monsters going for your legs?

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4 minutes ago, printz said:

I'm so glad this is not about motorcycles. Too often I see people say "bike" and they really mean motorbike.

 

Make the bike do the clicking noise when releasing the pedals. Also what about leaning to the sides? What about gear shift? What about being defenseless against monsters going for your legs?

I plan on doing a melle attack every(or almost every)frame it moves.

Man, this is getting popular, i might need some help coding all of this in...

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I added hands at dumb angles to the bike and converted it to the Doom palette with no widescreen resolution
BIKEA0.png.ca55f5db2bff5b9d37c82ade2524b8d0.png BIKEB0.png.abe1a7c09739065dcb474e4c47775dde.png BIKEC0.png.44459ce02ec4e901de2fef11906d3100.png
The irl bike scan is both horrible and funny to me

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Next make a DOOM crash course for the bike. Flaming hoops, long jumps over Cyberdemons, using imps as speedbumps, etc.

 

Then, add three player support. The second player races player one. Player three will fly around on a Cacodemon and spectate the race, determining the winner.

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Just now, TheMagicMushroomMan said:

Next make a DOOM crash course for the bike. Flaming hoops, long jumps over Cacodemons, using imps as speedbumps, etc.

 

Then, add three player support. The second player races player one. Player three will fly around on a Cacodemon and spectate the race, determining the winner.

holy cow...

i did not expect this amount of attention, but i mean it's godamn doom bike.

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1 minute ago, The Bug said:

holy cow...

i did not expect this amount of attention, but i mean it's godamn doom bike.

Just make sure player three has the ability to carpet bomb the player he doesn't want to win.

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3 minutes ago, The Bug said:

and the ability to drive over your enemies!

Finally, the ability to kill!
I also suggest you to make Doomguy slower when he moves on legs (while on the bike, if you didn't get it)

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1 minute ago, HitBoi64 said:

I also suggest you to make Doomguy slower when he moves on legs (while on the bike, if you didn't get it)

I mean I could do that...

Maybe not as bad of an idea as i thought tbh

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7 minutes ago, HitBoi64 said:

I also suggest you to make Doomguy slower when he moves on legs (while on the bike, if you didn't get it)

Ok i made doomguy half as slow on his legs, now then he runs, its the same as normal walking!

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2 minutes ago, The Bug said:

Ok i made doomguy half as slow on his legs, now then he runs, its the same as normal walking!

I made some high quality proof-of-concept renders of the crash course, would you like to see them?

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Just now, TheMagicMushroomMan said:

I made some high quality proof-of-concept renders of the crash course, would you like to see them?

Of course !

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