sergeirocks100 Posted July 7, 2020 I managed to secure a license for the skies SilverMiner gave me, stating that i could "do whatever i wanted with them". It's pretty bare bones, but it is a license nonetheless, and it's compatible with the project, so i will be able to continue using the skies he provided me with. 0 Share this post Link to post
SlayerOGames666 Posted July 7, 2020 10 hours ago, sergeirocks100 said: I am rebuilding everything to try and remove as many Freedoom assets as i possibly can to ensure that at least a good chunk of it is in the public domain. and Freedoom isn't under the GPL, it's actually under a modified 3 clause BSD license. And he makes some damn good textures, man! 0 Share this post Link to post
sergeirocks100 Posted July 15, 2020 I'd like to apologize if i haven't been very active recently, i've just been involved in other things for a while, and i assure you all that the project is not dead. 0 Share this post Link to post
sergeirocks100 Posted July 21, 2020 In the future, i might remove the .gitignore. This is so you can see the project folder exactly how i see it, considering that i want the project to be as transparent as possible, this will help me achieve that goal. 0 Share this post Link to post
sergeirocks100 Posted July 26, 2020 Here's some more sprites, for the berzerker pack and the stimpack: 1 Share this post Link to post
sergeirocks100 Posted August 12, 2020 I have managed to secure a license for Bingle Derry's sprites, again, stating i could "do whatever i want with them". Now that i have a license secured for them, the map Kut submitted is next for a license inquiry. 1 Share this post Link to post
sergeirocks100 Posted August 13, 2020 i have managed to acquire a license for the map Kut submitted, the license being CC-BY-4.0. Karasawa is no longer active on these forums, it seems, so the sprites he submitted may be removed from the project and put up for download. Only the plasma gun sprites got used, so it's only a matter of replacing those. 0 Share this post Link to post
sergeirocks100 Posted September 30, 2020 (edited) I am here to say that the project is not dead, i have just been busy with other, non-Doom projects. I expect normal activity to resume sometime within the next few months, so keep on the look out. Edited September 30, 2020 by sergeirocks100 2 Share this post Link to post
SlayerOGames666 Posted September 30, 2020 Just now, sergeirocks100 said: I am here to say that the project is not dead, i have just been busy with other, non-Doom projects. I expect normal activity to resume sometime within the next few months, so stay tuned. Good! Can't wait to see a new update to this! What have you been working on, anyway? 0 Share this post Link to post
sergeirocks100 Posted September 30, 2020 Just now, SlayerOGames666 said: Good! Can't wait to see a new update to this! What have you been working on, anyway? There was a /tg/station mapping project i was working on since around August, but i stopped work on it recently because the PR got closed. Aside from that, there isn't really anything of note. 0 Share this post Link to post
sergeirocks100 Posted October 4, 2020 (edited) As i'm sure you noticed, the website is down. This is because of some trouble with 000webhost, who took the website down for unclear violations of their terms of service. This is fine, because the Github Pages site is still up and nobody ever used the forums. I will keep updates on the situation, even though it's a month old by now. 0 Share this post Link to post
sergeirocks100 Posted October 7, 2020 I am currently moving the website to a new hosting provider. They don't accept .tk domains, so the website also got a new domain. Due to SQL trouble, i will not be able to move the old forum's posts, but there wasn't really much, so things should be fine. The new website is here: http://satanicinfestation.ml/index.html 0 Share this post Link to post
sergeirocks100 Posted October 12, 2020 I made a replacement for mwall4_2, with another gargoyle from Nightmares in the Sky: Spoiler 1 Share this post Link to post
MrFlibble Posted October 15, 2020 Nice, but I get the feeling that the mascaron itself is much sharper than the rock/marble texture that surrounds it, resulting in an odd effect. Maybe it's not noticeable in-game though. 1 Share this post Link to post
sergeirocks100 Posted October 28, 2020 After heavy amounts of slacking, i have started work on map10 again, and i may even get it finished by the end of the month. No promises, though. 0 Share this post Link to post
sergeirocks100 Posted November 1, 2020 After months worth of slacking, map10 is finally finished, here's the screenshots: Spoiler 1 Share this post Link to post
CBM Posted November 1, 2020 (edited) I like this I might be interested in replacing most of the textures in gzfreedoom with the Ones from this project since I find there is compatibility issues with 3rd party stuff when using stock freedoom textures Gzfreedoom currently has no webhost But its Also still Very Much WIP Anyway Gzfreedoom is still a One man operation Edited November 1, 2020 by CBM 1 Share this post Link to post
sergeirocks100 Posted November 1, 2020 1 hour ago, CBM said: I like this I might be interested in replacing most of the textures in gzfreedoom with the Ones from this project since I find there is compatibility issues with 3rd party stuff when using stock freedoom textures Gzfreedoom currently has no webhost But its Also still Very Much WIP Anyway Gzfreedoom is still a One man operation Feel free to use as many textures as you like, all of the ones that aren't stock Freedoom textures are in the public domain, or at least available to do whatever you want with them. There are many free web hosting providers available, i personally use InfinityFree for the project website and forums. 1 Share this post Link to post
MattFright Posted November 1, 2020 Website seems to be a bit broken... Main page works and loads fine, but sub pages such as screenshots lead to a "404 page not found" error. 0 Share this post Link to post
sergeirocks100 Posted November 1, 2020 Just now, MattFright said: Website seems to be a bit broken... Main page works and loads fine, but sub pages such as screenshots lead to a "404 page not found" error. the "Links" and "Screenshots" subpages simply don't exist at all. "Links" never existed, and "Screenshots" used to exist, but the page was lost during the trouble i had with the old hosting provider. 0 Share this post Link to post
CBM Posted November 2, 2020 (edited) 15 hours ago, sergeirocks100 said: Feel free to use as many textures as you like, all of the ones that aren't stock Freedoom textures are in the public domain, or at least available to do whatever you want with them. There are many free web hosting providers available, i personally use InfinityFree for the project website and forums. Thanks I Will look in to this My goal is to create an open gzfreedoom ipk3 file with both freedoom 1 and 2 in a GZDoom edition 0 Share this post Link to post
sergeirocks100 Posted November 4, 2020 I removed the mapping contest from the post. It was going nowhere, and the submission deadline closed over 2 months ago. Maps, as always, are still free to be submitted to the project. 0 Share this post Link to post
sergeirocks100 Posted November 4, 2020 1 minute ago, Morpheus666 said: is the project still working? The project is chugging along fine. A bit slow, but fine nonetheless. 0 Share this post Link to post
sergeirocks100 Posted November 9, 2020 I made a new status bar: Spoiler 0 Share this post Link to post
Wereknight Posted November 9, 2020 ... I'd better keep my mouth silent for not insult your status bar feelings 1 Share this post Link to post
TheUltimateDoomer666 Posted November 9, 2020 That font looks extremely strange. The odd shape of the letters is distracting. 0 Share this post Link to post
sergeirocks100 Posted November 9, 2020 3 minutes ago, TheUltimateDoomer666 said: That font looks extremely strange. The odd shape of the letters is distracting. I agree, i should probably use a different font for the letters. 0 Share this post Link to post
Wereknight Posted November 9, 2020 Not only that, but to do new statusbar too. 2 Share this post Link to post
sergeirocks100 Posted November 10, 2020 Here's a video of me playing through all 10 maps that have been made so far, as well as a preview of my beginning work for map11: https://amel.pw/trevie/2020-11-10 09-40-29.webm 0 Share this post Link to post