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The Bug

Bike DooM (Drivable Bicycle)

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I have too many things going on right now but I love this and can't wait for more updates, definitely deserves a strong mention in the Cacowards

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2 minutes ago, Doomkid said:

I have too many things going on right now but I love this and can't wait for more updates, definitely deserves a strong mention in the Cacowards

Holy cow i made this thing as a joke, but it kinda just blew up out of nowhere! Thanks @Doomkid for the words of encuragment !

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19 hours ago, printz said:

I'm so glad this is not about motorcycles. Too often I see people say "bike" and they really mean motorbike.

I'm a cyclist and this drives me nuts. Every time I say bike to people they think I mean motorcycle.

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1 minute ago, Nevander said:

I'm a cyclist and this drives me nuts. Every time I say bike to people they think I mean motorcycle.

Then say bicycle! Problem solved.

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12 minutes ago, Nevander said:

I'm a cyclist and this drives me nuts. Every time I say bike to people they think I mean motorcycle.

Same used to go on 100 km trips when I was a youthful athlete 

 

Everyone thought I had a motorcycle

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I finally added in the crash test course and changed up the stamina balance.

Let me see if you like the map !

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22 hours ago, TheMagicMushroomMan said:

Next make a DOOM crash course for the bike. Flaming hoops, long jumps over Cyberdemons, using imps as speedbumps, etc.

 

Then, add three player support. The second player races player one. Player three will fly around on a Cacodemon and spectate the race, determining the winner.

I did the crash course, but i didn't do the flaming hoops, long jumps over Cyberdemons, using imps as speedbumps, so i will made a second map !

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1 minute ago, Clippy said:

Can't make first jump I die every time :(

oh, you need to map the jump key, whoops time to edit op !

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7 minutes ago, The Bug said:

oh, you need to map the jump key, whoops time to edit op !

???

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1 minute ago, Clippy said:

???

You need to go to settings and set the jump funtion to something, preferably spacebar, same goes with alt fire.

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Just now, Snark said:

This REALLY needs a bell you can ring

I'll try to make the reload key the bell ring :D

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1 minute ago, printz said:

Aren't Doom levels too small for bike touring?

I'll make a second map which takes place in a different stunt park, and the third level will be a bike tour around a hell infested city. How about that?

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oops accidentally made my mod open source !!!

DECORATE:

 

ACTOR bike : doomweapon 12345
{
  Weapon.SelectionOrder 1900
  Weapon.SlotNumber 1 
  Weapon.ammouse 1
  Inventory.PickupMessage "You get on your beloved bicycle"
  weapon.ammotype "staminabike"
  weapon.ammouse2 1
  weapon.ammotype2 "clip"
  Weapon.ammogive 10
  States
  {  
  Ready:
    bike A 1 A_WeaponReady
    Loop
  Deselect:
    bike a 1 a_lower
  Select:
    bike A 1 A_Raise
    Loop
  Fire:
    bike a 0 a_recoil(-5)
    bike a 0 a_playsound("bikemove")
    bike a 0 a_TakeInventory("staminabike",1)    
    bike a 3 a_recoil(-5)
    bike a 0 a_custompunch(5)
    bike b 3 a_recoil(-5)
    bike a 0 a_custompunch(5)    
    bike a 3 a_recoil(-5)
    bike a 0 a_custompunch(5)    
    bike c 3 a_recoil(-5)
    bike a 0 a_refire
    bike a 0 a_playsound("biketick")
    goto ready
  AltFire:
    bike de 5
    bike f 3 bright a_firebullets(3,3,5,3,"bulletpuff")
    bike a 0 a_playsound
    bike ged 5 a_refire
    goto ready
  Reload:
    bike a 5 a_playsound("bikering")
    goto ready
  Spawn:
    bikp a -1
    Stop
  }
}
ACTOR Staminabike : Ammo 1234
{
  Inventory.PickupMessage "You regain stamina by eating a burger"
  Inventory.Amount 10
  Inventory.MaxAmount 5000
  Ammo.BackpackAmount 100
  Ammo.BackpackMaxAmount 10000
  Inventory.Icon "fooda0"
  States
  {
  Spawn:
    food A -1
    Stop
  }
}
ACTOR DoomPlayerbike : doomplayer replaces doomplayer { Speed 0.5  Player.StartItem "staminabike",25    Player.StartItem "clip",50    Player.StartItem "Fist"    }

 

KEYCONF:

 

clearplayerclasses
addplayerclass "DoomPlayerbike"

Edited by The Bug

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also why does my reload not work ?

16 minutes ago, The Bug said:


  Reload:
    bike a 5 a_playsound("bikering")
    goto ready

the sound is in sndinfo and the dsbike0 lump is also there...

sndinfo:

bikemove dsbike
bikering dsbike0
biketick dsbike1

 

all of the code worked when the bell ring was the alt fire ...

 

if i do goto reload on one of the states it works and yes i did set my weapon reload key, i even tried it on brutal doom, to see is it broke or something, but no... it works. What is wrong here ?
 

Edited by The Bug

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42 minutes ago, The Bug said:

You need to go to settings and set the jump funtion to something, preferably spacebar, same goes with alt fire.

 

Ohhh ok lol I already had to set up an ALT fire key but I already have a jump key installed I just didn't realize this map required jumping because it wasn't called out

 

I'm so excited about this map I just want to make sure I'm ready to play it right 🤠

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Do you guys like the John Romero crusher at the end there ?

Does it take a little to much time to die ?

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we are SO close to 1000 views... i am stoked, i didn't expect a small idea of negative knockback to blow up THIS much, thanks to all of the people that first commented and viewed this thread. THIS is my most popular thead THIS. i still can't believe it...

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Can I just say that the fact that Doomworld has taken off with a random tiny bit of DECORATE practice and is now making a better half of a meme mod out of it... is just the most adorably amusing thing.

It gives me the  h a p p y

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